Assassin's Creed III
News, coverage and analysis tracking Assassin's Creed III across the outlets.
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The Division studio Massive expands to take control of Splinter Cell and Ghost Recon, and a new IP, in Ubisoft's most recent reorganisation
Ubisoft has reorganised its studios, expanding Massive Entertainment's remit to oversee the Tom Clancy's Ghost Recon and Tom Clancy's Splinter Cell brands, as well as multiple global studios and a new original IP called March of Giants. This move establishes Massive as a multi-franchise leading subsidiary, similar to the recently formed Vantage Studios. The restructuring follows several rounds of layoffs across Ubisoft, including at Massive Entertainment itself.
Ubisoft's calling its next push into gen-AI game development Motherbrain
Ubisoft is internally referring to its new generative AI initiative as 'Motherbrain,' a name derived from the Metroid series. Trademarks reveal plans for AI software to create video games and analyze data, with CEO Yves Guillemot calling generative AI a 'revolution.' This initiative comes amidst significant restructuring and layoffs at the company.
Crimson Desert Has Kept Me Trapped In Its Opening Area, And You Could Join Me For $1
Crimson Desert, an action-RPG with a blend of medieval fantasy and sci-fi elements, is highlighted for its engaging gameplay loop and unique worldbuilding, despite its story taking a backseat. The game's combat is described as fast-paced and satisfying, reminiscent of a fighting game. The article also promotes a Fanatical Mystery Crate deal offering a chance to win Crimson Desert or other AAA titles for as little as $1.
Resident Evil is the most successful video game movie yet, and should be the template for game adaptations going forward
Zach Cregger's new Resident Evil movie is praised as a successful adaptation that prioritizes tone and atmosphere over direct character inclusion, setting a new template for game adaptations. While previous films, including the Milla Jovovich series and Welcome to Raccoon City, are criticized for their missteps, Cregger's original story is seen as a groundbreaking success that captures the spirit of the games.
My first MMO character #2: Joshua Wolens
Joshua Wolens recounts his first MMORPG character, Karokan, a half-elf in EverQuest created in 1999. Despite being terrified of getting lost, he spent his early in-game days fighting orcs and rats just outside the city gates, finding happiness in a simple, safe existence.
Xbox's consolidation plans might mean you get a new Halo sooner, but history shows production line development makes for boring games
Xbox's strategy of consolidating studios and pushing for more frequent releases, exemplified by the Activision Blizzard acquisition and changes to the Halo team, risks creating a future of formulaic and uninspired games. The author argues that while such consolidation might seem efficient, history shows that annual releases and a focus on existing franchises often stifle creativity and lead to a homogenization of game design, potentially resulting in a less exciting gaming landscape.
Former Valve writer says "giant teams just don't work" in video game development, unless you're…
Former Valve writer Chet Faliszek argues that large teams are detrimental to video game development, citing his experience with Left 4 Dead 2. He believes that while massive games like Grand Theft Auto 6 might necessitate huge workforces, most projects suffer from indecision and backtracking caused by excessive team sizes and remote work.
Assassin's Creed Brotherhood is still basically the DNA of all Ubisoft open-world games
Assassin's Creed Brotherhood is presented as the foundational game for Ubisoft's open-world design, establishing many mechanics that continue to influence their titles. While the game itself is hard to revisit due to the over-saturation of its elements, its design choices, particularly the integration of world-building and player progression, are argued to have rarely been bettered.
15 video game franchises that need to end - Reader's Feature
A reader argues that numerous long-running video game franchises have overstayed their welcome and should be retired to encourage innovation. Titles like Assassin's Creed, Call of Duty, Halo, and The Last of Us are cited as examples of games that have become repetitive and are primarily cash grabs, with the author suggesting developers should focus on new intellectual properties instead.
Far Cry TV Series Adds Batman, Knuckles McGinty, And More Big Names
FX's Far Cry TV series has announced a stacked cast for its first season, including Lizzy Caplan, Steve Buscemi, Brendan Gleeson, Jennifer Jason Leigh, Hamish Linklater, Jamie Demetriou, and Sam Spruell. The anthology series will feature new settings and characters each season, similar to the games. Meanwhile, Ubisoft's Far Cry game franchise has been quiet since Far Cry 6 in 2021, with Far Cry 7 reportedly in development under Vantage Studios.
Total War: Warhammer 40,000, Alien: Isolation 2, Modern Warfare 4, and more will be playable ahead of release at PAX…
PAX Australia will feature playable demos of upcoming games including Total War: Warhammer 40,000, Alien: Isolation 2, and Call of Duty: Modern Warfare 4. Attendees can also experience Final Fantasy 14 on Nintendo Switch 2 and participate in Ubisoft esports events.
Guild Wars 3 dev wants you to be able to take a break for months at a time and know you're "not going to be left behind"
ArenaNet studio head Colin Johanson believes the MMO genre is still thriving and that Guild Wars 3 aims to address common player concerns about time commitment. He emphasizes the need for games to allow meaningful progress in short sessions and for players to be able to take extended breaks without falling behind.
PAX Aus 2026 unveils its Expo Floor lineup
PAX Australia 2026 has announced its Expo Floor lineup, featuring major developers like SEGA, Activision, and Square Enix. SEGA will showcase titles including Total War: WARHAMMER 40,000 and Persona 4 Revival, while Activision will present Call of Duty: Modern Warfare 4. Ubisoft will also host Rainbow Six Siege finals and other activities.
The Blood Of Dawnwalker Review | TheXboxHub
The Blood of Dawnwalker, an RPG from Rebel Wolves and Bandai Namco, presents an ambitious world of vampires and human exploration but suffers from significant gameplay issues. While the presentation and story setup are promising, the combat is overly difficult and confusing, and traversal mechanics are buggy and frustrating, leading to a disappointing experience despite its potential.
Ubisoft is 'testing' making its games far less annoying to launch on Steam
Ubisoft is testing a new method to launch its games on Steam without requiring the separate Ubisoft Connect desktop application. This change, starting with Prince of Persia: The Lost Crown, aims to streamline the player experience, though a Ubisoft Connect account will likely still be necessary for features like cross-progression. The publisher plans to roll out this improved integration to other titles in the future, addressing long-standing player frustrations with multi-launcher requirements.
GTA 4 Was the Xbox 360’s ‘We Mean Business’ Moment Against the PS3
The article argues that Grand Theft Auto IV's release and subsequent exclusive downloadable content on the Xbox 360 marked a cultural peak for the console in its competition against the PlayStation 3. This period, from Fall 2007 through April 2008, is highlighted as one of the best six-month runs for any console, featuring a strong lineup of titles including Halo 3 and Mass Effect.
A new Ubisoft Steam tool could lead to a launcher-free future for its games
Ubisoft is testing a new Steam tool that could allow its games to function without requiring the Ubisoft Connect launcher to be installed or run separately. This feature, starting with Prince of Persia: The Lost Crown, aims to streamline the PC gaming experience by integrating services directly into Steam, potentially expanding to other major Ubisoft franchises like Assassin's Creed and Far Cry.
1666: Amsterdam is a witchy body-hopper made by Assassin's Creed's creator, but it has more in common with…
1666 Amsterdam is a body-hopping stealth game from the creator of Assassin's Creed, featuring a witch who can possess people and animals to navigate 17th-century Amsterdam. While the combat is noted as a weak point, the game's unique possession mechanics and dense world offer a creative and engaging experience, reminiscent of classic Hitman and Omikron: The Nomad Soul.
1666: Amsterdam early access review - Assassin's Creed creator's latest is buggy and sometimes bewildering, but there's real ambition too
1666: Amsterdam, the latest game from Assassin's Creed creator Patrice Désilets and Panache Digital Games, is ambitious but buggy in its early access state. The game blends open-world investigation and combat across three time periods, featuring witchery and a unique approach to exploration that draws parallels to immersive sims, though its combat and technical issues detract from the experience.
The Blood of Dawnwalker Review – Gimme the Night
The Blood of Dawnwalker is an ambitious action RPG that explores themes of responsibility and consequence through its unique 30-day countdown mechanic and dual human/vampire gameplay. Despite rough edges in presentation and some repetitive activities, the game's compelling narrative and meaningful choices make it a worthwhile experience.