Clockwork Revolution
News, coverage and analysis tracking Clockwork Revolution across the outlets.
Latest coverage
Sony Reaffirms Return to Console-Exclusive Games With New “Only On PS5” Ad
Sony has released a new advertisement emphasizing its commitment to console-exclusive games for the PlayStation 5, featuring titles like Ghost of Yōtei, Astro Bot, and Marvel's Wolverine. While Sony continues to release multiplayer games on PC, such as Helldivers 2, the ad suggests a stronger focus on exclusive single-player experiences. This strategy mirrors recent moves by Microsoft, which is also prioritizing exclusives for Xbox Series X/S and PC, though Xbox CEO Asha Sharma notes the current business health necessitates a gradual approach to releasing more exclusive titles.
Xbox Could Potentially Have a “Window” to Leave Steam – Rumor
A rumor suggests that Microsoft, under Xbox's new strategy, might be planning to exit Steam for its PC releases. While Jez Corden of Windows Central reported that Microsoft has plans which could allow them to leave Steam, he also expressed doubt due to the significant revenue involved. This speculation follows recent Xbox console exclusive announcements and price hikes.
Xbox to double down on its 'strongest franchises' as boss sets crazy new goals
Xbox CEO Asha Sharma has outlined ambitious goals to reverse the brand's fortunes by fiscal year 2027, focusing on strengthening major franchises like Minecraft, Call of Duty, and Halo, and prioritizing 'biggest new ideas'. The plan includes improving profits and player growth, with a long-term ambition to entertain half a billion people daily by 2030. This strategy shift emphasizes console revenue and established IPs, potentially at the expense of newer or less established titles.
Xbox’s growth plan lands after the layoffs — and the clock runs to 2027
Xbox CEO Asha Sharma outlined a plan to return the company to player and revenue growth by fiscal year 2027, following recent layoffs and studio spin-offs. The strategy focuses on strengthening the core platform, growing games into global franchises, transforming Minecraft into a creator platform, and expanding existing worlds. Sharma aims to double daily active users to over a billion by 2030, with a significant portion of growth expected from mobile titles like Candy Crush and expanded use of Minecraft.
Fallout veteran's new BioShock-esque RPG is "first and foremost a dialogue and conversation-rich" game – and devs say if you don't like that, "might we recommend Doom?"
InXile Entertainment's upcoming RPG, Clockwork Revolution, is being designed as a narrative-rich experience with a strong emphasis on dialogue and player choice, rather than a pure shooter. Developers have suggested that players seeking a more action-focused game might prefer titles like Doom or Gears of War: E-Day. The studio, led by Fallout veteran Brian Fargo, aims to deliver a deep RPG experience with complex systems and engaging storytelling.
Fable Has Gone “Uncomfortably” Over Budget – Rumor
A rumor suggests that Playground Games' upcoming title, Fable, has significantly exceeded its development budget. While specific figures are unknown, the high cost is attributed to the game's scale, extensive content, and long development cycle. The game is slated for release on February 23rd, 2027, for Xbox Series X/S, PlayStation 5, and PC.
'I can assure you, Gears of War: E-Day and Clockwork Revolution are not the only titles we're planning' — Xbox's chief strategy officer confirms the company wants to make more exclusives, but 'large live-service titles' will be multiplatform going forward
Xbox's chief strategy officer Matthew Ball confirmed that Gears of War: E-Day and Clockwork Revolution are just the first of many planned exclusive titles for Xbox consoles and PC. While large live-service games will be multiplatform, single-player exclusives are a key strategy to incentivize console purchases, according to chief content officer Matt Booty.
Xbox admits its game exclusivity strategy isn't "obvious", but insists Gears of War and Clockwork Revolution won't be the only non-PlayStation games
Xbox executives Matthew Ball and Matt Booty discussed the company's evolving game exclusivity strategy, acknowledging it may not be obvious to players. While confirming that Gears of War: E-Day and Clockwork Revolution will be exclusive, they indicated more titles are planned, and the distinction between single-player exclusives and multi-platform live-service games is not strictly defined.
Xbox says its return to console exclusives is permanent
Xbox leadership, including Matt Booty and Matthew Ball, has stated that the company's return to console exclusives is permanent. While games like Gears of War: E-Day and Clockwork Revolution will be permanent exclusives to Xbox and PC, the definition of exclusivity is being clarified, especially concerning day-one PC releases. This strategy aims to provide a compelling reason for consumers to purchase Xbox hardware.
Xbox Explains What Makes A Game An Xbox Exclusive
Xbox's chief strategy officer Matthew Ball explained the company's framework for determining which games will be exclusive to Xbox Series X and PC, emphasizing that titles like Gears of War: E-Day and Clockwork Revolution are just the first of many planned exclusives. While some single-player games and large live-service titles may still appear on platforms like PlayStation 5, Xbox aims to grow its user base through a consistent pipeline of exclusive content. This strategy comes amidst recent layoffs and hardware price increases within Microsoft's gaming division.
"There has to be a reason for people to buy an Xbox" – Senior leadership reinforces commitment to console exclusivity
Xbox leadership is reinforcing its commitment to console exclusivity, stating that exclusive games are necessary to provide players with a reason to purchase an Xbox. This decision follows a period where some Xbox titles were released on PlayStation and Nintendo Switch. Upcoming games like Gears of War: E-Day and Clockwork Revolution will be platform exclusives, while others like Forza Horizon 6 and Fable will remain multiplatform.
Xbox Wants a “Reliable Pipeline” of Exclusives, But Fans Shouldn’t “Overly Fixate” on Single-Player
Xbox's chief strategy officer Matthew Ball stated that the company needs a reliable pipeline of exclusive games to drive platform growth, even if some titles like Fable and Clockwork Revolution will also release on PlayStation 5. While large live-service games will remain multiplatform, Matt Booty indicated that single-player games are not strictly bound to exclusivity. Gears of War: E-Day is confirmed for Xbox Series X/S and PC, with Fable and Clockwork Revolution also slated for multiplatform releases.
Xbox Says More Exclusives Are Coming But Tells Players Not to 'Overly Fixate on Single-Player' Games
Xbox executives have stated that more exclusive titles are in development beyond Gears of War: E-Day and Clockwork Revolution. They also advised players not to focus too heavily on single-player games, suggesting a broader approach to their upcoming releases.
Xbox Studio Leadership Has “A Lot of People” Who “Absolutely Detest Game Pass” – Rumor
According to a report by Jason Schreier, a significant number of Xbox studio leaders reportedly "detest" the Game Pass subscription service, believing it devalues their games and the industry. This sentiment comes amid questions about Game Pass's sustainability and subscriber growth targets, even as Xbox continues to add new titles to the service.
Xbox exec tells fans not to "overly fixate on single-player" games becoming console exclusives because…
Xbox's CCO Matt Booty stated that fans should not "overly fixate on single-player" games becoming console exclusives, as the strategy is not set in stone. While titles like Gears of War: E-Day will remain exclusive to Xbox Series X|S and PC, other games, including live-service titles and potentially some single-player games like The Elder Scrolls 6, may launch on multiple platforms.
Fallout veteran Brian Fargo says "I LOATHE companions that point out the obvious," and that's why his new RPG won't feature an annoying sidekick
Brian Fargo, founder of inXile Entertainment and a veteran of the Fallout series, has stated that Clockwork Revolution will not feature an annoying companion. He expressed his dislike for characters that constantly point out the obvious, aiming for a companion in his new RPG that only speaks when it has something genuinely new or funny to say. This design philosophy is rooted in Fargo's belief that even older games treated players with intelligence, a principle he aims to uphold in Clockwork Revolution, which is slated for release in 2027.
Xbox After The Layoffs: Studios Left And What They’re Making
Xbox has undergone significant restructuring, including layoffs and the divestment of five studios, as it aims to increase profitability and focus on major intellectual properties. This shake-up impacts numerous development teams and projects across Xbox Game Studios, Activision, Blizzard, and Bethesda, with a renewed focus on core franchises and a shift in business strategies like the exclusion of Call of Duty from Xbox Game Pass day-one launches.
Xbox needs to make a choice, says former PlayStation leader Shawn Layden: be a publisher or a platform, but you can't be both
Former PlayStation leader Shawn Layden argues that Xbox must choose between being a major game publisher or a platform holder, stating it cannot effectively be both. He highlights the need for exclusive content to support a platform, contrasting it with the multiplatform approach required for a top publisher, a dilemma exacerbated by recent Xbox layoffs and strategic shifts.
Microsoft is reportedly considering making more of its first-party games exclusive to Xbox
Microsoft is reportedly considering making more of its first-party games exclusive to Xbox consoles to incentivize purchases. While major multiplayer titles will remain multiplatform, upcoming games like Gears of War: E-Day and Clockwork Revolution are confirmed Xbox console exclusives, with The Elder Scrolls 6 potentially following suit. This strategy shift comes amidst significant layoffs and studio closures within Microsoft's gaming division.
Xbox has lost five studios – so who is left to make new video games?
Xbox has undergone significant layoffs, impacting approximately 3,200 staff members and leading to five studios divesting from the company. Xbox leadership aims to refocus on core franchises and expand its daily audience to over a billion people through its services. The article details the remaining studios, their current projects, and their future prospects under this new strategy.