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Deus Ex

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Eurogamer

Classic series like Deux Ex, Legacy Kain, and Saints Row will be "more actively" explored following Embracer Group structure shift

Embracer Group is splitting into two public companies, Fellowship Entertainment and the new Embracer, to better manage its extensive intellectual property portfolio. This restructuring aims to revitalize dormant franchises like Deus Ex and Legacy of Kain, with Fellowship Entertainment focusing on IP licensing and managing key studios. The move comes after a period of significant layoffs and studio sales for Embracer.

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IGN

Embracer 'Actively Exploring' External Partnerships for the Likes of Saints Row, Deus Ex, TimeSplitters, and More

Embracer Group is establishing a new business unit called Fellowship Entertainment to manage and revitalize dormant franchises such as Saints Row, Deus Ex, and TimeSplitters, alongside existing IPs like The Lord of the Rings and Tomb Raider. The company is actively seeking external partnerships to achieve this.

Gaming On Linux

Embracer Group split again spinning off their biggest IP, along with plans for IP partnerships

Embracer Group is undergoing another significant restructuring, splitting off Fellowship Entertainment, which will focus on publishing and IP licensing, including major franchises like The Lord of the Rings and Tomb Raider. The remaining Embracer Group will focus on its owned IPs and selective M&A. This move aims for sharper management focus and clearer accountability, with plans for Fellowship Entertainment to list on Nasdaq Stockholm by 2027. The company also plans external IP licensing for titles such as Saints Row and Deus Ex.

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Gaming Bolt

Embracer Group Will “Actively” Explore External Partnerships for Deus Ex, Legacy of Kain, Thief and More

Embracer Group is exploring external partnerships and licensing opportunities for its older intellectual properties, including Deus Ex, Legacy of Kain, and Thief. This move is part of a larger strategy involving the spin-off of its development arm into Fellowship Entertainment. The company aims to leverage these IPs through collaborations with game developers, as well as TV and movie producers.

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PC Gamer

This game about being a chaotic mage might be the best indie immersive sim you can play, as I learned after destroying a…

Rhell: Warped Worlds & Troubled Souls is an indie immersive sim that blends Zelda-like exploration with a deep spellcasting system. Players can combine up to five spells to solve puzzles and interact with a highly systemic world, leading to emergent and often chaotic gameplay. The game encourages experimentation, with mistakes often resulting in humorous slapstick moments rather than harsh penalties.

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PC Gamer

GamesRadar has decamped to Kyoto to bring you some killer world premieres and trailers straight out of BitSummit Punch…

GamesRadar is covering Japan's BitSummit Punch 2026, presenting a "BitSummit Punch Mixtape" showcase featuring interviews, trailers, and world premieres. The 60-minute event will air on May 26. The article also includes a poll from PC Gamer asking readers which video game they want to see adapted into a movie next, with options including Arc Raiders, Deus Ex, Fortnite, Diablo, The Sims, and Baldur's Gate 3.

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PC Gamer

Game industry lobby group that argued against preservation efforts from libraries is now pushing back on Stop Killing Games, saying it could prevent 'new games, features, and technology'

The game industry lobby group ESA is pushing back against the 'Stop Killing Games' initiative, arguing that preservation efforts could hinder the development of new games and technologies. This follows similar arguments made by Video Games Europe, which warned of increased development costs and potential exposure to unsafe community content. The ESA has a history of lobbying against game preservation efforts, including past arguments against DMCA allowances for libraries.

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PC Gamer

Elder Scrolls 6 is a ways off, but who needs it? The world's most specific game jam is back with 40 playable entries all based off Oblivion's wonderful/awful persuade-o-wheel

A game jam inspired by The Elder Scrolls IV: Oblivion's persuasion wheel system has resulted in 40 playable entries, with voting currently underway. While The Elder Scrolls VI is still a long way off, this event celebrates a unique and often-criticized mechanic from Oblivion. Many of the jam's entries are playable directly in a web browser.

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Tech Radar

Legendary Deus Ex and Thief director Warren Spector is back with a new game — it’s a stealth-heist-em-up called Thick as Thieves, and even the price is a steal at just five bucks on Steam

Legendary Deus Ex and Thief director Warren Spector is returning with a new game called Thick as Thieves, a solo and co-op stealth-heist game set in a fictional Scottish city. The game will launch for PC on May 20, 2026, with a surprisingly low price of $4.99 / £4.99. It features two large maps, 16 missions, and dynamic elements designed for replayability, with plans for future content updates.

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Retro Gamer

I've been a story snob for 15 years, and these are the best RPGs with choices that really matter, which I…

This article lists the best role-playing games where player choices significantly impact the story and character development. It highlights titles like Baldur's Gate 3, Fallout: New Vegas, and Mass Effect Legendary Edition, emphasizing games with branching narratives and unique playthrough experiences.

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Retro Gamer

Doom co-designer still has the real chainsaw that inspired the OG FPS's iconic weapon, even though it leaks oil and…

Doom co-designer Tom Hall still possesses the actual "Eager Beaver" chainsaw that inspired the iconic weapon in the original first-person shooter. The chainsaw, which leaked oil and was kept in a bowl at id Software offices, was modeled after Hall's personal tool. Hall, who also co-founded Ion Storm and contributed to Deus Ex, was a key figure in Doom's development.

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Retro Gamer

Moves of the Diamond Hand is my favorite dice-rolling RPG since Disco Elysium, and it's somehow even weirder

Moves of the Diamond Hand is a unique and chaotic dice-rolling RPG that evolves on Cosmo D Studios' previous work, offering significant freedom and an off-beat sense of humor. The game features a deep dice-based combat system, a striking visual style, and a dense world filled with multiple quest paths, currently available in early access on PC.

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GTOGG

“Whoa, that looks cool!” or… upcoming indie games you may not have heard of – GTOGG’s picks – GTOGG

This article highlights several promising upcoming indie games that may have flown under the radar. Featured titles include Project Shadowglass, a love letter to immersive sims; Silver Pines, a survival horror metroidvania; and HABROMANIA, a quirky point & click adventure with a dark secret. Other notable mentions are Am I Nima, a psychological horror game with a unique premise, and The Bagman, a retro-style stealth horror adventure inspired by Clock Tower.

Happy Gamer

Warren Spector’s Thick as Thieves Drops PvPvE for Co-op Focus

Warren Spector's upcoming stealth game, Thick as Thieves, has shifted its development focus from PvPvE multiplayer to a co-op and singleplayer experience. This pivot aims to recapture the essence of classic stealth games like Thief, with the development team at OtherSide Entertainment believing this direction better suits the genre and player expectations. While the original PvPvE concept was intriguing, the team is now prioritizing a more traditional stealth experience that can be enjoyed with a friend or alone.

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Retro Gamer

Immersive sim pioneer Warren Spector's new stealth game Thick as Thieves makes the blessed pivot, dropping PvPvE in…

OtherSide Entertainment's new stealth game, Thick as Thieves, led by immersive sim pioneer Warren Spector, is removing its previously announced PvPvE elements. The game will now focus on single-player and co-op gameplay, a change the studio states will enhance the core stealth mechanics.

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Eurogamer

Eidos-Montréal's latest round of layoffs reportedly follows the cancellation of an "almost complete" open-world game

Eidos-Montréal has reportedly laid off approximately 124 employees following the cancellation of an "almost complete" open-world game tentatively titled Wildlands. Studio head David Anfossi has also departed. The game, which had been in development since early 2019, reportedly suffered from numerous issues including engine changes, narrative conflicts, and an exploding budget.

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Push Square

Rumour: Deus Ex Dev Spent Hundreds of Millions on an Open World Action Game Before Mass Layoffs Hit

Eidos Montreal reportedly spent hundreds of millions of dollars on an open-world action game codenamed P11, which was nearly complete before its cancellation. This cancellation, alongside mass layoffs affecting 124 employees, occurred after the studio was sold to Embracer Group in 2022. The troubled project reportedly went through four different game engines during its development.

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Gamedeveloper.com

Embracer Group has laid off 124 employees at Eidos Montreal

Eidos Montreal, developer of Deus Ex and Marvel's Guardians of the Galaxy, has laid off 124 employees, with studio head David Anfossi also departing. This marks the latest in a series of redundancies at the studio under parent company Embracer Group, attributed to changing project needs and a cost reduction program.

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Eurogamer

Deus Ex developer Eidos Montréal announces mass job cuts, alongside departure of studio head David Anfossi

Eidos Montréal has announced significant layoffs affecting 124 employees and the departure of studio head David Anfossi, citing "changing project needs." The Embracer Group-owned studio, known for the modern Deus Ex games and Marvel's Guardians of the Galaxy, is undergoing restructuring. This follows similar job cuts at other major companies like Epic Games and Crystal Dynamics.

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IGN

Deus Ex Dev Eidos-Montréal Announces Mass Layoffs Alongside Departure of Head of Stuido David Anfossi

Eidos-Montréal, the studio behind Deus Ex and Tomb Raider, has announced significant layoffs. The departure of studio head David Anfossi was also confirmed alongside the workforce reduction.