Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'
Former Ion Storm director Harvey Smith discusses the development challenges of Deus Ex: Invisible War, citing the decision to move the studio to an engine built for Thief: Deadly Shadows as a major setback. Pressure from Eidos to make the game a console title for the original Xbox also exacerbated technical issues, leading to a product that fell short of the original Deus Ex's ambition and disappointed fans.
- Entities
- Person: Harvey Smith
- Company: Microsoft
- Game: Thief: Deadly Shadows
- Platform: Xbox
- Game: Deus Ex
- Company: Eidos
- Game: Deus Ex: Invisible War
- Company: Ion Storm
- Topic: Immersive Sim
- Platform: PC
- Topic: Game Development
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