Diablo
News, coverage and analysis tracking Diablo across the outlets.
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Players can 'unlock Xbox-themed interactive challenges' by buying special edition Fanta cans plus win in-game content for Call of Duty and World of Warcraft, along with console prizes
Xbox and Fanta have launched a special anniversary collaboration featuring themed drink cans and bottles inspired by franchises like Halo, Call of Duty, World of Warcraft, Forza Horizon, and Diablo. Purchasing these drinks allows players to unlock interactive challenges and redeem in-game rewards for these titles, with chances to win prizes such as an ASUS ROG Ally and Xbox Series S consoles.
Former Diablo devs left in limbo after $65,000 in fake Kickstarter pledges overwhelm new ARPG Darkhaven: "We are taking a few more days to consider the best course of action"
The ARPG Darkhaven, developed by former Diablo and Diablo 2 developers at Moon Beast Productions, has been impacted by a significant number of fraudulent Kickstarter pledges totaling at least $65,000. The studio is currently deciding whether to keep the funds raised or cancel the campaign and refund all backers.
Why Randomness Makes Your Game So Hard to Put Down
Randomness in games, often referred to as RNG, creates excitement and replay value by introducing unpredictable elements like random item drops, surprise events, and unexpected outcomes. This uncertainty keeps players engaged as they chase rare rewards and adapt to changing game conditions, making each play session potentially memorable and unique.
Multiplayer ARPG Darkhaven raised $500K on Kickstarter in spite of a gamer’s pledge antics
The multiplayer ARPG Darkhaven successfully reached its $500,000 Kickstarter funding goal, accumulating approximately $521,088 from over 5000 backers. The campaign faced some uncertainty due to a potential backer attempting to manipulate the funding goal without intending to fulfill pledges.
Blizzard Legend Rob Pardo Drops Truth Bomb on Gaming’s Layoff Epidemic at GDC
Blizzard veteran Rob Pardo delivered a keynote at GDC 2026, urging game industry executives to cease the wave of layoffs. Pardo emphasized that development teams are more valuable than the games themselves, highlighting the human cost of prioritizing profits over people. He called for a more sustainable, human-centered approach to studio management.
Massively Overthinking: The nine games portrait of you
This article features Massively OP staff members sharing their personal lists of nine core video games that have shaped them. Contributors discuss foundational titles, franchise representations, and personal favorites across various genres, including MMOs, JRPGs, and action RPGs, reflecting on their impact on their gaming identities and creative work.
Diablo Immortal’s creepy The Taking quest arrives in tomorrow’s 4.3 update – here are the patch notes
Diablo Immortal's 4.3 update, titled 'The Taking,' arrives tomorrow, March 19th, introducing a new questline with a content warning for self-harm depictions. The update also includes the new Rocky Waste zone, battleground map updates, new games, a PvP tournament, wing customization, balance adjustments, and limited-time events. Blizzard also released a lore excerpt from the Dawn of Hatred comic series.
Diablo: Dawn of Hatred Expands the Lore of Sanctuary - IGN
Blizzard Entertainment is expanding the Diablo universe with a new four-issue comic book series titled Diablo: Dawn of Hatred, published by Titan Comics. The series, written by Cullen Bunn and drawn by Daniele Serra, will explore the mythology of Sanctuary and is set to release its first issue on April 22, 2026. This announcement follows Blizzard's recent 30th-anniversary spotlight for the Diablo franchise, which revealed the Warlock class coming to Diablo 2: Resurrected and Diablo IV.
"You're not doing parkour off a roof, but the principles were the same": How the makers of Firewatch pulled from Mirror's Edge, Far Cry 2, and Bioshock to tell a new kind of story in a walking simulator
Campo Santo developers discuss the inspirations behind their narrative exploration game Firewatch, drawing from titles like Mirror's Edge, Far Cry 2, and Bioshock. The team focused on creating a grounded, human-scale story with reactive gameplay elements and a strong sense of place, influenced by their camping trip to Yosemite National Park.
Dragonkin: The Banished | Fortress of Solitude Review - A Diablo ARPG Clone That Shows Promise
Dragonkin: The Banished is an Action RPG that, while rough around the edges, shows promise for fans of the genre. It aims to emulate the success of Diablo but does not quite reach its standard.
Blizzard veteran Rob Pardo says 'love' is the most important development milestone
Blizzard veteran Rob Pardo stated that a team's 'love' for the game they are developing is the most crucial milestone for success. He explained that when developers become more invested in playing and improving their own game than anything else, it signals a project's potential for widespread player appeal.
Phil Spencer Was Good for Xbox, but His Legacy Is Complicated - IGN
Phil Spencer is retiring after 38 years with Microsoft, concluding a 12-year tenure as Head of Xbox. His legacy is viewed as complicated, with shareholders seeing massive stock growth while some hardcore gamers point to increased subscription prices, fewer exclusives, and studio closures. Despite these criticisms, the article argues Spencer was a net positive, crediting him with saving Xbox during the Xbox One era, championing features like backwards compatibility and cross-play, and building a strong portfolio of studios and games.
Tabletop gaming saved videogame RPGs
Tabletop gaming mechanics have significantly influenced the evolution of video game RPGs, leading to greater player agency and more creative combat systems. Games like Disco Elysium and Baldur's Gate 3 demonstrate this trend, offering deep role-playing experiences that owe a debt to tabletop origins. This approach is proving successful for both large and small studios, revitalizing the genre.
You can literally become The Butcher in next week’s Diablo IV’s Season of Slaughter
Diablo IV's Season of Slaughter launches March 11, introducing the ability to play as the iconic villain The Butcher. The season also includes new quests, events like Helltide and Fields of Hatred, a Killstreak system, and a collaboration with DOOM. A trial for the Paladin class is available up to level 25 for players who haven't purchased the expansion.
March Into the Cloud With 15 New Games Coming to GeForce NOW
NVIDIA's GeForce NOW cloud gaming service is adding 15 new games in March, including Crimson Desert and Kingdom Come: Deliverance II. The month's lineup features a variety of genres and new releases, with more titles to be announced throughout the month. Several games from February have also been added to the library.
In spite of popular Steam demo, co-op ARPG Darkhaven’s Kickstarter hasn’t funded with two weeks to go
The co-op dark fantasy ARPG Darkhaven, developed by Moon Beast, has not met its $500,000 Kickstarter goal with two weeks remaining, having secured only $300,000. Despite a popular demo on Steam and developers from Diablo and Torchlight, the campaign is struggling. The studio has added new perks to incentivize backers.
Former Blizzard CCO and Bonfire CEO Rob Pardo to present keynote address at GDC Festival of Gaming
Rob Pardo, former Chief Creative Officer at Blizzard Entertainment and current manager at Bonfire Studios, will deliver a keynote address titled "An Odyssey in Building Games That Last" at the GDC Festival of Gaming. The presentation will cover his decades of experience in the industry, including his work on StarCraft, World of Warcraft, and Diablo, and his approach to game development at Bonfire Studios.
Influential Game Designer Rob Pardo Hosting GDC Festival of Gaming March 12
Influential game designer Rob Pardo will deliver a keynote titled “An Odyssey in Building Games That Last” at the GDC Festival of Gaming on March 12. Pardo, known for his work on StarCraft, World of Warcraft, and Diablo, will reflect on his career and discuss his current project, Arkheron, with Bonfire Studios. The GDC Festival of Gaming runs from March 9-13 in San Francisco.
Control Resonant is far more of an RPG than I expected, complete with talent trees, stats screens, and build-crafting that wouldn't feel out of place in a Diablo game
Control Resonant is shaping up to be a significant departure from its predecessor, leaning heavily into RPG mechanics with extensive talent trees, stats screens, and build-crafting systems reminiscent of Diablo. Players will customize their character Dylan's abilities and weapon forms to specialize in different combat styles, ranging from fast assassins to powerful wrecking balls or summoner builds.
Every Video Game Showcase To Watch In 2026
This guide lists upcoming video game showcases and digital events scheduled for 2026, including major publisher presentations and indie-focused livestreams. It provides dates, times, and platforms for events like Summer Game Fest, The Game Awards, and various developer directs from companies such as Xbox, PlayStation, and Nintendo.