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DOOM

News, coverage and analysis tracking DOOM across the outlets.

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EurogamerVery negative

"We mean business" - Bethesda union members to march in protest of sweeping Xbox job cuts

Bethesda Game Studios union members are planning protests against recent layoffs impacting Microsoft's Xbox division. The union criticizes Microsoft's framing of the cuts and asserts their legal right to bargain over the impact of these layoffs, demanding preferential transfers, stronger severance, and recall rights for affected workers. The layoffs have reportedly caused plummeting morale and may significantly affect the development of The Elder Scrolls 6.

Retro GamerVery negative

Xbox confirms there isn't just "1 person left in Texas" working on id Software's engine following mass layoffs, but "dozens" across "multiple locations"

Xbox has refuted claims that only one person remains in Texas working on id Software's id Tech engine following extensive layoffs. A spokesperson stated that dozens of employees are still working on the engine across multiple locations, though the exact number is unconfirmed. Former id Software artist Derek Best criticized Microsoft's actions, stating that significant institutional knowledge and technological advancements, particularly for Doom: The Dark Ages, have been lost due to the layoffs.

EurogamerNegative

"My 'Microsoft will probably be a good steward of the brand' statement isn't aging well" - id Software co-founder John Carmack speaks out after devastating Xbox layoffs

id Software co-founder John Carmack commented on the recent significant layoffs at his former studio following Xbox's restructuring. Carmack expressed sadness but not anger, suggesting id Software may have been a marginal business for Microsoft, with Minecraft revenues potentially subsidizing other studios. He reflected on the challenges of making games financially successful in a competitive market and questioned potential strategies for increasing revenue and reducing costs without alienating the existing player base.

Rock Paper ShotgunNegative

Id Software co-founder John Carmack "can’t muster anger or outrage" over Xbox gutting the Doom studio, but does say it'll "dampen the mood of the founder reunion"

Id Software co-founder John Carmack expressed sadness but not anger over the recent layoffs at the studio, suggesting that the company may have been a marginal business for Microsoft. He believes games need to succeed financially to continue being produced and that executives aren't always the problem, though he acknowledges the possibility. Carmack hopes the studio can recover despite the uncertain future.

Retro GamerVery negative

id Software co-founder says "my 'Microsoft will probably be a good steward of the brand' statement isn't aging well" after the Doom maker lost 136 of its 185 staff to layoffs

id Software co-founder John Carmack commented on the significant layoffs at the studio under Microsoft, stating his previous belief that Microsoft would be a good steward of the brand is not aging well. He suspects id Software was a marginal business for Microsoft, with Minecraft's profits potentially subsidizing other studios. Carmack also reflected on game development needing to succeed financially, not just be beloved, and speculated on alternative strategies that could have improved id's financial performance.

PC GamesNNegative

Id Software founder John Carmack mourns layoffs: "Games need to succeed, not just be beloved"

Id Software co-founder John Carmack expressed sadness over recent layoffs affecting over half of the studio's workforce, attributing the cuts to increasing business pressures rather than executive malice. He reflected on the need for games to be commercially successful, not just critically acclaimed, to ensure long-term production, and pondered potential design or marketing changes that could have improved Id's financial standing.

Gaming BoltNeutral

id Software Now Has “Roughly the Same” Number of Workers as When it Made DOOM (2016) – Rumor

Reports suggest id Software's current workforce is similar to when it developed DOOM (2016), despite rumors of significant layoffs impacting its engine development and QA teams. Microsoft confirmed that dozens of employees work on the id Tech engine across multiple locations, refuting claims of a drastically reduced headcount. The studio will continue to use its proprietary id Tech engine, with no plans from Xbox to switch to Unreal Engine.

PC GamerNegative

How do you put a price tag on a legacy like id Software's?

The article discusses the recent layoffs at id Software and contrasts Microsoft's handling of the studio's legacy with Costco's long-standing commitment to its $1.50 hot dog price. It questions Microsoft's stewardship of id Software's influential franchises like Doom and its proprietary id Tech engine, suggesting a lack of appreciation for their historical and creative value compared to their financial performance.

IGNNeutral

'To Continue Being Produced Long Term, Games Need to Succeed, Not Just Be Beloved' — John Carmack Responds to id Software Layoffs

John Carmack commented on the recent layoffs at id Software, expressing sadness but not anger. He stated that for games to continue being produced long-term, they need to achieve commercial success, not just critical acclaim or popularity.

Retro GamerVery negative

"Probably dead forever": Team behind the incredible Doom and Wolfenstein engine reportedly reduced to 1 person…

Following significant job cuts at id Software, the legendary studio's proprietary id Tech engine reportedly has only one person left working on it. This development raises concerns about the future of the engine, which has powered iconic titles like Doom and Wolfenstein since the mid-'90s. While some speculation exists about potential support from the id Software Frankfurt office, the immediate future of the engine and id Software's projects remains uncertain amidst widespread layoffs impacting Microsoft's gaming divisions.

Retro GamerVery negative

"Great job Microsoft": Former id Software artist says the legendary dev has been "relegated to support studio size" after Xbox's strategy of "nuking a team into the dirt"

Former id Software artist Derek Best stated that Microsoft's recent layoffs have reduced the iconic FPS developer to a support studio size. Best, who was among the 136 employees laid off, criticized Microsoft's strategy, noting the significant loss of institutional knowledge and the impact on the id Tech engine team. The layoffs have raised concerns about the future of id Software's core franchises like Doom and Quake.

GamespotNegative

New Perfect Dark, Co-Op Doom Were Reportedly In The Works At Id Software Before Mass Layoffs

Mass layoffs have significantly impacted id Software, with reports suggesting projects like a new Perfect Dark game, a co-op Doom experience, and a John Wick-inspired title called Fury were in development. Xbox CEO Asha Sharma's 'reset plan' led to the dismissal of over half of id Software's staff, potentially affecting the future of the id Tech engine and other studios like Obsidian Entertainment and ZeniMax Online Studios.

EurogamerVery negative

Even The Elder Scrolls 6 is affected by Xbox layoffs, say Bethesda employees, as "key" people are let go and morale bottoms out

Bethesda Game Studios employees report that recent Xbox layoffs have significantly impacted development on The Elder Scrolls 6, with over 50 staff, including key personnel, being let go. This has led to low morale and concerns about increased crunch and delays for the highly anticipated title. The layoffs also affect other studios like id Software, potentially reducing their roles to support.

EurogamerVery negative

Doom and Quake studio id Software reportedly gutted, leaving standalone capabilities in doubt and newly revealed game ideas dead

Microsoft's restructuring has severely impacted id Software, with 136 employees laid off, leaving fewer than 50 staff. This reduction in force has reportedly led to the cancellation of new game ideas like 'Fury' and a 'Perfect Dark' title, and casts doubt on the studio's ability to develop full-scale games independently. The future of id Software appears to be shifting towards a support role for other Xbox studios, potentially focusing on its proprietary id Tech engine.

Retro GamerNegative

Pitches for a co-op Doom, a new Perfect Dark, and a John Wick-inspired cyberpunk game were cooking at id Software before Microsoft layoffs reportedly led to 136 job cuts

id Software reportedly had multiple projects in development, including a new Perfect Dark, a John Wick-inspired cyberpunk game titled Fury, and a multiplayer Doom title, before significant layoffs occurred. These pitches were made after the completion of Doom: The Dark Ages' Revelations DLC, and the studio's future now seems uncertain as Xbox reportedly pushes for faster releases of major franchises like The Elder Scrolls 6 and Fallout 5.

Wolfs Gaming BlogNegative

id Software Was Reportedly Considering Perfect Dark, A John Wick-Style Shooter And More Doom Before Xbox Layoffs

id Software experienced significant layoffs, leading to the cancellation of several projects including a new Perfect Dark game and an original IP. The studio's future creative direction is now uncertain following these workforce reductions.

PC GamerVery negative

Laid-off id Software artist says Microsoft is 'nuking the team into the dirt' and is now the size of a…

Microsoft's recent layoffs have significantly impacted id Software, with 136 roles eliminated, reducing the studio to what a laid-off VFX artist describes as 'support studio size.' This downsizing has led to the elimination of entire teams, including VFX and engine programming, raising concerns about the future of the idTech engine and the studio's creative output.

Retro GamerNegative

Fallout and Elder Scrolls union says Bethesda layoffs didn't hurt Microsoft's "14 layers of management" – "We lost dozens of programmers, artists, designers and testers"

Microsoft's recent layoffs significantly impacted Bethesda Game Studios, ZeniMax Online, Obsidian Entertainment, and id Software, affecting dozens of programmers, artists, designers, and testers, not just management. The Bethesda Game Studios Union expressed outrage, calling the cuts a "stressful annual routine" and urging fans to voice concerns through Microsoft's feedback portal to prevent future layoffs and studio closures.

Retro GamerPositive

Rather than rip and tear id Software apart, Xbox should have put the FPS pioneers on Gears of War

Following significant layoffs at Xbox Game Studios, including a reported 50% staff reduction at id Software, the article argues that Xbox should leverage id Software's expertise for the Gears of War franchise. It suggests that id's talent for creating visceral first-person shooter experiences would be a better fit for Gears of War than continuing with their own struggling franchises like Quake Champions or Rage 2.

Massively OverpoweredVery negative

MMO Business Roundup: Microsoft is why we can’t have nice things

Microsoft's recent wave of layoffs has significantly impacted its gaming divisions, including studios like Id Software, Bethesda Game Studios, and ZeniMax Online Studios, leading to concerns about the quality and release schedules of major franchises like The Elder Scrolls Online. The article highlights the negative consequences of these business decisions on employees, game development, and player experience, drawing criticism from industry figures and politicians alike.