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Dwarf Fortress

News, coverage and analysis tracking Dwarf Fortress across the outlets.

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PC Gamer

Tarn Adams, co-creator of Dwarf Fortress, has over 1,400 hours in Factorio and is currently obsessed with terraforming games: 'Dwarf Fortress just doesn't accommodate a full-on sci-fi thing'

Tarn Adams, co-creator of Dwarf Fortress, discusses his current obsession with terraforming games like The Planet Crafter and his extensive playtime in Factorio, exceeding 1,400 hours. He also touches on his early gaming experiences with BASIC programs and the emotional significance Factorio holds for him.

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PC Gamer

'We're playing game designs from 2005 still': Caves of Qud's co-creator wants to build new kinds of sicko gameplay systems that'll use all the processing potential being left untapped

Caves of Qud co-creator Brian Bucklew believes current game development, particularly in the AAA space, is not fully utilizing the processing and networking capabilities of modern hardware. He suggests future games could explore more complex systems and simulations by leveraging untapped CPU potential, potentially leading to experiences that are initially demanding but will become more accessible over time, similar to Caves of Qud's own development trajectory.

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The Sixth Axis

What We Played – Marathon, Toxic Commando & Monster Hunter Stories 3

Several gaming outlets shared their recent playtime, with Monster Hunter Stories 3: Twisted Reflection being highlighted as a strong entry in the series. Other titles frequently mentioned include Marathon, Toxic Commando, and Pokopia, with various staff members sharing their experiences across multiple genres like RPGs, shooters, and horror.

PC Gamer

PC games revenue will outgrow consoles by 2028, analyst predicts

Market research firm Newzoo predicts that PC games revenue will surpass console software sales by 2028. The firm forecasts a 6.6% annual growth rate for PC revenue from 2025 to 2028, compared to 4.4% for consoles, driven partly by a growing player base in China. This trend is expected to reshape the gaming industry landscape.

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PC Gamer

CEO of Kitfox Games reckons hundreds of hours playing Civilization could be the secret to the Dwarf Fortress publisher's success: 'Maybe Kitfox wouldn't be as successful if I didn't know how to alternate between science trees and army defences'

Tanya X. Short, CEO of Kitfox Games, discusses her gaming habits and how playing games like Civilization has influenced her leadership style. She highlights the importance of 'plate spinning' in managing projects and her fondness for database games and her studio's first title, Moon Hunters.

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