Dying Light
News, coverage and analysis tracking Dying Light across the outlets.- EXPLORE THE ART AND CREATIVITY BEHIND 40 GAME TITLES THROUGH “WORLDS OF PLAY” GLOBAL ART EXHIBITION IN COLOGNE, AUGUST 27 TO 29Tencent announced "Worlds of Play: The Game Art Exhibition," a global art show featuring 40 game titles from over 20 studios. The exhibition will take place in Cologne, Germany, from August 27 to 29 during gamescom 2026. It will showcase artworks and installations across five themed zones, celebrating the artistry and cultural significance of game creation.
- Dying Light Franchise now on Steam Summer Sale!The Dying Light franchise is currently featured in the Steam Summer Sale, offering discounts of up to 80% on titles including Dying Light, Dying Light 2: Stay Human, and Dying Light: The Beast. Players can purchase these survival horror games on PC until July 9th.
- SGJ Podcast #516 – Our Favorite Sound Design in GamingThe SGJ Podcast hosts discuss their favorite examples of sound design in video games, covering titles like Elite Dangerous, Thief, Rebel Galaxy Outlaw, and Warhammer 40,000: Darktide. The discussion highlights how audio contributes to immersion and gameplay experience across a variety of genres.
- Now we know how much GTA 6 costs, but can you remember what these other games cost at launch? Take our price tag quiz!Rockstar Games has confirmed Grand Theft Auto 6 will launch at $70, with an Ultimate Edition costing $100. This article tests readers' knowledge of the launch prices of various other games, including the original Grand Theft Auto, The Elder Scrolls V: Skyrim Collector's Edition, and The Orange Box.
- This $1,000 Steam Game Offers Very Little, But At Least It’s Honest About ItThe indie game "Congratulations On Your Purchase" by Minimal Viable Prestige has launched on Steam for $1,000, offering a minimalist "luxury experience" with no gameplay beyond walking a red carpet. This release sparks discussion about video game pricing, especially in light of potential $80 standard editions for upcoming AAA titles like Grand Theft Auto 6. The article also references other expensive collector's editions and publicity stunts from past games.
- ILL is the most violent horror game I've ever seen, it makes Resident Evil and Dying Light look kinda cuteThe upcoming horror game ILL, developed by Team Clout, is described as one of the most violent games seen, drawing comparisons to Resident Evil and Dying Light for its gory melee and shooter action. The game features detailed anatomical damage, similar to Dead Island 2's FLESH system, and appears to blend elements from various popular horror titles. ILL is slated for release in 2027.
- (For Southeast Asia) PlayStation Store: May 2026’s top downloadsPlayStation Store has revealed the top downloaded games for May 2026 across PS5, PS4, and PS VR2. In Asia, '007 First Light' led the PS5 charts, while 'NTE: Neverness to Everness' topped the Free to Play charts.
- Dying Light’s Post-Launch Support Helped Build Community Trust, Says Former Franchise DirectorFormer Dying Light franchise director Tymon Smektała believes Techland's extensive post-launch support built crucial community trust and kept the series relevant for seven years. Initially limited, the support grew due to player demand, evolving into a unique business model for AAA games with long-term engagement, which Smektała argues can be successful with proper planning and management.
- Former Dying Light lead says long-term game support "builds the community trust" and is also great for sales:…Former Dying Light franchise director Tymon Smektala believes that consistent long-term game support, including free updates and DLC, is crucial for building community trust and driving sustained sales. He highlighted Techland's '10 in 12' initiative for Dying Light as an example of how extended post-launch support can keep a game relevant and selling for years, even building hype for sequels.
- It's not just The Witcher and Cyberpunk devs – former Dying Light lead says not properly recording work makes…Former Dying Light franchise director Tymon Smektala warns game developers about the critical importance of proper documentation, especially when working on a studio's first game. He shared that Techland's lack of attention to documenting features and lore for the original Dying Light led to significant challenges during the development of Dying Light 2, forcing the team to rely on player-made wikis to reconstruct information.
- Free Play Days – Gears of War Reloaded, Formula Legends, High on Life 2 and Dying LightXbox is offering Free Play Days for several titles at the end of May. Formula Legends and Dying Light are available for Xbox Game Pass Ultimate, Premium, and Essential members from May 28 to May 31. Gears of War: Reloaded and High on Life 2 are also free for all Xbox members to try during this period.
- Dying Light The Beast is "very strong proof" that slowing down and focusing on the core details works, former series lead says: "We learned that quality beats quantity"Former Dying Light franchise director Tymon Smektala stated that focusing on core details and quality over quantity was key to the success of Dying Light: The Beast. He explained that the studio learned this lesson after the initial launch of Dying Light 2, which was overhyped and missed crucial details players expected. This shift in focus led to a more positive reception for The Beast, with over 90% positive Steam reviews.
- Former Dying Light lead knew Techland devs were "not afraid to do things differently" as soon as he found out…Former Dying Light franchise director Tymon Smektała shared his early impressions of the game's unique parkour system, highlighting Techland's willingness to deviate from convention. He recalled how the unconventional jump control scheme, mapped to the right bumper, was an early indicator of the studio's innovative approach to game design. Smektała also touched upon the importance of player feedback, even when it might be misguided.
- Dying Light's former director believes devs are obligated 'to focus and listen to the players' because as soon as a game's released 'it stops being only your game'Former Dying Light director Tymon Smektała believes game developers have an obligation to listen to their players after a game's release, as it ceases to be solely the creators' property. He emphasizes that while player feedback is crucial for understanding player sentiment, developers should not blindly follow the loudest voices, as players are not always correct about solutions. Smektała suggests that developers should pay attention to what excites or frustrates players, as this feedback is valuable for improving the game.
- The future of European publishing is diversity, not concentration | OpinionDespite financial struggles at major European publishers like Ubisoft and Embracer, the continent's game publishing sector is thriving with smaller, focused companies. These firms prioritize creative niches, sensible scale, and long-term stability over rapid growth, producing successful titles across various genres and demonstrating a diverse and healthy industry landscape.
- Former Dying Light lead says devs have an "obligation" to listen to player feedback even if "they're…Former Dying Light franchise director Tymon Smektała believes game developers have an obligation to listen to player feedback, even if they don't always implement suggestions. He emphasizes that once a game is released, it becomes a shared experience with the community, and developers should pay attention to player feelings and frustrations, even if players are not always right about the solutions.
- In this survival game by an ex-Dying Light developer, the Light is actually dying.Dusklander, an isometric survival game developed by solo developer Bitrunner, has been officially announced. The game features a goth protagonist trapped in a nightmare world where light is a crucial survival resource. It incorporates permadeath with roguelite meta-progression and procedural generation, drawing inspiration from titles like Don't Starve and Valheim.
- Focus Grove releases on June 1stFocus Grove, a cozy work companion game developed by Little Lantern, is set to release on Steam on June 1st, 2026. The game aims to help players manage their work and lives better by growing a woodland farm alongside real-life progress. The development team includes former employees from CD Projekt RED, Techland, and One More Level.
- Dying Light Franchise Director Tymon Smektala leaves TechlandTymon Smektala, the franchise director for Dying Light, has departed from Techland. Smektala joined Techland in 2013 and was instrumental in the design of the original Dying Light, its expansion The Following, and Dying Light 2.
- Dying Light boss Tymon Smektała is stepping down, but "can't wait to experience its next chapter"Dying Light Franchise Director Tymon Smektała has announced his departure from Techland to pursue new opportunities. Smektała, who served as producer on the first two games and led the series, expressed pride in the franchise's journey and excitement to experience its future as a player. His departure comes after the successful launch of Dying Light: The Beast, with Techland actively hiring for new roles to define the next chapter of the Dying Light franchise.