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Fallout 4

News, coverage and analysis tracking Fallout 4 across the outlets.

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Pure Nintendo

Review: Fallout 4: Anniversary Edition (Switch 2)

Fallout 4: Anniversary Edition brings the 2015 title to the Nintendo Switch with a wealth of new content, though its dense UI and upgrade systems can make the initial hours a slog. Despite a steep learning curve, the game offers a vast world and deep customization that rewards player commitment, making it a compelling experience for both new and returning players.

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Gaming Bolt

Fallout 3 Director Has “Warmed Up” to Remasters, Praises Xbox Backwards Compatibility Team

Todd Howard, director at Bethesda Game Studios, has expressed a softened stance on remasters, particularly praising Xbox's backwards compatibility efforts for titles like Fallout 3. While a Fallout 3 remaster is rumored to be in development with a focus on polish similar to The Elder Scrolls 4: Oblivion Remastered, former developer Bruce Nesmith noted that the combat system would require significant work.

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Retro Gamer

"We try to lean in on the things where our idea of what Starfield should be aligns with the feedback that's…

Bethesda Game Studios is actively incorporating player feedback into Starfield's ongoing development, focusing on areas where their vision aligns with community desires. Updates, such as the upcoming Free Lanes update, aim to enhance exploration and add more variation to in-game systems, building upon previous smaller patches and community-driven content.

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Retro Gamer

As The Elder Scrolls: Oblivion turns 20 years old, Bethesda creative lead says the RPG is "what Bethesda games…

As The Elder Scrolls IV: Oblivion celebrates its 20th anniversary, Bethesda creative producer Tim Lamb reflects on its revolutionary impact on the series' design and its role in shaping subsequent titles like Fallout 3, Fallout 4, and Skyrim. Lamb highlights how Oblivion's success paved the way for Bethesda's modern game development philosophy.

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Retro Gamer

"There's a million ways that it could have gone wrong": How returning to The Elder Scrolls 4: Oblivion reshaped Todd Howard's stance on remastering Bethesda's RPGs

Bethesda Game Studios executive producer Todd Howard discussed the challenges and considerations behind remastering classic RPGs, specifically The Elder Scrolls 4: Oblivion. He explained the studio's approach to modernizing the game while preserving its original art style and gameplay, and revealed that the success of Oblivion Remastered has led them to consider future remasters of their titles.

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PC Gamer

The best Fallout game is 99 cents right now

Fallout: New Vegas is currently available for 99 cents on Steam as part of its Spring sale. The article highlights the game's strengths, including its engaging choices and narrative, distinguishing it from other Bethesda-developed Fallout titles like Fallout 3 and Fallout 4.

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Massively Overpovered

Massively Overthinking: The nine games portrait of you

This article features Massively OP staff members sharing their personal lists of nine core video games that have shaped them. Contributors discuss foundational titles, franchise representations, and personal favorites across various genres, including MMOs, JRPGs, and action RPGs, reflecting on their impact on their gaming identities and creative work.

Retro Gamer

There's no rush on The Elder Scrolls 6, Todd Howard says, because Bethesda has the "benefit of having so many millions of people playing our other games"

Bethesda Game Studios director Todd Howard stated that there is no rush to release The Elder Scrolls 6, as the studio benefits from having millions of players engaged with their other titles like Fallout and Starfield. He explained that the longer development and reveal cycle for The Elder Scrolls 6 is a shift from how games like Skyrim and Fallout 4 were handled.

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Retro Gamer

Starfield gets its answer to Fallout 3 and 4's Vault Boy bobbleheads, complete with a playset to display the whole…

Bethesda Game Studios is introducing 'Colony War Action Heroes' to Starfield in the upcoming Free Lanes update, serving as the game's equivalent to Fallout's bobbleheads. These collectible figures will provide players with various buffs and can be displayed in a new playset. The update also includes expansions to space travel, customization, and exploration.

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Metro UK

Games Inbox: Is Starfield a good game?

Readers express disappointment with Starfield's gameplay and its impact on Bethesda's development timeline, questioning its upcoming PlayStation 5 release. Concerns are also raised about Nvidia's DLSS 5 technology and its perceived negative effect on game art and visual quality, with some readers hoping for a more traditional approach from future consoles and developers.

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Gaming Bolt

The Elder Scrolls 6 Has “The Majority of This Building” Working On It, Says Todd Howard

Todd Howard, director of The Elder Scrolls 6, stated that the majority of Bethesda Game Studios' developers are working on the upcoming RPG. He also mentioned that the game will be significantly different from previous titles like Starfield and Fallout, and that the studio has made substantial improvements to its Creation Engine for its development.

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Retro Gamer

Exploring the Future of Starfield: How Bethesda Game Studios is beginning to breathe new life into its most…

Bethesda Game Studios is actively working to improve Starfield based on player feedback, addressing requests for more varied exploration, intuitive customization, and expanded combat systems. Studio director Angela Browder highlighted the team's commitment to player agency. The article also provides updates on The Elder Scrolls 6 and Fallout 76, and discusses the evolution of the Creations initiative.

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Retro Gamer

"We were never going to make Mass Effect": Skyrim and Fallout artist says when it came to Starfield, the…

Bethesda's lead artist Istvan Pely stated that Starfield was designed to explore a realistic section of the galaxy, differentiating it from BioWare's Mass Effect series. He explained that the focus was on the vastness of space and improving systems to deliver content to players, rather than creating numerous fully realized planets.

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Engadget

Gamers are right to be disgusted by NVIDIA's DLSS 5

Gamers have expressed widespread disgust and skepticism towards NVIDIA's new DLSS 5 technology, which uses AI to enhance lighting and materials. Critics argue it's another form of 'AI slop' that can homogenize visuals and stray from artistic intent, despite NVIDIA's claims of developer control. While the technology's full impact remains to be seen, the negative reaction highlights gamer concerns about AI's role in game development.

Gamespot

Todd Howard On Elder Scrolls 6: "Just Pretend We Didn't Announce It. It Doesn't Exist."

Bethesda's Todd Howard expressed regret over the early announcement of The Elder Scrolls 6 in 2018, joking that players should pretend it doesn't exist. He prefers to announce games closer to their release to manage player expectations. Howard also confirmed that The Elder Scrolls 6 will return to the company's classic single-player roots after Starfield and Fallout 76.

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Retro Gamer

Bethesda veterans "wouldn't be surprised" if Fallout 5 went to another company, because the devs "have their hands full" with The Elder Scrolls 6

Bethesda veterans suggest that Fallout 5 might be developed by an external studio due to the company's focus on The Elder Scrolls 6. Developers like Jonah Lobe and Bruce Nesmith believe outsourcing is a possibility, especially to capitalize on the synergy with the popular Amazon Fallout show.

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IGN

Former Bethesda Game Tester Once Broke Fallout 4 So Completely The 'Entire Zenimax Media Company' Was Sent Email Blasts Saying 'Somebody Found 4 Crashes In a Single Morning' - IGN

Former Bethesda game tester Colin McInerney recounted an incident where his extensive testing of Fallout 4 led to the discovery of four crashes in a single morning, prompting company-wide emails. He detailed how he intentionally pushed the game's limits on Xbox One by manipulating RAM and in-game experience to find bugs, a practice he described as non-standard testing. The article also mentions Fallout 4's upcoming Anniversary Edition for the Nintendo Switch 2.

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Blues News

Saturday Patches

A new, fully voiced, lore-friendly quest mod for Fallout 4 has been released, adding approximately one hour of new content. The mod is noted for its integration into the game's existing narrative.

Retro Gamer

A Fallout 4 QA tester nuked the RPG so hard that Zenimax executives got emails about it: "I was running around super-nuking the entire wasteland and found 4 crashes in a single morning"

Former Fallout 4 QA tester Colin McInerney shared an anecdote about how his rigorous testing, which uncovered four crashes in a single morning, led to ZeniMax executives being notified. McInerney, who later co-founded Pedalboard Games, detailed his approach to quality assurance during his time at Bethesda Softworks.

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Rock Paper Shotgun

Starfield is a game people were "just not ready" for and it'll still come good at some point, reckons Fallout 4 composer

Starfield composer Inon Zur believes the game will eventually become legendary, stating that players were "just not ready for it" upon release. He asserts that Todd Howard's visionary approach, proven with previous Bethesda titles, will ultimately lead to Starfield's success over time, despite its current reception.

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