Garry's Mod
News, coverage and analysis tracking Garry's Mod across the outlets.
Latest coverage
BastionOS Hits Steam With 40% Launch Discount While Steam Controller Returns At $99 | HappyGamer
Steam saw significant activity with the launch of BastionOS featuring a 40% discount, the return of the Steam Controller priced at $99 with unique features, and mixed reviews for s&box, the successor to Garry's Mod, due to AI-generated content concerns. These events highlight Steam's evolution as a platform, pushing hardware and experimenting with pricing strategies while grappling with content quality issues.
S&box Steam Reviews Turn Mixed as AI Content Complaints Mount | HappyGamer
Facepunch Studios' S&box, the successor to Garry's Mod, has launched on Steam to mixed reviews, largely due to player complaints about an influx of AI-generated content. The community is concerned that this "AI slop" undermines the genuine player creativity that defined Garry's Mod. The developer faces the challenge of balancing AI tools with human creativity to preserve the franchise's spirit.
Quoteworthy
The sequel to Garry's Mod has launched to 'mixed' reviews on PC. Despite the reception, creator Garry Newman expressed a lack of concern regarding AI-generated games potentially impacting the platform.
'Eventually the slop will just fall to the bottom': Garry's Mod sequel launches to 'mixed' reviews, but Garry himself isn't worried about AI games on the main page
s&box, the open-source successor to Garry's Mod, has launched on Steam to mixed reviews, with many negative comments citing the prevalence of AI-generated content. Creator Garry Newman acknowledges the issue but believes that eventually, low-quality AI content will be filtered out by the community. He also discussed the studio's use of AI in development, comparing its utility to programming.
Garry's Mod sequel S&box is already having to deal "with people using AI in obvious, low quality ways", confess developers Facepunch
Facepunch Studios has released S&box, the spiritual successor to Garry's Mod, which is already facing issues with low-quality AI-generated content within user-created games. Developers acknowledge they must address these AI concerns. Meanwhile, the original Garry's Mod will receive an update to support the fan-made Half-Life remake, Black Mesa.
Facepunch launches s&box, the highly anticipated successor to Garry's Mod
Facepunch Studios has launched s&box, the spiritual successor to Garry's Mod, built on the Source 2 engine. This game creation platform allows developers to release and monetize games, with plans for standalone Steam releases. While the platform is open source and aims for constant updates, early reports indicate significant performance and download speed issues.
Roadmaps and Plans
This review of the Valve Steam Controller covers latency benchmarks, battery life, and repairability. It also notes that a Valve-approved Half-Life remake is being added to Garry's Mod due to popular demand.
The Valve-approved Half-Life remake is joining the Garry's Mod family 'by popular demand'
The Valve-approved remake Black Mesa is being integrated into Garry's Mod with its next patch on April 29. This update, made with developer approval and due to popular demand, will allow Garry's Mod creators to utilize Black Mesa's improved animations, sounds, and weapon feedback in their own creations.
This week's standout PC game is an astronaut epic from Life is Strange and Vampyr creators Don't Nod, made in partnership with the European Space Agency
This week's PC game releases include the sci-fi astronaut epic Aphelion from Don't Nod, in partnership with the European Space Agency. Other notable launches include the roguelite Deified, the sandbox s&box, the shooter Far Far West, and the strategy RPG Heroes of Might and Magic: Olden Era. Several games are launching in early access, offering players a chance to experience them before full release.
'We don't have to fire 1000 people to keep it working': Facepunch Studios says paying s&box game developers is sustainable, with '$500,000 paid out to date'
Facepunch Studios' game creation platform s&box, set to release on Steam on April 28, will feature a community-focused model where developers are paid through 'The Play Fund,' generated from Garry's Mod profits. The company emphasizes that developers retain full ownership of their creations and can export them to Steam without revenue sharing, aiming for a sustainable ecosystem where developer success directly benefits the platform.
Garry's Mod's "spiritual successor" s&box finally makes a profit after five years in development
Facepunch, the developer of Rust and Garry's Mod, announced that its upcoming game development tool, s&box, has become profitable for the first time in its five-year development cycle. The Source 2 engine-based tool, considered a spiritual successor to Garry's Mod, generated $1.1 million in gross income in April 2026, resulting in a profit of $298,400 after accounting for ongoing costs. S&box is also the foundation for several other Steam titles and is set to release worldwide on April 28.
Garry's Mod follow-up S&box will launch on Steam with "sustainable" payout for people using it to make games, as devs say with a wink: "We don't have to fire 1000 people to keep it working"
Facepunch Studios announced that its Garry's Mod follow-up, S&box, will launch on Steam next week. The developer has partnered with Valve to enable games made within S&box to be sold royalty-free on Steam, emphasizing a sustainable payout model for creators. Facepunch stated their commitment to community opportunities and fair practices, contrasting with other platforms.
Garry's Mod Spiritual Successor s&box Launches Later This Month
Facepunch Studios announced that s&box, a spiritual successor to Garry's Mod built on the Source 2 engine, will launch on PC via Steam on April 28th. The game creation platform allows players to create, share, and play games, with plans for royalty-free Steam publishing and Roblox-style microtransactions. Prior to launch, access will be restricted to active users, with the game then costing $20.
The sequel to Garry's Mod releases this month, and Valve will let you publish your creations as standalone Steam games, like dafty Finn sim My Summer Cottage
Facepunch Studios, led by Garry Newman, announced a new licensing deal with Valve that will allow creators to publish their S&box creations as standalone Steam games without paying Facepunch a fee. S&box, a spiritual successor to Garry's Mod built on the Source 2 engine, is set to release on April 28th and will support features like visual scripting and VR. The first game to be released using this system will be My Summer Cottage.
Garry's Mod successor s&box finally arrives on Steam on April 28
Facepunch Studios has announced that its sandbox successor to Garry's Mod, s&box, will launch on Steam on April 28. The game will feature a licensing deal with Valve, allowing users to export and release their creations as standalone Steam games without paying Facepunch. The studio founder, Garry Newman, stated his motivation is to provide opportunities for others, similar to what Valve did for him.
Garry's Mod creator partners with Valve in deal that ensures games made in his sandbox gem's new successor can be sold royalty-free on Steam: "It's just waiting for us now"
Valve and Garry Newman have partnered to allow creations made in S&box, the successor to Garry's Mod, to be sold royalty-free on Steam. This deal ensures creators using the Source 2 engine-based tool will receive full returns, similar to using Unity. S&box is set to launch publicly in April, with some games already listed on Steam.
Facepunch signed a license with Valve to allow standalone releases from s&box
Facepunch Studios has signed a new licensing agreement with Valve that allows users of its Source 2-based game, s&box, to export and release their creations as standalone games on Steam royalty-free. This development, a spiritual successor to Garry's Mod, aims to foster a diverse ecosystem of player-made and independent titles. The company is also working on its own licensing framework for developers and plans to pilot the feature with select individuals.
The director of Tales of Kenzera: Zau learned his most important game development lesson while working with Ridley Scott: 'That's why we're able to make games faster'
Surgent Studios, facing financial difficulties after its debut game Tales of Kenzera: Zau underperformed, has pivoted to a faster development model. Inspired by conversations with Pocketpair and the work ethic of Ridley Scott, director Abubakar Salim led the studio to release two distinct games, Dead Take and FixForce, focusing on sustainability and iterative learning.
How useful is AI for coding?
This article explores the utility of AI in game development coding, presenting both the advantages and disadvantages cited by industry professionals. While some developers find AI tools transformative for tasks like code navigation, summarization, and rapid prototyping, others express concerns about accuracy, understanding, and the potential for increased technical debt. The consensus suggests AI is a powerful supporting tool rather than a replacement for human programmers.
Abubakar Salim, Surgent Studios founder and Raised by Wolves star, gives us a guided tour of his PC: 'My desktop is so bad that even my wife refuses to look at my screen'
Actor and Surgent Studios founder Abubakar Salim gives a tour of his PC setup, discussing his current games like No Rest for the Wicked and Dave the Diver. He highlights his longest-installed games as Garry's Mod and World of Warcraft, and his all-time essential game as Solitaire, reflecting on his early PC gaming experiences.