Garry's Mod
News, coverage and analysis tracking Garry's Mod across the outlets.- Garry's Mod's "spiritual successor" s&box finally makes a profit after five years in developmentFacepunch, the developer of Rust and Garry's Mod, announced that its upcoming game development tool, s&box, has become profitable for the first time in its five-year development cycle. The Source 2 engine-based tool, considered a spiritual successor to Garry's Mod, generated $1.1 million in gross income in April 2026, resulting in a profit of $298,400 after accounting for ongoing costs. S&box is also the foundation for several other Steam titles and is set to release worldwide on April 28.
- Garry's Mod follow-up S&box will launch on Steam with "sustainable" payout for people using it to make games, as devs say with a wink: "We don't have to fire 1000 people to keep it working"Facepunch Studios announced that its Garry's Mod follow-up, S&box, will launch on Steam next week. The developer has partnered with Valve to enable games made within S&box to be sold royalty-free on Steam, emphasizing a sustainable payout model for creators. Facepunch stated their commitment to community opportunities and fair practices, contrasting with other platforms.
- Garry's Mod Spiritual Successor s&box Launches Later This MonthFacepunch Studios announced that s&box, a spiritual successor to Garry's Mod built on the Source 2 engine, will launch on PC via Steam on April 28th. The game creation platform allows players to create, share, and play games, with plans for royalty-free Steam publishing and Roblox-style microtransactions. Prior to launch, access will be restricted to active users, with the game then costing $20.
- The sequel to Garry's Mod releases this month, and Valve will let you publish your creations as standalone Steam games, like dafty Finn sim My Summer CottageFacepunch Studios, led by Garry Newman, announced a new licensing deal with Valve that will allow creators to publish their S&box creations as standalone Steam games without paying Facepunch a fee. S&box, a spiritual successor to Garry's Mod built on the Source 2 engine, is set to release on April 28th and will support features like visual scripting and VR. The first game to be released using this system will be My Summer Cottage.
- Garry's Mod successor s&box finally arrives on Steam on April 28Facepunch Studios has announced that its sandbox successor to Garry's Mod, s&box, will launch on Steam on April 28. The game will feature a licensing deal with Valve, allowing users to export and release their creations as standalone Steam games without paying Facepunch. The studio founder, Garry Newman, stated his motivation is to provide opportunities for others, similar to what Valve did for him.
- Garry's Mod creator partners with Valve in deal that ensures games made in his sandbox gem's new successor can be sold royalty-free on Steam: "It's just waiting for us now"Valve and Garry Newman have partnered to allow creations made in S&box, the successor to Garry's Mod, to be sold royalty-free on Steam. This deal ensures creators using the Source 2 engine-based tool will receive full returns, similar to using Unity. S&box is set to launch publicly in April, with some games already listed on Steam.
- Facepunch signed a license with Valve to allow standalone releases from s&boxFacepunch Studios has signed a new licensing agreement with Valve that allows users of its Source 2-based game, s&box, to export and release their creations as standalone games on Steam royalty-free. This development, a spiritual successor to Garry's Mod, aims to foster a diverse ecosystem of player-made and independent titles. The company is also working on its own licensing framework for developers and plans to pilot the feature with select individuals.
- The director of Tales of Kenzera: Zau learned his most important game development lesson while working with Ridley Scott: 'That's why we're able to make games faster'Surgent Studios, facing financial difficulties after its debut game Tales of Kenzera: Zau underperformed, has pivoted to a faster development model. Inspired by conversations with Pocketpair and the work ethic of Ridley Scott, director Abubakar Salim led the studio to release two distinct games, Dead Take and FixForce, focusing on sustainability and iterative learning.
- How useful is AI for coding?This article explores the utility of AI in game development coding, presenting both the advantages and disadvantages cited by industry professionals. While some developers find AI tools transformative for tasks like code navigation, summarization, and rapid prototyping, others express concerns about accuracy, understanding, and the potential for increased technical debt. The consensus suggests AI is a powerful supporting tool rather than a replacement for human programmers.
- Abubakar Salim, Surgent Studios founder and Raised by Wolves star, gives us a guided tour of his PC: 'My desktop is so bad that even my wife refuses to look at my screen'Actor and Surgent Studios founder Abubakar Salim gives a tour of his PC setup, discussing his current games like No Rest for the Wicked and Dave the Diver. He highlights his longest-installed games as Garry's Mod and World of Warcraft, and his all-time essential game as Solitaire, reflecting on his early PC gaming experiences.
- Garry's Mod Creator Compares Overusing AI In Coding To Watching Too Much PornGarry Newman, creator of Garry's Mod and founder of Facepunch Studios, shared his views on the use of artificial intelligence in game development, comparing overreliance on AI in coding to excessive porn consumption. He believes a 50/50 balance between AI tools and human creativity is crucial for developers to maintain critical thinking skills. Newman also touched upon the potential for a Rust film adaptation and the upcoming launch of Facepunch's new game-creation platform, s&box.
- Garry's Mod creator says programmers over-relying on AI is like using too much porn: 'You lose your ability to…Garry Newman, creator of Garry's Mod and founder of Facepunch Studios, shared his thoughts on the over-reliance on AI in programming, comparing it to excessive pornography use that diminishes natural ability. He acknowledged AI's utility in coding but expressed concerns regarding its use in art, especially when trained on existing artists' work.
- Garry's Mod creator expected to only "make about $30,000" on the sandbox game – but some 25 million copies later, it's one of Steam's most iconic smash hitsGarry Newman, creator of the sandbox game Garry's Mod, initially expected to make only around $30,000 from the title. However, the game has since sold approximately 25 million copies, becoming a significant hit. Newman also mentioned that the success of Garry's Mod and Rust is due to the team enjoying their work and the products they create.
- Garry Newman says companies have tried to buy Facepunch but the only reason to sell it would be for money 'and I…Garry Newman, CEO of Facepunch Studios, stated that while the company has received acquisition offers, the primary motivation for selling would be financial gain, which has not yet been sufficient. Newman emphasized his desire for Facepunch to remain independent, inspired by Valve's approach to empowering creators and fostering careers through their platforms like Garry's Mod and the upcoming s&box.
- Garry Newman says his game creation platform s&box will 'probably' be priced similarly to Garry's ModGarry Newman stated that his new game creation platform, s&box, will likely be priced similarly to its predecessor, Garry's Mod. While a final price has not been confirmed by Facepunch Studios, it is expected to be around the original $10 cost, despite two decades of development.
- Garry Newman says he originally expected Garry's Mod to make 'about $30,000' as a 'best case…Garry Newman, creator of the enduringly popular physics sandbox Garry's Mod, reflects on the game's unexpected success 20 years after its launch. Originally expecting modest earnings, Garry's Mod has become a top-selling PC exclusive on Steam and holds a Guinness World Record. Newman also polled fans on potential names for his upcoming game, s&box, with 'Garry's Mod 2' being a popular choice.
- Tales of Kenzera: ZAU's next venture is an extraction platformer fusion of Lethal Company and Garry's Mod called FixForceSurgent Studios, known for Tales of Kenzera: ZAU, is developing a new game called FixForce, an extraction platformer that blends elements of Lethal Company and Garry's Mod. Players will cooperate with up to five friends to find parts to fix machines in a flooded, post-apocalyptic city, using a drill-wrench to build platforms. FixForce is set to launch in early access on March 12th.