Gears of War: E-Day
News, coverage and analysis tracking Gears of War: E-Day across the outlets.
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Gears of War: E-Day – 15 Major Details Before Launch
Gears of War: E-Day is set to launch on October 6th for Xbox Series X/S and PC, with no PlayStation 5 version planned. The prequel focuses on the early days of the Locust War, showcasing the bond between Marcus Fenix and Dominic Santiago, and returns to urban combat with detailed city environments. The game will feature new mechanics like low-ground cover and sliding, enhanced destruction, revamped facial animations, and a return of 2-player split-screen co-op alongside a 4-player online co-op and a revamped 12-player Horde Siege mode.
Xbox Finally Has Big Exclusives Again, But Gamers Are Still Confused
Xbox is facing confusion regarding its exclusive game strategy, with recent announcements like Gears of War: E-Day and Clockwork Revolution being console exclusives while other titles remain multiplatform. This shift back towards exclusives, despite years of opening up its games, has led to criticism about inconsistent communication and strategy from Microsoft executives like Asha Sharma and Matthew Ball. The article questions the long-term viability and clarity of this approach, especially concerning future titles and the impact on player trust.
Yet more layoffs reported at Ubisoft, this time in San Francisco
Ubisoft has reportedly laid off dozens of employees from its San Francisco studio as part of an ongoing restructuring, following studio closures in Winnipeg and Belgrade. Meanwhile, Xbox is also reportedly planning significant layoffs and budget cuts across marketing and other areas as new CEO Asha Sharma initiates a "reset" for the business, aiming to improve efficiency and player value.
Xbox Planning Major Layoffs Next Month, Could Involve a Studio Closure
Xbox is reportedly planning significant layoffs next month, potentially affecting thousands of employees and possibly including the closure of a studio. This comes amid reports of declining annual revenue despite substantial investments, leading to a reassessment of business strategies and a potential shift back towards console exclusives.
Xbox reportedly planning more layoffs as "CEO calls for "Xbox reset"
Xbox is reportedly planning significant layoffs and budget cuts as new CEO Asha Sharma initiates a "reset" for the business. The company aims to become more self-reliant in engineering and re-evaluate investment priorities over the next five years. This comes amid declining revenue and a focus on exclusive titles and subscription service growth.
Xbox CEO Asha Sharma and executive vice president Matt Booty publish staff memo ‘Next 100 Days: Xbox Reset’
Xbox CEO Asha Sharma and EVP Matt Booty have outlined a 'reset' plan for the company, acknowledging declining core revenue despite significant investment. The memo details challenges including a hardware component crisis and overextended studio systems, signaling potential major layoffs and restructuring to achieve profitability and a stronger market position.
Xbox posts new memo recapping CEO’s first 100 days, outlines “reset” for the company
Xbox CEO Asha Sharma and CCO Mat Booty have outlined the company's strategic reset following Sharma's first 100 days. The memo addresses challenges including declining revenue, hardware component costs, and studio overextension, while highlighting recent successes in platform updates, Game Pass growth, and new exclusive game announcements like Gears of War: E-Day and Clockwork Revolution.
Next 100 Days: XBOX Reset
An internal message to Xbox employees outlines a 'reset' for the business, highlighting early successes in platform updates, Game Pass growth, and community engagement. The message also addresses significant challenges including declining revenue, a hardware component crisis impacting console production, an overextended studio system, and outdated platform infrastructure, emphasizing the need for strategic adjustments and innovation to become the number one gaming and entertainment company.
Xbox CEO Believes Consoles Are Too Expensive And “Radically Different” Plans Are Needed
Xbox CEO Asha Sharma believes current console pricing is too high for mass audiences and that "radically different" business models are needed for the future. She acknowledged disappointing financial results and stated that Xbox will introduce exclusive content to improve its business health, citing Gears of War: E-Day and Clockwork Revolution as examples.
Gears Of War: E-Day Skipping PS5 Means Reaching Fewer Players, And Microsoft Is OK With That
Microsoft's The Coalition has confirmed that Gears of War: E-Day will not be released on PlayStation 5, opting instead for an Xbox and PC exclusive strategy. Studio creative director Matt Searcy stated that the decision makes sense for the Xbox brand, despite reaching a smaller audience. Xbox CEO Asha Sharma and CCO Matt Booty have emphasized a renewed focus on exclusives to drive platform sales and reward loyal fans.
Xbox Will 'Try to Do More' Console Exclusives if the Health of Its Business Improves
New Xbox CEO Asha Sharma stated that the company will increase console exclusives if its business health improves, citing Gears of War: E-Day and Clockwork Revolution as initial examples. Sharma acknowledged that Xbox's current business is not healthy, but emphasized the goal of making games available everywhere while also maintaining platform exclusivity. She also noted the high cost of components and hinted at radically different business models emerging later this year.
Xbox 'console exclusives' are strictly about console releases, Xbox exec affirms: Games will 'still show up on all the normal places where we sell the PC version'
Xbox executives have clarified that 'console exclusives' specifically refer to releases on Xbox consoles, not PlayStation. Games designated as such will still be available on PC and through Xbox Cloud streaming. This strategy aims to differentiate Xbox from PlayStation by ensuring titles are not released on Sony's platform, while still leveraging the synergy between Xbox and PC.
18 embargoes from Summer Game Fest just lifted, so let's rank everything I saw in LA
The author attended Summer Game Fest Play Days and provides a ranked list of 18 games they saw. The article details hands-on and hands-off impressions of various titles, offering brief critiques and release window estimates, with N+ Infinity Times Two topping the list.
Gears Of War: E-Day Modernizes Movement Without Going Full Parkour
Gears of War: E-Day will feature a significant overhaul to its movement mechanics, allowing Marcus Fenix and his squad to navigate obstacles more organically within combat. While a jump button exists for larger obstacles, the game will not become a platformer. The Coalition studio creative director Matt Searcy explained that the focus is on evolving the series' signature cover-based system to feel more natural and provide new flanking opportunities. The game is set to release on PC and Xbox Series X|S on October 3.
Despite reports and a video takedown, Gears of War: E-Day developers insist it was never in development for PS5
The Coalition has clarified that Gears of War: E-Day was never officially in development for PlayStation 5, despite a prior PEGI rating. Studio representatives confirmed the decision to make the game an Xbox and PC exclusive was made prior to its reveal, emphasizing its role as a flagship Xbox title. Developers also expressed confidence in the game's multiplayer matchmaking despite a potentially smaller player base.
Gears of War: E-Day is making big changes to one of the series' most iconic mechanics
Gears of War: E-Day is introducing significant changes to the series' iconic active reload mechanic, moving the indicator to the center of the screen for better visibility and increased usage. The Coalition has also confirmed that players will have the option to revert to the classic UI position. Additionally, some weapons will feature new reload mechanics, such as individual shell reloading for the shotgun, adding more depth to combat.
"It's coming" Gears of War: E-Day developer reassures multiplayer fans that more information is on the way
Developers for Gears of War: E-Day have assured fans that more information regarding the game's multiplayer modes will be revealed soon. Following the game's single-player focused reveal, lead developers confirmed that details about multiplayer mechanics, including the four-player squad format and the Siege game mode, are forthcoming. The game is confirmed as an exclusive for Xbox and PC.
Gears of War: E-Day Happened Because Starting Over Sounded More Fun Than Gears 6
The Coalition has revealed that Gears of War: E-Day was chosen over a direct sequel to Gears 5 because the development team felt more passionate about telling the Emergence Day story. Studio creative director Matt Searcy stated that the opportunity to build the game, characters, and Locust from scratch using Unreal Engine 5 was too good to pass up. Gears of War: E-Day is set to launch for PC and Xbox Series X|S on October 3, with a beta planned for August.
9 NEW Details We Learned About Gears of War: E-Day
Nine new details have been revealed about the upcoming game Gears of War: E-Day. The article provides insights into the development and features of the game, though specific details are not elaborated upon in the provided text.
Gears Of War: E-Day Is Bigger, Bloodier, And More Ambitious Than We Expected
Gears of War: E-Day, developed by The Coalition and powered by Unreal Engine 5, is shaping up to be a bigger and more ambitious entry in the franchise. The game will feature fluid movement mechanics, large-scale combat arenas, and the longest campaign in the series, estimated at 14 hours. It is set to launch for PC and Xbox Series X|S on October 3.