Grand Theft Auto 3
News, coverage and analysis tracking Grand Theft Auto 3 across the outlets.
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Inside San Andreas’ TV Set: A Modder Runs Two Full GTA Games at Once
A modder named DryxioGTA has successfully embedded fully functional versions of Grand Theft Auto III and Grand Theft Auto: Vice City within a television set inside Grand Theft Auto: San Andreas. This impressive feat allows players to switch between controlling the protagonists of all three games, with the San Andreas world continuing to run in the background. The mod is available for download, showcasing a unique layering of game engines.
Sunday Patches
Euro Truck Simulator 2 has received its 1.61 update, which includes a rework of the livestock trailer. The article also briefly mentions a mod that allows Grand Theft Auto 3 and Vice City to be played within Grand Theft Auto: San Andreas.
Shack Chat: What is your favorite Grand Theft Auto game?
Shacknews staff members share their favorite entries in the Grand Theft Auto series, with Grand Theft Auto: San Andreas, Grand Theft Auto: Vice City, and Grand Theft Auto 5 being frequently cited. Contributors recall memorable missions, soundtracks, and the overall impact these games had on their gaming experiences.
A piece of GTA modding history that was considered lost has been rebuilt from scratch and fixed 22 years later
A significant piece of Grand Theft Auto 3 modding history, the 'Ghost City' bridge mod created by Eliano86 in 2004, has been meticulously recreated and improved by hobbyist Mod_Saver. This resurrected mod, considered lost media for over a decade, now includes functional collision files, making the previously inaccessible area fully playable for the first time.
The GTA 3 Mission That Reinvented It All
The article analyzes the mission 'Bomb Da Base Act II' from Grand Theft Auto 3, exploring how this short, 45-second shooting sequence became one of the game's most memorable and infamous choke points. It delves into the game design elements that contributed to its lasting impact.
Evening Reading - July 9, 2026
This edition of Shacknews Evening Reading covers various gaming news and features, including reviews for Assassin's Creed IV: Black Flag and Digimon Story, discussions on 2XKO and Guilty Gear Strive, and mentions of Microsoft's potential new Quake game. It also touches on industry layoffs and includes personal anecdotes and internet content.
Terrible GTA Trilogy remasters were actually enjoyed by "a lot of people," says studio boss who "agreed…
Thomas Williamson, CEO of Grove Street Games, acknowledges the poor reception of Grand Theft Auto: The Trilogy - The Definitive Edition but claims many players still enjoyed it. He suggests that while he agreed with most criticisms, the development team's perspective on the release and its response differed. Williamson also expressed dissatisfaction with Rockstar Games removing Grove Street Games from the title screens in updates.
GTA Trilogy remaster boss understands fan anger but says 'a lot of people were playing them and really enjoying…
Grove Street Games CEO Thomas Williamson acknowledged the widespread criticism of Grand Theft Auto: The Trilogy – The Definitive Edition's buggy launch, agreeing with most reactions. However, he noted that internal metrics indicated many players still enjoyed the game. Williamson also suggested that a truly perfect remaster would ideally be developed in-house by Rockstar Games.
Grand Theft Auto: The Trilogy Studio Boss Acknowledges Issues, Says Players Still Enjoyed It
Thomas Williamson, CEO of Grove Street Games, acknowledged the widespread criticism and bugs affecting Grand Theft Auto: The Trilogy – Definitive Edition. While admitting the release had issues, he stated internal metrics showed many players enjoyed the remastered titles. Williamson also suggested that a truly perfect redux would require direct involvement from Rockstar Games.
Are these the 100 most influential games of all time?
Kitfox Games CEO Tanya Short discusses a list of the 100 most influential video games of all time, compiled by professional game designers. The list, assembled through the Polaris game design retreat, aims to serve as a tool for designers to improve their craft and create influential games.
GTA 6 cover art continues a 25-year-old Rockstar tradition
Rockstar Games is continuing a 25-year tradition with the box art for Grand Theft Auto 6, which features a helicopter in the top left corner, a design element present since Grand Theft Auto 3. The reveal coincided with the announcement that pre-orders for the game will begin next week, alongside a new clip showcasing Vice City.
A History Of Grand Theft Auto Box Art, From GTA 1 To GTA 6
This article traces the evolution of Grand Theft Auto cover art from the original game to the upcoming Grand Theft Auto 6. It highlights how Rockstar Games, and previously DMA Design, have maintained a consistent visual identity while adapting to new game settings and artistic trends, with Stephen Bliss being a key artist in establishing the iconic mosaic style.
Zelda: Ocarina Of Time remake announced on Switch 2 - but not the way you'd expect
Nintendo has announced a full remake of The Legend of Zelda: Ocarina of Time, featuring more realistic graphics than previous iterations. While details are scarce, the remake is expected to launch this year and may deviate from the original's 1:1 gameplay and level design. The announcement follows a trend of accurate rumors surrounding the upcoming Nintendo Switch 2.
Best games you won’t believe are turning 25 in 2026
Several iconic video games released around the turn of the millennium are celebrating significant anniversaries, with many turning 25 in 2026. Titles like Gran Turismo 3, Devil May Cry, Halo: Combat Evolved, Metal Gear Solid 2, Super Smash Bros. Melee, Final Fantasy X, Silent Hill 2, Ico, Conker's Bad Fur Day, and Grand Theft Auto 3 are highlighted for their lasting impact and influence on the industry.
Best games you won’t believe are turning 25 in 2026
Several iconic video games released around the turn of the millennium are celebrating significant anniversaries, with many turning 25 in 2026. Titles like Gran Turismo 3, Devil May Cry, Halo: Combat Evolved, Metal Gear Solid 2, Super Smash Bros. Melee, Final Fantasy X, Silent Hill 2, Ico, Conker's Bad Fur Day, and Grand Theft Auto 3 are highlighted for their lasting impact and influence on the industry.
Diskutera – Spelet med det bästa slutet är...
This article invites readers to discuss which video game endings have left the most lasting impression. It prompts users to share their favorite and most memorable conclusions to games, acknowledging the potential for spoilers.
Games Inbox: Are 3D platformers a dead genre?
This collection of reader letters discusses the perceived decline of 3D platformers, the controversy surrounding game reviews and developer apologies, and the high price of upcoming games like Grand Theft Auto 6. Other topics include the financial struggles of Sony's acquisition of Bungie and the increasing time it takes to develop games.
Dev rewrites GTA 3 source code to reveal what Rockstar was hiding and show how Liberty City fit on a PS2
Game journalist and developer Mark Brown has rewritten sections of Grand Theft Auto 3's source code to demonstrate how Rockstar Games (then DMA Design) managed to fit the expansive Liberty City within the PlayStation 2's limited 32MB of memory. The analysis highlights techniques like asset streaming and the use of lower-detail models for distant objects, which are still relevant in modern game development.
Snabbkollen – Vilka GTA har du spelat?
This article discusses the Grand Theft Auto series, asking readers which installments they have played ahead of the upcoming Grand Theft Auto VI release. It lists the original release dates and player engagement percentages for each main title in the franchise.
How Rockstar Squeezed a Whole City into Your PS2
This article analyzes the technical wizardry Rockstar Games employed to fit the expansive Liberty City into the PlayStation 2's limited 32MB RAM for Grand Theft Auto 3. It explains techniques like asset streaming and dynamic repopulation of memory, which are still relevant in modern game development. The piece highlights how these innovations, along with those in Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, contributed to their immense success.