Grand Theft Auto 3
News, coverage and analysis tracking Grand Theft Auto 3 across the outlets.
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Grand Theft Auto 3 – How Does It Feel to Play in 2026?
This review explores the experience of playing Grand Theft Auto 3 in 2026, highlighting its historical significance and enduring fun despite its age. While the game's 3D world, sandbox gameplay, and immersive atmosphere are praised, the article notes dated mechanics, clunky combat, and frustrating mission design as drawbacks. The Definitive Edition is recommended for its modern conveniences and reduced friction for new players.
"Releasing GTA 3 was cathartic," reflects its art director: "We were a young team, relatively…
Rockstar North art director Aaron Garbut reflects on the development of Grand Theft Auto 3, highlighting the team's ambition to transition the series to 3D and the technical challenges overcome. A Dreamcast tech demo was crucial in convincing Sam Houser to pursue the vision, leading to the creation of a living, breathing Liberty City that set the foundation for future Rockstar titles.
Grand Theft Auto 1 – Almost 30 Years Later
This article reflects on the original Grand Theft Auto, released in 1997 for MS-DOS and Windows, as a precursor to the highly anticipated Grand Theft Auto 6. It details the troubled development by DMA Design, its initial reception as a rough and unplayable mess, and its eventual success and legacy. The piece contrasts the original top-down perspective and objective-based gameplay with the freedom and 3D open-world experience of later titles like Grand Theft Auto 3.
From Liberty City To Leonida: Following The Evolution Of Rockstar’s GTA Launch Trailers
This article traces the evolution of Rockstar Games' launch trailers, from Grand Theft Auto 3 to the highly anticipated Grand Theft Auto 6. It highlights how trailers have shifted from showcasing gameplay mechanics to focusing on narrative, character development, and immersive world-building, demonstrating Rockstar's consistent cinematic prowess.
GTA 3's iconic box art was changed at the last minute because of 9/11, ex-Rockstar lead Dan Houser reveals: "He did that in about two evenings"
Former Rockstar Games lead Dan Houser revealed that Grand Theft Auto 3's iconic box art was redesigned in just two days following the 9/11 attacks. The original artwork, which featured burning buildings, was deemed too offensive in the aftermath of the tragedy. This change set a template for subsequent GTA game covers.
Now Playing at SUPERJUMP, Issue 44
This issue of SUPERJUMP's 'Now Playing' features a diverse range of titles, including a deep dive into the enduring appeal of Shadow of the Colossus and a reflection on the legacy of Cave Story+. Grand Theft Auto III is revisited for its timeless sandbox experience, while the social game Big Walk is praised for fostering connection among friends. The Legend of Zelda: Twilight Princess is also highlighted for its impressive recompilation on handheld devices.
2026 is a low-key revolutionary year for player movement in games
The article analyzes a growing trend in video games towards more granular and realistic player movement mechanics, contrasting with older titles focused on power fantasies. Games like Baby Steps, Cairn, and Big Walk are highlighted for their innovative approaches to fundamental actions like walking and climbing, suggesting a shift in design philosophy driven by the evolution of 3D game development and a desire for more engaging player interaction.
Canceled PS2 Grand Theft Auto Game Nearly Took Series to Japan, Gets Details
Former Rockstar Games Technical Director Obbe Vermeij revealed details about the canceled PlayStation 2 title Grand Theft Auto: Tokyo. The game would have been a GTA III-style experience set in Japan, emphasizing street racing and samurai swords, but was ultimately scrapped due to unfinalized contracts. Rockstar is currently developing Grand Theft Auto VI, set for release on November 19, 2026, for PlayStation 5 and Xbox Series X|S.
The Games That Changed How We Play
This article celebrates National Video Games Day by highlighting games that have significantly impacted gameplay and the industry. It covers titles like Pong, PAC-MAN, Super Mario Bros, DOOM, and Minecraft, detailing their innovations in genres, mechanics, and player interaction.
After Decades Of Making Us Play As Men, GTA 6’s Lucia Has A Lot To Prove
This article discusses the significance of Lucia Caminos as Grand Theft Auto 6's first playable female protagonist, highlighting Rockstar Games' opportunity to redefine the franchise's historically problematic portrayal of women. It explores how Lucia's presence could introduce nuanced female characterization, contrasting with past games' reliance on clichés and male-centric narratives, and expresses hope for a more mature and introspective approach similar to Red Dead Redemption 2.
In a world of Slime Rancher and Palworld, I still crave more Viva Piñata
This article reflects on Rare's 2006 title Viva Piñata, contrasting its charming life simulation gameplay with the studio's earlier, edgier titles and later Microsoft projects. Despite not being a commercial success, Viva Piñata is praised for retaining Rare's distinctive design magic and offering a surprisingly deep experience with a hidden dark side.
GTA 6 Will Make Players “Forget That They’re Simply Playing a Game,” Says Co-Studio Head
Rockstar North co-studio head Rob Nelson stated that Grand Theft Auto 6's interconnected systems and player agency will allow players to "forget that they’re simply playing a game." The upcoming title aims to provide unprecedented freedom in how players approach situations and missions. The game is set to release on November 19th for PlayStation 5 and Xbox Series X/S.
The Steam 'teraleak' extends far beyond Valve games, including prototypes of third-party titles like Mafia 2 and Grand Theft Auto 3: 'This may be one of if not the biggest leaks to occur'
A massive 12-terabyte data leak, dubbed the 'teraleak,' has exposed Valve's internal servers, containing not only prototypes of Valve games like Portal 2 and Half-Life 2: Episode 3 but also numerous third-party titles released on Steam between 2003 and 2013. The leak includes game depots, trailers, demos, and soundtracks, with game preservationists identifying builds for games such as Mafia 2, Grand Theft Auto 3, and Civilization V. The inclusion of significant third-party content makes this leak legally perilous.
Games Inbox: Does GTA 6 have the best video game graphics ever?
Readers discuss the graphics of Grand Theft Auto 6, with some praising them and others finding them only slightly better than older titles. The discussion also touches on game design philosophies, the challenges of parenting in relation to adult-themed games, and comparisons to other titles like Ninja Gaiden 4 and Dave The Diver.
Grand Theft Auto III – The Legacy Review
This review revisits the 2001 classic Grand Theft Auto III, celebrating its pioneering role in the open-world genre. The article pays tribute to the game's significant impact on the Grand Theft Auto series and the broader video game industry.
Rockstar had to fight to get people to care about GTA 3 at E3, former lead recalls, and now GTA 6 is the most…
A former Rockstar Games developer, Obbe Vermeij, recalled that Grand Theft Auto 3's success was uncertain at its E3 2001 debut, with many attendees more interested in State of Emergency and finding GTA 3 too violent. Despite initial lukewarm reception and GTA 2 being a disappointment, Grand Theft Auto 3 went on to define the open-world genre and become a massive industry-changer.
"I think one of the reasons GTA was so well received was the amount of detail," reflects an original dev: "No one ever said no, or that something couldn't be done"
This article delves into the development history of the Grand Theft Auto series, focusing on the early contributions of DMA Design and key figures like Paul Farley and Mike Dailly. It highlights the evolution of the open-world concept, level design challenges, and the creative freedom that defined the franchise's early entries, from the original Grand Theft Auto to Grand Theft Auto 3 and beyond.
Mafia: The Old Country Studio President Says GTA Comparisons Are “an Internet Thing”
Hangar 13 president Nick Baynes stated that comparisons between the Mafia franchise and Grand Theft Auto are primarily an "internet thing" and do not influence the studio's development strategy. While acknowledging the similarities, Baynes emphasized that Mafia focuses more on narrative-driven experiences, contrasting with Grand Theft Auto's sandbox gameplay. The article also briefly touches on the "Man of Honor" DLC for Mafia: The Old Country, which was released in August 2025 for PC, PlayStation 5, and Xbox Series X/S.
The women of Grand Theft Auto: How film noir shaped (and limited) Rockstar's female characters
This article analyzes how film noir tropes have influenced the portrayal of female characters in the Grand Theft Auto series, often limiting them to archetypes with little agency. As Grand Theft Auto 6 introduces Lucia as a substantial female lead, the piece explores the potential for Rockstar Games to evolve beyond these historical constraints and create more complex, independent female characters, drawing parallels with modern cinematic interpretations of the femme fatale.
20% rabatt på ISK-tshirt #5 - den med SULFUR
SULFUR, an indie action game, has received a review highlighting its unique premise of a cheese protagonist. The article also touches upon other game releases and industry topics, including Peak's final update, Serious Sam: Shatterverse, and the implications of not owning digital games.