Skip to content
feed.gg
Game88 articles

Grand Theft Auto IV

News, coverage and analysis tracking Grand Theft Auto IV across the outlets.

Latest coverage

newest first, grouped by day
GamespotPositive

GTA 6’s Landmass Is Nearly As Big As GTA 4, GTA 5, And Red Dead Redemption 2 Combined

Rockstar Games has revealed that the landmass of Grand Theft Auto 6 is nearly as large as the combined playable maps of Grand Theft Auto 4, Grand Theft Auto 5, and Red Dead Redemption 2. The developer also highlighted the game's density, featuring an "order of magnitude more interiors" than previous titles. Grand Theft Auto 6 is set to release on November 19 for PlayStation 5 and Xbox Series X|S.

IGNPositive

A Famous GTA 4 Meme Is Now a Mechanic in GTA 6

Grand Theft Auto VI will incorporate a major game mechanic inspired by a well-known meme originating from Grand Theft Auto IV. This integration highlights the enduring popularity of certain in-game moments and their influence on future titles.

PC GamerPositive

'I feel like we've built a pyramid on Everest' says Rockstar of GTA 6 meeting impossible expectations

Rockstar Games' head of development Aaron Garbut discussed the immense pressure and expectations surrounding Grand Theft Auto 6, comparing the development challenge to building a pyramid on Everest. The article highlights Rockstar's commitment to scale, detail, and interactivity, drawing parallels to the systemic depth seen in Red Dead Redemption 2.

PC GamerPositive

GTA 6's map is almost as big as Rockstar's last 3 games combined, contains 'an order of magnitude more…

Rockstar Games has revealed that Grand Theft Auto 6's map of Leonida and Vice City will be nearly as large as the combined maps of Grand Theft Auto 4, Grand Theft Auto 5, and Red Dead Redemption 2. The developer emphasized that the map will be densely detailed with an order of magnitude more interiors than previous titles, aiming to avoid the empty expanses found in some of its earlier open worlds.

Gaming BoltVery positive

GTA 6’s Total Landmass is Nearly Equal to GTA 4, GTA 5 and Red Dead Redemption 2 Combined

Rockstar Games has revealed that Grand Theft Auto 6's total landmass is comparable to the combined playable areas of Grand Theft Auto 4, Grand Theft Auto 5, and Red Dead Redemption 2. The developer also highlighted the significantly increased number of detailed interiors and interactive environments within the game world.

Retro GamerNeutral

"For GTA to stay relevant it had to reinvent itself": Grand Theft Auto 4 got much darker because San Andreas took the "pop energy as far as it could go," says Rockstar's Dan Houser

Former Rockstar writer Dan Houser explains that Grand Theft Auto 4 adopted a darker, more realistic tone to reinvent the series and stay relevant after the high-energy 'pop' of Grand Theft Auto: San Andreas. Houser believes this tonal consistency was a risk that paid off, contrasting it with the more lighthearted approach of Grand Theft Auto 5.

Retro GamerNeutral

After 18 years, GTA 6 might finally fix a graphical bug that's plagued Rockstar's games since Grand Theft Auto…

Grand Theft Auto 6's latest trailer suggests Rockstar Games may have finally fixed a persistent animation stutter bug that has affected titles like Grand Theft Auto 4, Grand Theft Auto 5, and Red Dead Redemption since the RAGE engine's inception. This issue, which causes uneven pacing in character and camera movements, was notably absent in the recent launch trailer, raising hopes for a smoother visual experience.

GamespotNegative

Why Rockstar Canceled Its PlayStation-Exclusive Follow-Up To GTA 4

Rockstar Games canceled its PlayStation-exclusive spy game 'Agent' because development teams could not successfully implement its open-world mechanics. Dan Houser revealed that multiple attempts were made to create the game, but the core experience proved too difficult to realize. The project was initially positioned by Take-Two Interactive as a potential successor to the Grand Theft Auto series.

GamespotVery positive

From Liberty City To Leonida: Following The Evolution Of Rockstar’s GTA Launch Trailers

This article traces the evolution of Rockstar Games' launch trailers, from Grand Theft Auto 3 to the highly anticipated Grand Theft Auto 6. It highlights how trailers have shifted from showcasing gameplay mechanics to focusing on narrative, character development, and immersive world-building, demonstrating Rockstar's consistent cinematic prowess.

IGNVery positive

Grand Theft Auto IV – The Legacy Review

Grand Theft Auto IV is presented as the prototype for modern Grand Theft Auto titles, lauded for its obsessive detail and timeless design. The game's legacy is highlighted as a foundational experience for the series.

Metro UKNeutral

GTA 6 on PC release date is early 2027 claims new report

A new report citing industry sources suggests that Grand Theft Auto 6 will launch on PC in the first quarter of 2027. This would be the quickest PC release for a 3D Grand Theft Auto title, with the console versions scheduled for November 19, 2026. The article also speculates on the potential release of Grand Theft Auto Online alongside the PC version.

Retro GamerNeutral

Ahead of GTA 6, Rockstar narrative lead says the American Dream previous Grand Theft Auto games were critical of is "more modest now" but still "out of reach for the average person"

Rockstar Games narrative lead Imran Humphries discussed how the American Dream theme in Grand Theft Auto 6 will reflect its current state, noting it's more modest but still out of reach for many. He contrasted this with the themes explored in Grand Theft Auto 4 and Grand Theft Auto 5, suggesting the dream has become less about wild success and more about basic financial stability.

Retro GamerNeutral

GTA 6 story lead insists Rockstar "didn't want to make any kind of statement" with Jason's…

Rockstar Games' narrative lead Rupert Humphries stated that the backstory of Grand Theft Auto 6 protagonist Jason was not intended to make a specific social statement. Humphries explained that Jason's actions are driven by material circumstances and player choice, rather than a conscious commentary on social mobility or his military past. The discussion also touched upon the recurring theme of the American Dream in the Grand Theft Auto series.

EurogamerNeutral

"It has to be more over the top, more insane, more in your face" - Rockstar explains why GTA 6 doesn't satirise real-world events

Rockstar Games explains its approach to satire in Grand Theft Auto 6, opting to create its own exaggerated world rather than directly satirizing real-world events to avoid dating the game. Senior vice president of narrative Rupert Humphries detailed how the team builds a living world through in-game media and exaggerated cultural commentary, aiming for a more over-the-top and insane experience.

Rock Paper ShotgunNeutral

GTA 6 writer says the series has never had "much focus on national politics" beyond GTA 4's war on terror, and the latest entry won't get "too specific"

Rockstar Games' Rupert Humphries stated that Grand Theft Auto 6 will not focus heavily on specific national politics, aiming instead for broader satire of societal issues and the American dream. While acknowledging the influence of events like 9/11 on Grand Theft Auto 4, Humphries emphasized that the studio prefers to create exaggerated, satirical versions of contemporary phenomena rather than directly mirroring real-world specifics to ensure longevity.

Shack NewsPositive

Shack Chat: What past Grand Theft Auto character do you want to make a cameo in GTA 6?

As Grand Theft Auto 6 approaches its release, various Shacknews staff members discuss which characters from past Grand Theft Auto titles they would like to see make a cameo appearance. Suggestions include CJ and his Grove Street Families, Lester Crest, Tommy Vercetti, Tracey De Santa, Brucie, Niko Bellic, and even protagonists from the original Grand Theft Auto.

Metro UKNeutral

Games Inbox: Is The Last Of Us Part 3 really happening?

Readers discuss the likelihood of The Last of Us Part 3 entering development, with some speculating Naughty Dog has already begun work on it. Other topics include Rockstar's reasoning for delaying Grand Theft Auto 6 on PC, the merits of awarding remasters, and the perceived homogenization of Sony's first-party titles.

PC GamerPositive

I made the hot dog vendors in GTA 5 work because Rockstar never did

A modder has successfully implemented working hot dog vendors in Grand Theft Auto 5, a feature that was seemingly intended but never fully realized by Rockstar Games. This mod allows players to purchase hot dogs for in-game currency, which also provide a small health boost.

PC GamerPositive

Achievement hunters: Can you identify the games these milestones are from?

This article presents a quiz challenging readers to identify video games based on their achievement descriptions. It includes 17 questions covering a variety of titles and encourages players to share their favorite or most dreaded achievements.

Retro GamerPositive

GTA 6's $400 collectible spoon is actually a reference to another, far more expensive GTA spoon from 18 years ago

The $399.99 Grand Theft Auto VI Collector's Box includes a Vice City-emblazoned spoon, which is a reference to a similar, gold-plated spoon produced for Grand Theft Auto V: The Ballad of Gay Tony in 2008. That original promotional spoon is now a rare collector's item, fetching thousands of dollars, suggesting the new spoon could also become valuable over time.