Grand Theft Auto: San Andreas
News, coverage and analysis tracking Grand Theft Auto: San Andreas across the outlets.- Where to pre-order GTA 6 in Australia: bundles, discounts, and how to find pre-load friendly delivery timesPre-orders for Grand Theft Auto 6 are now available in Australia for PlayStation 5 and Xbox Series X, with pre-load beginning November 12 ahead of the November 19 release. Both Standard and Ultimate Editions are offered, with the Ultimate Edition exclusively available digitally. Retailers like Amazon, JB Hi-Fi, and EB Games are listed as options, with some offering bundles. Pre-ordering grants access to the Vintage Vice City Pack, with the Ultimate Edition including additional in-game content.
- Rockstar dropped 63 new GTA 6 screenshots, here's all of themRockstar Games has released 63 new screenshots for Grand Theft Auto 6, showcasing Vice City, protagonists Jason Duval and Lucia Caminos, and various in-game features. The images highlight enhanced graphics, extensive weapon and vehicle customization options, and details about the Ultimate Edition, which includes exclusive content and access to certain in-game shops.
- 21 years ago, Valve passed on a chill game pitched as "the opposite" of GTA San Andreas, Journey creator says: "We only publish games with guns, our players like to shoot"In 2005, Valve rejected a game pitch called 'Cloud,' which was designed to be the opposite of violent titles like Grand Theft Auto San Andreas. Jenova Chen, co-founder of Thatgamecompany, revealed that Valve stated they 'only publish games with guns.' Despite the rejection, Cloud was eventually released for free, and Thatgamecompany has since found success with peaceful games like Journey.
- Nearly 30 Years Later, Only One GTA Cover Actually Shows The Titular CrimeAn analysis of the Grand Theft Auto series' cover art reveals that only Grand Theft Auto 2 has ever depicted the titular crime of 'grand theft auto' in progress. Subsequent titles, including the recently revealed Grand Theft Auto VI cover, feature collages of characters and activities rather than the specific act of stealing a car.
- A History Of Grand Theft Auto Box Art, From GTA 1 To GTA 6This article traces the evolution of Grand Theft Auto cover art from the original game to the upcoming Grand Theft Auto 6. It highlights how Rockstar Games, and previously DMA Design, have maintained a consistent visual identity while adapting to new game settings and artistic trends, with Stephen Bliss being a key artist in establishing the iconic mosaic style.
- Thatgamecompany's 20-year journey from anti-Columbine school project to a celebration of Van GoghThatgamecompany, co-founded by Jenova Chen, celebrates 20 years of creating emotionally resonant games like Flow, Flower, Journey, and Sky: Children of the Light. The studio's journey began as an anti-violence project and evolved into a platform for artistic expression, overcoming financial struggles and shifting industry trends. Their latest venture, 'Dear Van Gogh,' is an immersive experience within Sky: Children of the Light, exploring the life of Vincent Van Gogh.
- GTA San Andreas devs "regretted" adding stealth, Rockstar veteran says: "We ended up stretching ourselves…Former Rockstar technical director Obbe Vermeij stated that the development team regretted the inclusion of stealth mechanics in Grand Theft Auto: San Andreas, feeling it stretched the team too thin. Vermeij indicated that stealth was not pursued in Grand Theft Auto IV due to this regret, though experiments may have occurred. He also noted that Grand Theft Auto V did incorporate some stealth elements.
- What songs do you want to see on Grand Theft Auto 6's radio stations?This article discusses the importance of radio station soundtracks in the Grand Theft Auto series, highlighting Rockstar Games' skill in musical curation. It speculates on potential song inclusions for Grand Theft Auto 6, set in a modern-day Vice City, and invites readers to share their own wishlist of artists and tracks.
- The Games That Defined Our Childhood: A Generation-by-Generation Guide | TAGThis guide breaks down distinct gaming generations within the millennial demographic, highlighting the defining consoles, cultural moments, and games for those born between 1984 and 1998. It explores the impact of console wars, the rise of online multiplayer, and the unique experiences of growing up with different gaming eras, from the SNES and Genesis to the N64, PlayStation, PS2, and Wii.
- Diskutera – Spelet med det bästa slutet är...This article invites readers to discuss which video game endings have left the most lasting impression. It prompts users to share their favorite and most memorable conclusions to games, acknowledging the potential for spoilers.
- Snabbkollen – Vilka GTA har du spelat?This article discusses the Grand Theft Auto series, asking readers which installments they have played ahead of the upcoming Grand Theft Auto VI release. It lists the original release dates and player engagement percentages for each main title in the franchise.
- How Rockstar Squeezed a Whole City into Your PS2This article analyzes the technical wizardry Rockstar Games employed to fit the expansive Liberty City into the PlayStation 2's limited 32MB RAM for Grand Theft Auto 3. It explains techniques like asset streaming and dynamic repopulation of memory, which are still relevant in modern game development. The piece highlights how these innovations, along with those in Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, contributed to their immense success.
- Saturday PatchesThis article provides updates on recent game patches and unofficial modifications. It notes official patch notes for Crimson Desert version 1.05.00 and UnderMine 2's 0.7.0 Duskfall Update. Additionally, it mentions a new mod for Grand Theft Auto San Andreas.
- The Pragmata mods are starting to roll in, and thank the stars they're largely focused on the dad bodThe sci-fi action game Pragmata is seeing a surge of mods, primarily focused on altering the appearance of the protagonist Hugh. Mods include character swaps with figures like Isaac Clarke from Dead Space, Doom Guy, and Master Chief, as well as less conventional additions like Shrek. The game is available on PC via Steam, with mod installation often requiring REFramework.
- GTA: Carcer City, a San Andreas mod which turns Rockstar's dark snuff game Manhunt into a full-on open world, has a demo outA total conversion mod for Grand Theft Auto: San Andreas, titled GTA: Carcer City, has released its first playable demo. The mod recreates the levels and world of Rockstar's controversial snuff game Manhunt within an open-world crime simulation, significantly expanding upon the original game's story and environment. The modders have created most of the map themselves, drawing inspiration from industrial cities like Cleveland and Detroit.
- Sekiro Jet Set Radio Mod adds skateboarding and graffiti to FromSoft's stylish ninja classicA new PC mod for Sekiro: Shadows Die Twice, titled 'Jet Set Sekiro', adds skateboarding mechanics, mid-air tricks, and graffiti tagging inspired by the Jet Set Radio series. The mod introduces a separate level where players can tag spots and engage enemies with new movement options, complete with custom music.
- PlayStation Vita: Our Love for a Dead ConsoleThe PlayStation Vita, released in 2011, aimed to bring a home console experience to a handheld device with features like dual analog sticks and an OLED screen. Despite a strong library of JRPGs, fighting games, and indie titles, it struggled against mobile gaming and the Nintendo 3DS due to its high price and proprietary memory cards. However, the console gained a dedicated following through modding, enabling emulation, custom themes, and the use of standard Micro SD cards, preserving its legacy as a beloved handheld.
- This wildly ambitious total conversion mod for Grand Theft Auto: San Andreas lets you explore the setting of 2003's…A new total conversion mod for Grand Theft Auto: San Andreas, titled GTA: Carcer City, has been released after 13 years of development. This mod replaces the original map with Carcer City, inspired by the setting of Rockstar's 2003 game Manhunt, and introduces a new storyline with a dark, immersive tone. A demo version is currently available for PC.
- From a 'single save-passing exercise' to an 'international community': How GTA’s world-hopping Chain Game has endured through hundreds of rounds—and how it's preparing for its biggest test yet with GTA 6The Grand Theft Auto Chain Game is a community-driven initiative where players collectively achieve 100% completion of various GTA titles by passing save files. Originating as a simple exercise, it has evolved into an international community that fosters teamwork and friendship, with plans to adapt the format for the upcoming Grand Theft Auto 6.
- Why Old Rockstar Games Hit Different Than Today’s ReleasesThis article discusses the perceived shift in Rockstar Games' creative output, contrasting the experimental and atmospheric approach of older titles like Grand Theft Auto: Vice City and San Andreas with the technically polished but potentially less daring recent releases such as Red Dead Redemption 2 and Grand Theft Auto V. It attributes this change to broader industry trends of increased development budgets, risk aversion, and shareholder expectations, suggesting that while modern Rockstar games are commercial successes, they may lack the raw creative energy of their predecessors.