Intergalactic: The Heretic Prophet
News, coverage and analysis tracking Intergalactic: The Heretic Prophet across the outlets.- PS5 boss admits that single-player exclusives will no longer be ported to PCSony's PlayStation Studios head Hermen Hulst has confirmed that single-player PlayStation 5 exclusives will no longer be ported to PC. This policy change means upcoming titles like Marvel's Wolverine and Ghost of Yōtei will remain console-exclusive. While multiplayer and live-service games will still receive PC releases, the move is seen as a strategy to drive PlayStation 5 console sales.
- Shelve your hopes to play Ghost of Yōtei or Saros on PC, as PlayStation boss reportedly confirms plan to stop porting narrative-driven singleplayer gamesPlayStation Studios CEO Hermen Hulst has reportedly confirmed that the company plans to cease porting its narrative-driven singleplayer games to PC. This decision means titles like Ghost of Yōtei, Saros, and Marvel's Wolverine will likely remain PlayStation exclusives. While some previously announced PC versions will still release, this marks a significant shift in PlayStation's strategy regarding PC releases.
- Nintendo has just announced Wario Ware-like game Pictonico! for mobile phones, and it looks absolutely bonkersNintendo has announced Pictonico!, a new mobile game developed with Intelligent Systems that is heavily inspired by Wario Ware. The free-to-start title will feature photo-based minigames and will be released on iOS and Android on May 28th, with additional game volumes available for purchase. Separately, reports indicate Sony is ending its practice of releasing PlayStation single-player narrative games on PC, with titles like Marvel's Wolverine expected to remain exclusive to the PlayStation 5.
- Sony reportedly confirms it's ditching PC versions of its single-player PS5 gamesSony is reportedly ending its practice of bringing single-player PlayStation 5 games to PC, according to PlayStation Studios boss Hermen Hulst. This strategic shift aims to bolster console exclusivity and brand identity, with titles like Marvel's Wolverine and Intergalactic: The Heretic Project expected to remain console-only. Multiplayer games are not affected by this change.
- PlayStation exclusives remoured to no longer launch on PCSony Interactive Entertainment is reportedly reversing its strategy of releasing PlayStation single-player games on PC. Citing concerns over brand damage and declining PC sales, the company plans to keep future narrative titles exclusive to PlayStation consoles, including the PlayStation 5. While multiplayer games like Marathon and Marvel's Wolverine are still expected to launch on PC, titles such as Ghost of Yotei and Saros will remain console exclusives.
- Sony Ends PC Ports for First-Party Single-Player Games, Confirms PlayStation LeadershipSony Interactive Entertainment has confirmed it will cease releasing internally developed single-player games on PC, reversing a strategy that began in 2020. While multiplayer and live-service titles will continue to launch on PC, major exclusives like God of War and The Last of Us Part I will now remain console-exclusive to PlayStation 5. This shift aligns Sony's strategy more closely with Nintendo's approach to platform exclusivity.
- PlayStation boss reportedly pivots on PC, says new singleplayer games will remain PS5-exclusivePlayStation boss Hermen Hulst has reportedly informed staff that new singleplayer games from Sony Interactive Entertainment will remain exclusive to the PlayStation 5 console and will not be released on PC. This marks a shift from the company's previous strategy of bringing many first-party titles to PC after a period of console exclusivity. Online multiplayer games will continue to be released on multiple platforms.
- Wildcard Wishlist: 14 games we're desperate to see at Summer Game Fest 2026This article outlines a wishlist of 14 games the GamesRadar+ team hopes to see announced or receive updates on at Summer Game Fest 2026. The list includes highly anticipated titles like Grand Theft Auto 6, The Witcher 4, and The Elder Scrolls 6, alongside more speculative wishes for unrevealed games such as Assassin's Creed Codename Hexe and Persona 6.
- No One Noticed Intergalactic's Hidden Naughty Dog Easter EggActress Tati Gabrielle revealed that the character name Jordan A. Mun in the upcoming game Intergalactic: The Heretic Prophet contains a hidden Naughty Dog Easter egg. The initials J-A-M are a callback to Naughty Dog's original company name, JAM Software, founded by Jason Rubin, Andy Gavin, and Mike Goyet.
- First The Last of Us Season 3 Set Photos Surface, But Does Anyone Still Care?First set photos have emerged for the third season of HBO's The Last of Us television series, sparking discussion about the show's declining viewer interest and a casting controversy regarding the character of Lev. Despite critical acclaim for Season 2, viewer ratings have significantly dropped, leading to speculation about the series' future, with Season 3 potentially being the last installment.
- 'It's a Different Side to Naughty Dog': Intergalatic's Tati Gabrielle Talks Up New PS5 ExclusiveActress Tati Gabrielle, who stars as the protagonist in the upcoming PlayStation 5 exclusive Intergalactic: The Heretic Prophet, believes the game will showcase a different side of developer Naughty Dog. She hinted at ambitious world-building and a unique sci-fi narrative, distinct from Naughty Dog's previous titles like The Last of Us and Uncharted. The game is reportedly planned for a 2027 release.
- Intergalactic: The Heretic Prophet brings "a different side of Naughty Dog," lead actor says, which sounds…Lead actor Tati Gabrielle stated that Naughty Dog's upcoming game, Intergalactic: The Heretic Prophet, will showcase a different side of the studio, emphasizing its world-building and creative storytelling. This marks a departure from the studio's recent focus on The Last of Us franchise, with the game expected to be a significant creative endeavor.
- Intergalactic Star Says The Game Shows "Such A Different Side" Of Naughty DogTati Gabrielle, lead actor for Naughty Dog's upcoming sci-fi game Intergalactic: The Heretic Prophet, stated that the title will showcase a "different side" of the studio. The game, which features a bounty hunter protagonist on the planet Sempiria, is described as Naughty Dog's "wildest, most creative story" to date, with music by Trent Reznor and Atticus Ross.
- Intergalactic: The Heretic Prophet is "a different side of Naughty Dog", says lead actressLead actress Tati Gabrielle describes Naughty Dog's upcoming game, Intergalactic: The Heretic Prophet, as a departure from the studio's previous work, highlighting its unique retro-futuristic aesthetic and themes of faith and religion. Gabrielle, who plays bounty hunter Jordan A Mun, also discussed the mental preparation she underwent due to potential online abuse, a concern faced by actors in The Last of Us Part II.
- The Last of Us Online Was 'the Best Multiplayer Game' Devs Ever PlayedFormer Naughty Dog developers reportedly considered the cancelled "The Last of Us Multiplayer" to be the best multiplayer game they had ever played. The game director, Vinit Agarwal, stated the project was 80% complete after seven years of development before Naughty Dog chose to focus on "Intergalactic: The Heretic Prophet" instead. Sony has since released other multiplayer titles with varying success.
- The Last Of Us Star Troy Baker Wants To Start His Own Game Studio, But He Won't Rush ItActor Troy Baker, known for his roles in The Last of Us and Uncharted, is exploring the possibility of starting his own game studio to tell his own stories. He emphasized a desire to build a trusted team and avoid rushing the process, learning from past industry successes. Baker plans to leverage his extensive experience collaborating with industry veterans like Hideo Kojima and Neil Druckmann.
- Former The Last of Us developer teases yet-to-be-explored plot points which, if realised, will have major ramifications for the seriesA former Naughty Dog developer, Gabriel Betancourt, revealed that series creator Neil Druckmann once considered exploring the idea of multiple characters being immune to the Cordyceps virus in The Last of Us. Betancourt felt this would dilute the impact of Joel's decision to save Ellie, though Druckmann has recently teased future installments for the series. Naughty Dog is also developing a new franchise, Intergalactic: The Heretic Prophet.
- 'I Feel Like I Just Got Started': The Last of Us' Troy Baker Says the Best Is Yet to Come at 50Voice actor Troy Baker, known for his roles in The Last of Us and Death Stranding, feels he is just beginning his career despite turning 50. He believes his best work is still ahead of him and aims to apply lessons learned from each project to future endeavors. Baker expressed gratitude for his career thus far, stating he would be content if his current opportunities were his last.
- The Last of Us led Naughty Dog to accept crunch is "what it takes to make games at our level," former designer says, so Intergalactic: The Heretic Prophet devs are probably deep in itA former Naughty Dog senior game designer, Benson Russell, stated that the studio views crunch as a necessary component for creating games at their level, citing internal deadlines treated as external ones. This perspective, reportedly solidified after the release of The Last of Us in 2013, suggests that overtime is considered inevitable for employees, with an option to leave if unwilling to comply. The article also mentions ongoing crunch for Intergalactic: The Heretic Prophet and the scrapping of The Last of Us Online.
- Former Xbox exec thinks Naughty Dog's decision to cancel the 80% completed The Last of Us Online 'was the right call', but it shouldn't have greenlit it in the first place — 'The ambition was there, but the realistic upfront planning wasn't', she saysFormer Microsoft executive Laura Fryer believes Naughty Dog made the correct decision to cancel The Last of Us Online, even though it was nearly 80% complete. She argues the real mistake was greenlighting the project without adequate upfront planning for a live service model, which would have strained the studio's resources and potentially compromised its focus on single-player narrative games.