Mass Effect 2
News, coverage and analysis tracking Mass Effect 2 across the outlets.
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Saudi Arabia's $55 billion takeover of EA could waste "one of the best catalogues in the industry" by reducing it to a "sequel-and-mega-franchise machine," Helldivers 2 boss worries
Electronic Arts has officially been acquired by a group of investors led by Saudi Arabia's Public Investment Fund for $55 billion. Shams Jorjani, CEO of Arrowhead Game Studios, expressed concern that this consolidation could lead EA to focus solely on sequels and mega-franchises, potentially wasting its diverse catalogue of games and reducing creative diversity within the industry.
10 expansions that were better than the actual game
This article ranks ten DLC expansions that are considered superior to their original base games. Titles like Dishonored's 'The Knife of Dunwall and The Brigmore Witches,' Fallout: New Vegas's 'Old World Blues,' and Mass Effect 3's 'Citadel' are highlighted for their significant improvements and compelling content.
The great RPG debate: Do RPGs really need romanceable companions?
This opinion piece debates whether romanceable companions are a necessary feature in role-playing games. While BioWare's legacy has popularized the trope, the article argues that its inclusion can sometimes lead to formulaic design and wish fulfillment, contrasting it with more nuanced approaches seen in games like Baldur's Gate 3.
EXCLUSIVE: How The Expanse: Osiris Reborn's Progression System Works, Plus Brand New Screenshots
The Expanse: Osiris Reborn is a third-person action RPG that emphasizes gear over class for defining combat style. The game draws significant inspiration from the Mass Effect series, offering players a unique approach to character progression and combat.
"The Case of the Golden Idol-style deduction meets The X-Files": Former BioWare devs unveil supernatural detective game The Eventide
Studio Reset, an indie developer formed by former BioWare staff, has fully revealed its supernatural detective game, The Eventide. The game features a "Parallax Deduction" system where players select two agents with different investigative styles to solve cases. Inspired by The Case of the Golden Idol, it blends supernatural mystery with a neon-noir aesthetic and is available on Steam.
This X-Files-Inspired Detective Game Wants You To Solve Mysteries From Every Angle
The Eventide is a supernatural detective game from Studio Reset, featuring a team of paranormal investigators in a neon-noir Canadian city. Players will utilize a "Parallax Deduction" system, assigning different agents with unique backgrounds and perspectives to solve cases, influencing the investigation's outcome. The game aims to blend mature narrative themes with supernatural mystery, featuring fixed-camera exploration and agent-driven deduction, and is set to release on PC via Steam.
Vilka är det som jobbar med FZ?
This article introduces the staff behind the Swedish gaming website FZ, describing them as passionate gamers with diverse tastes and strong opinions. It highlights their backgrounds, favorite games, music, films, and books, aiming to connect them with the FZ community.
Dragon Age veteran says a series comeback would be difficult with EA's "frightening" graveyard of dormant IP: "I suspect that it wouldn't happen"
Former BioWare veteran Mark Darrah believes a comeback for the Dragon Age series would be difficult due to Electronic Arts' management of dormant intellectual properties. He suggests that EA's focus on financial performance over game development, coupled with internal challenges at BioWare and potential ownership changes, makes it unlikely for a new Dragon Age game to be pitched and approved.
ZeroSpace is an impressively ambitious RTS-RPG featuring a Helldivers 2-inspired Galactic War, but the streamer…
ZeroSpace is an ambitious RTS-RPG that blends base-building and hero units with an RPG campaign and a dynamic Galactic War mode inspired by Helldivers 2. While the early access build shows promise with its streamlined gameplay and engaging campaign objectives, issues with the UI, art direction, and a focus on streamer promotion detract from its potential.
Games Inbox: How important is the story in GTA 6?
Readers discuss their priorities for Grand Theft Auto 6, debating whether to focus on the story or explore the open world first. Other topics include the accuracy of EA Sports FC simulations, the pricing of physical games versus digital storefronts, and the quality of Donkey Kong Country Returns.
Save-game carry-overs and time-leaping sequels: medieval vampire RPG The Blood of Dawnwalker has some bold ideas for the future
Developer Rebel Wolves and publisher Bandai Namco have confirmed that players will be able to carry their save data from The Blood of Dawnwalker into future installments of the series. Game director Konrad Tomaszkiewicz explained that planning for sequels from the outset allows for better integration of story elements and player choices. The game, which features a half-human, half-vampire protagonist named Coen, is set to release on September 3rd and will explore different time periods and cultures across its planned saga.
Games Inbox: What new Fallout game will be the best?
Readers discuss the future of the Fallout franchise, expressing excitement for potential remasters and a sequel to Fallout: New Vegas, while also lamenting the long wait for new entries. The conversation touches on Microsoft's influence, studio management, and the broader state of game development and preservation.
The toughest choices in PC games
This article explores some of the most challenging moral and narrative choices presented to players in PC games, spanning titles from Ultima 4 to Frostpunk. It highlights how games like Star Wars: Knights of the Old Republic, The Walking Dead, and The Witcher 3: Wild Hunt force players into difficult decisions with significant consequences.
"It has to make sense for the game" - EA sees a "huge opportunity" for in-game advertising "but it has to be done properly"
Electronic Arts sees a significant opportunity for in-game advertising, provided it is implemented authentically and makes sense within the game's context. EA's Alexander Dao highlighted sports games as a prime area for replicating real-world advertising experiences, but also noted successful non-sports integrations like Coach-branded items in The Sims 4. The company believes designing advertising experiences early in development, especially for free-to-play titles, will lead to more native and flexible integrations.
Summer Games Done Quick 2026: Watch Day 7 here
Summer Games Done Quick 2026 is concluding its final day in Minneapolis, Minnesota, raising funds for Doctors Without Borders. The event has already surpassed $1.3 million, with the final day's schedule featuring speedruns of various games including MOUSE: P.I. For Hire, Kingdom Hearts 2: Final Mix, and Clair Obscur: Expedition 33.
Former BioWare Writer Says EA Always Favored Mass Effect Over Dragon Age
Former BioWare lead writer David Gaider believes Electronic Arts consistently favored the Mass Effect series over Dragon Age, contributing to Dragon Age: The Veilguard's potential cancellation. Gaider suggested that EA perceived Mass Effect as a more marketable 'modern RPG' while viewing Dragon Age as an 'old-fashioned' IP whose successes were considered flukes.
Dragon Age is "unlikely" to continue at EA, says former lead David Gaider, but if you gave him the keys to the RPG he'd take it somewhere "dark" and "do things that will make people upset"
Former Dragon Age lead writer David Gaider believes the series is unlikely to continue under Electronic Arts due to the company's historical dissatisfaction with its sales performance, despite generally positive reviews for recent titles like The Veilguard. Gaider expressed that if given the opportunity, he would steer the franchise in a darker, more provocative direction, focusing on the core appeal that resonated with fans.
No RPG Lets Players Be As Evil As Fable 2
Fable 2 is highlighted as an RPG that uniquely allows players to embody extreme evil, not just through traditional means but by exploiting its in-game capitalism and real-estate systems. Unlike other games with binary morality, Fable 2's mechanics, such as monopolizing housing and charging rent, subtly earn the player evil karma, emphasizing housing as a right. The Fable series, including Fable III and the upcoming Fable by Playground Games, is praised for its innovative and thoughtful approaches to player choice and morality.
Dragon Age's former lead writer thinks the series is probably dead, but he'd be happy to take it off EA's hands and 'go somewhere dark and dangerous' with it
Former Dragon Age lead writer David Gaider believes the series is likely dead under Electronic Arts, citing a consistent misunderstanding of the franchise's appeal and treatment compared to Mass Effect. Despite his past departure from the series, Gaider expressed interest in reviving Dragon Age if given the opportunity, provided it moves in a 'dark and dangerous' direction away from EA's current strategies.
Obsidian was also hit by "the Microsoft sacrificial rituals," says laid-off RPG veteran who previously worked…
Obsidian Entertainment has reportedly been affected by recent Xbox layoffs, with narrative designer Jay Turner and other developers confirming their departure. These cuts are part of a larger "reset" by Microsoft, which aims to reduce its workforce by 3,200 by fiscal year 2027. Reports suggest around 25% of Obsidian's staff, approximately 60-70 individuals, were impacted.