Minecraft
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[Let’s Talk] How long have you been subscribed to Nintendo Switch Online?
This article discusses Nintendo Switch Online, a subscription service launched in 2018 that offers online play, cloud saves, and access to classic games from various Nintendo consoles. It prompts readers to share how long they have been subscribed or what prevents them from joining.
The Ultimate Couch Co-Op Guide: Best Local Multiplayer Games in 2026 | TAG
Couch co-op gaming is experiencing a significant resurgence, with local multiplayer games generating billions in revenue and seeing increased player engagement. This guide categorizes the best local multiplayer titles for various player groups, including couples, families, and friends, highlighting games like It Takes Two, Super Mario Bros. Wonder, and the Jackbox Party Pack series. The article also discusses the historical decline and recent comeback of couch co-op, emphasizing its unique social and bonding benefits.
Nintendo Switch eShop charts – April 25, 2026 – Tomodachi Life: Living the Dream wins again
The Nintendo Switch eShop charts for the week of April 25, 2026, show Tomodachi Life: Living the Dream retaining the top spot. Super Mario Galaxy + Super Mario Galaxy 2 and Super Smash Bros. Ultimate follow in second and third place respectively, indicating a stable sales landscape.
See the 2026 Hallmark Anime and Video Game Ornaments
Hallmark has unveiled its 2026 Dream Book, featuring a variety of new anime and video game-themed ornaments. These collectibles include characters from Pokemon, Super Mario, The Legend of Zelda: Tears of the Kingdom, Jujutsu Kaisen, and Sonic the Hedgehog, with release dates staggered between July and October 2026.
Xbox Future Revealed: Problems, Game Pass & Big Changes | Invision Game Community
Microsoft has acknowledged significant problems with the Xbox platform, including rising prices, weak features, and slow updates. The company is initiating a major overhaul to transform Xbox into a global gaming platform accessible on any device via cloud gaming and is reassessing its Game Pass strategy and exclusivity policies.
Xbox leaders lay out new priorities for the company's future, and promise 'flexible pricing' and a focus on 'daily active players' by prioritizing 'hardware, content, experience, and services'
Xbox leaders Asha Sharma and Matt Booty have outlined new priorities focusing on 'daily active players' and a shift back to the 'Xbox' brand name. The company plans to offer 'flexible pricing' for its services and reevaluate its approach to exclusivity, windowing, and AI. This strategic shift aims to build a global platform connecting players and creators, with a strong emphasis on hardware, content, experience, and services.
Xbox Changes Direction With "New North Star" and New Priorities
Xbox has announced a new strategic direction focused on becoming a global platform connecting players and creators, addressing player frustrations with console updates, PC presence, and pricing. The "new north star" for Xbox will be daily active players, with core pillars including hardware, content, experience, and services, aiming to fortify Game Pass with clearer differentiation and sustainable economics.
Xbox will reevaluate exclusivity and target daily active players under new leadership
Xbox's new leadership, including president Asha Sharma and chief content officer Matt Booty, are set to reevaluate the company's approach to platform exclusivity, windowing, and AI. The division aims to increase its PC presence, improve console performance, and focus on daily active players as its new north star. Xbox also plans to fortify Xbox Game Pass and pursue strategic mergers and acquisitions to accelerate growth.
Xbox 're-evaluating' exclusivity and AI use as it teases Project Helix
Xbox CEO Asha Sharma has outlined a new direction for the brand, emphasizing flexible pricing, a stronger PC presence, and a re-evaluation of game exclusivity. The company is also focusing on daily active players and expanding into new markets, while its next console, codenamed Project Helix, will serve as a foundation for a cloud-integrated experience. Microsoft is also reportedly preparing for potential layoffs.
'We have to be honest about where we are; we're a challenger' - Xbox bosses share open letter about the future
Xbox, formerly Microsoft Gaming, has outlined a new strategy focusing on connecting players and creators globally, with console remaining central but with an emphasis on affordability and flexibility. Key priorities include hardware, content, experience, and services, with a goal to increase daily active players and elevate creator-centric platforms like Minecraft. The company acknowledges its challenger status and aims for pace, energy, and self-critique to drive future success.
Fortnite Leaks Reveal Five Major Gaming Crossovers Coming Soon
Fortnite is reportedly planning five major gaming crossovers with titles including Minecraft, Sonic the Hedgehog, Kingdom Hearts, Masters of the Universe, and Crash Bandicoot, according to leaks. While an Overwatch collaboration has been delayed, Ben 10 content is confirmed for the item shop. These collaborations aim to attract new players and maintain engagement, though some players express concerns about brand overload and potential quality control issues.
Famitsu software sales (4/13/26 – 4/19/26) – Top 30
Famitsu reported Japanese software sales for the week of April 13-19, 2026. Tomodachi Life: Living the Dream debuted at number one on the Nintendo Switch, while Pragmata and Pokemon Pokopia were the top new releases on PlayStation 5 and Nintendo Switch 2 respectively.
Xbox's New Leadership Details Its Strategy in "We are Xbox" Internal Memo as It Retires The
Xbox's new leadership, CEO Asha Sharma and CCO Matt Booty, have outlined a new strategy in an internal memo detailing plans to rebuild community trust and redefine Xbox as a platform for play and creation. The memo acknowledges current frustrations with the brand's PC presence, fragmented services, and aims to strengthen hardware, content, experience, and services pillars, including a reevaluation of exclusivity and a focus on Game Pass sustainability.
Japan: Tomodachi Life: Living the Dream opens at 565,405 retail sales
Tomodachi Life: Living the Dream debuted at the top of Japan's physical game sales charts with 565,405 units sold. The innovative action game Pragmata from Capcom also launched, selling 36,470 units on PlayStation 5. Nintendo Switch models were the best-selling hardware, followed by PlayStation 5 and Xbox Series X|S.
Japanese Charts: Tomodachi Life's Huge Start Crushes The Competition
Tomodachi Life: Living the Dream debuted at the top of the Japanese charts, selling over 565,000 copies in its first week. Pragmata followed in second place, with Pokémon Pokopia, Mario Kart World, and Minecraft rounding out the top five. The strong performance of Tomodachi Life contributed to a significant sales bump for Nintendo Switch hardware.
Famitsu sales (4/13/26 – 4/19/26) – first week sales revealed for Tomodachi Life: Living the Dream, massive debut
Famitsu has released its latest Japanese hardware and software sales data for the week of April 13-19. Tomodachi Life: Living the Dream debuted at number one with 565,405 units sold on Nintendo Switch. Pragmata and Pokemon Pokopia also saw significant new releases on PlayStation 5 and Nintendo Switch 2 respectively.
Xbox Game Pass report claims you'll be able to pick which features you pay for
Xbox is reportedly exploring a new tiered subscription model for Game Pass that would allow users to customize their packages by selecting specific features and content. This move aims to attract more subscribers by offering a more flexible and potentially cheaper service. Recent news also includes price adjustments for Game Pass Ultimate and PC Game Pass, and the removal of day-one Call of Duty releases.
Minecraft Mod Spotlight: The Obsessed – Don’t Stand So Close To Me
This article spotlights 'The Obsessed,' a new Minecraft horror mod that introduces a single, spider-like humanoid entity with a possessive affection for the player. The mod explores themes of stalking and unsettling behavior, with the entity leaving 'gifts' and causing disruptions. While not overtly terrifying, the mod aims to create an unpredictable and chaotic experience for players.
Australian Government Demands to Know What Roblox, Minecraft, Fortnite, and Steam are Doing to Prevent Grooming, Radicalisation
The Australian government has formally requested information from major gaming platforms including Roblox, Minecraft, Fortnite, and Steam regarding their strategies to combat grooming and radicalization. These companies are now required to provide mandatory responses detailing their safety measures.
Australian eSafety Commissioner issues transparency notices to major game platforms
The Australian eSafety Commissioner has issued transparency notices to major gaming platforms like Roblox, Minecraft, Fortnite, and Steam. These notices demand explanations on how the platforms address child grooming, radicalization, cyberbullying, and online hate, with potential fines of up to $49.5 million for non-compliance. This action follows concerns about negative impacts on children and specific incidents reported on these platforms.