Neverwinter Nights 2
News, coverage and analysis tracking Neverwinter Nights 2 across the outlets.
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Am I out of touch? No, it's the children who are wrong: The Wii and PS3 are 'retro' now, according to…
A Japanese TV show, Game Center CX, has sparked debate by voting to consider games from the Wii and PlayStation 3 eras as 'retro.' This decision, supported by a large majority of viewers, prompts a discussion on how gaming history is categorized and whether current definitions are becoming outdated.
BioWare veteran says Baldur's Gate 3 was such a great sequel because it didn't try to be too much like…
BioWare veteran Mark Darrah believes Baldur's Gate 3 succeeded because Larian Studios embraced its own identity while drawing inspiration from the original games and the evolution of CRPGs. He suggests that instead of trying to replicate the past, Larian's unique approach, blending elements of Divinity: Original Sin, made Baldur's Gate 3 a standout sequel that overshadowed its predecessors.
Perfect Ten: The first 12 MMO expansions ever released
This article lists the first 12 official expansions released for Massively Multiplayer Online Role-Playing Games (MMORPGs) between 1992 and 2002. It highlights key additions and impacts of expansions for titles like Neverwinter Nights, Ultima Online, EverQuest, Asheron's Call, Dark Age of Camelot, and Anarchy Online.
Obsidian: "Vi har fortfarande samma dna som vid New Vegas och KOTOR"
Obsidian Entertainment's Brandon Adler addressed criticism regarding the studio's current identity, stating that despite recent layoffs and shifts in project focus, the core 'DNA' remains the same as when they developed games like Star Wars: Knights of the Old Republic and Fallout: New Vegas. He emphasized that many lead developers are still the same individuals who worked on previous acclaimed titles.
Obsidian still have "the same DNA" that went into New Vegas and KOTOR 2, The Outer Worlds 2 director insists, following chatter around layoffs
Following recent layoffs at Obsidian Entertainment, director Brandon Adler defended the studio's creative DNA, asserting that the core team behind classic games like Fallout: New Vegas and Star Wars: Knights of the Old Republic II remains intact. Adler pushed back against criticism that the studio has lost its way, emphasizing that the same individuals are still in leadership roles and that the studio's fundamental ethos persists despite changes over the years.
The Outer Worlds 2 lead slams "cold take artists" following Xbox layoffs at Obsidian, says "the same DNA" that created hits like Fallout: New Vegas and more remains
Brandon Adler, co-director of The Outer Worlds 2, has spoken out against "cold take artists" speculating about Obsidian Entertainment following recent layoffs at Xbox studios. Adler emphasized that the core "DNA" of the studio, responsible for games like Fallout: New Vegas and Pillars of Eternity, remains intact despite the loss of talent. He acknowledged the difficulties faced by the company and its developers while defending the seasoned developers still working at Obsidian.
Obsidian Director Warns of “Cold-Take Artists” Spreading Misinformation About the Studio
Obsidian Entertainment director Brandon Adler has spoken out against "cold-take artists" spreading misinformation following recent layoffs at the studio. Adler emphasized that despite changes, the core DNA of the studio, responsible for games like Fallout: New Vegas and Pillars of Eternity, remains intact. He also addressed reports about the future of Avowed, with former co-founder Chris Avellone stating Avowed 2 is still planned.
Obsidian game director reacts to people "spouting off" about the studio and how it's not what it "used to be"
Obsidian Entertainment director Brandon Adler defended the studio's current identity amidst recent layoffs and external criticism. He emphasized that the core team and creative DNA remain consistent with the studio's history, despite changes and project shifts, including a new Fallout game.
Even Obsidian couldn't escape the Xbox cuts, with losses ranging from a 21-year veteran artist to an engineer…
Obsidian Entertainment has experienced layoffs, affecting employees including a 21-year veteran artist and a recent engineer. This marks the first time the studio has been impacted by the recent waves of job cuts at Microsoft's Xbox division. The exact number of affected employees is between nine and 49, falling below the threshold that would trigger a WARN Act notice.
Obsidian reportedly safe from Xbox studio closures despite fears the RPG powerhouse was in negotiations to avoid…
Despite earlier reports suggesting Obsidian Entertainment was negotiating to avoid closure, Bloomberg reporter Jason Schreier has confirmed the RPG developer is safe. The news comes amid widespread fears of mass layoffs and studio shutdowns within Xbox's gaming division.
Best Android RPGs – Updated!
This guide rounds up the best RPGs available on Android devices, focusing on premium titles with all content accessible out of the box. The list includes classics like Star Wars: Knights of the Old Republic 2, Neverwinter Nights, Dragon Quest VIII, and Chrono Trigger, alongside modern favorites such as Pascal's Wager and The Banner Saga.
RPG veteran Josh Sawyer says sometimes game designers "go overboard in removing friction"
RPG veteran Josh Sawyer, director of Fallout: New Vegas and Pentiment, believes game designers sometimes remove too much friction from their games, potentially harming the player experience. He discussed this balance while reflecting on the Spirit Eater mechanic in Neverwinter Nights 2: Mask of the Betrayer, noting that while friction can be challenging, it should also feel integral and not overwhelming.
The best D&D videogame you've never played is one guy's outsider art, personal Baldur's Gate saga
The Neverwinter Nights mod campaign, Swordflight, is highlighted as a masterfully designed, challenging RPG experience created by a single developer over many years. This fan-made module for BioWare's classic game offers a deep Dungeons & Dragons 3E adaptation, emphasizing strategic planning and resource management, and is praised for its reactive storytelling and unique moral system.
BioWare's co-founder fought to make Baldur's Gate 3 for over a decade, then Larian did it instead: 'I…
BioWare co-founder Trent Oster discusses the long and difficult journey to get Baldur's Gate 3 made, with multiple studios like Black Isle, Obsidian, and Beamdog attempting and failing to secure funding over two decades. Beamdog, led by Oster, pitched a version to Wizards of the Coast but ultimately could not secure the necessary $20 million budget, leading them to pursue other projects. Oster reflects on Larian Studios' success with Baldur's Gate 3, acknowledging their greater capital and ability to execute their vision at a high scale.
Indie devs mixed on Steam's latest redesign over visibility complaints
Indie developers are expressing concerns about Steam's latest store redesign, particularly the new "Popular Upcoming" page, fearing it will negatively impact game visibility. While Valve claims the changes are based on player feedback and introduced a new "Personal Calendar" feature for niche releases, some developers argue that the new system favors larger, established titles over smaller indie games, making it harder to gain traction on the platform.
Gaming industry pioneer Don Daglow reflects on key moments of his career
Gaming industry veteran Don Daglow reflects on his five-decade career, from early mainframe experiments to pioneering MMORPGs and city-building games. He emphasizes the importance of player connection and fun over technological spectacle, drawing parallels between early interactive theater and modern game design. Daglow also shares insights on industry cycles, the risks of large budgets, and the enduring value of emotionally resonant games.
Kickstarter rolls back new mature content guidelines after week of backlash
Crowdfunding platform Kickstarter has reverted its new, more restrictive adult content guidelines after facing significant backlash from creators and users. The company cited pressure from its payment processor, Stripe, as the reason for the initial change, which banned content like "implied sex acts" and specific adult content terms. Kickstarter COO Sean Leow stated the company aims to regain user trust and continue supporting bold creative work.
I'll never love another RPG like I loved Neverwinter Nights
PC Gamer's Fraser Brown reflects on Neverwinter Nights as a groundbreaking platform for role-playing and modding, highlighting its persistent worlds and the freedom they offered players. Despite the success of other games and the resurgence of tabletop RPGs, Brown argues that no other title has successfully replicated Neverwinter Nights' unique blend of scale, freedom, and role-playing focus, attributing this to capitalism's influence on game development.
Claims that Mixtape will be delisted over music licenses are 'a lie,' says publisher
Claims that the narrative adventure game Mixtape will be delisted due to music licenses are false, according to publisher Annapurna Interactive and creative director Johnny Galvatron. Developer Beethoven and Dinosaur paid extra to secure perpetual licenses for the game's soundtrack, which features over two dozen licensed songs. This addresses concerns that the game might be removed from digital storefronts, a fate that has befallen other titles with licensed content.
Star Wars: The Old Republic's original director hadn't played a single MMO before launching its development studio: 'How the hell did they trust me with this much money?'
James Ohlen, the original director of BioWare's Star Wars: The Old Republic, revealed he had no prior MMO experience when development began. He discussed regrets about the game's launch content and a denied proposal to rename it Star Wars: The New Republic.