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Nioh series

News, coverage and analysis tracking Nioh series across the outlets.

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EurogamerPositive

Despite initial player concerns, Capcom feels good about Onimusha: Way of the Sword's difficulty, and says it has the data to prove it got it right

Capcom game director Satoru Nihei believes the difficulty in Onimusha: Way of the Sword strikes the right balance between challenge and player satisfaction, citing in-game data that aligns with the team's goals. While some early criticisms about passive enemies remain, the overall consensus and critical reception suggest the game successfully delivers a satisfying combat experience.

PC GamerPositive

Based on player data, Capcom's pretty happy with the difficulty level of Onimusha: Way of the Sword: 'We think…

Capcom is satisfied with the difficulty level of Onimusha: Way of the Sword, based on player data. Director Satoru Nihei stated that while the game isn't intended to be as challenging as titles like Sekiro or Nioh, players do encounter points where they struggle and die, but are ultimately able to progress and feel a sense of accomplishment. The team aimed for a roughly 20-hour experience with a mostly linear structure and optional exploration elements.

Retro GamerVery positive

I'm taking off my shirt to go nunchuck mode and feed swords to a panda in Wo Long 2, Team Ninja's unique blend…

Team Ninja's Wo Long 2: Wings of Ember offers a unique take on the Three Kingdoms period with supernatural elements and a blend of Nioh's loot system and Dynasty Warriors' battlefield scope. The preview highlights the game's refined combat, including the return of the morale system and the inventive Spirit mechanic, alongside new open-world elements and engaging side activities like feeding pandas.

EurogamerPositive

You can play a sizeable demo of Wo Long 2: Wings of Ember right now, getting you ready for its March 2027 release date

Koei Tecmo and Team Ninja have released a playable demo for Wo Long 2: Wings of Ember, the upcoming action-RPG set in a dark Three Kingdoms era. The demo, available on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2, features character creation, online multiplayer, and one full level. The full game is slated for release on March 4, 2027, and will include Xbox Game Pass at launch.

EurogamerVery positive

Wo Long 2: Wings of Ember isn't just a sequel - it's a culmination of everything Team Ninja has learned from Nioh, Ninja Gaiden, and Dead or Alive

Wo Long 2: Wings of Ember builds upon the foundations of its predecessor and Team Ninja's other titles like Nioh and Ninja Gaiden, offering a more fluid and vertical combat experience. The sequel introduces new mechanics and a steeper learning curve, promising a more rewarding challenge for players. A demo is available on PlayStation, Xbox, and PC.

FZ.sePositive

Soulslikes demoner kräver en ängels tålamod

This article discusses the demanding nature of Soulslike games, drawing parallels between their challenges and martial arts competitions. It argues that the difficulty in games like Dark Souls and Elden Ring is not unfair but a tool for player growth, requiring patience and strategic adaptation rather than relying on character builds. The piece suggests that the emphasis on patience and learning from failure in Soulslikes offers valuable life lessons.

PC GamerPositive

Worried about Onimusha's difficulty after the demo? I have the death count to prove the full game's got teeth

Despite initial concerns from the demo, the full game of Onimusha: Way of the Sword offers a significant challenge, particularly in its boss fights, which punish poor timing and aggressive button mashing. While not as punishing as soulslikes like Sekiro or Nioh, the game features varied enemy encounters and demanding combat mechanics that require strategic play.

EurogamerVery positive

Capcom's hot streak continues: there is no game out there that makes you feel more like a swordsman of legend than Onimusha: Way of the Blade

Capcom's Onimusha: Way of the Blade is praised for its minimalist design and challenging combat system, which emphasizes observation and precise counterstrikes, drawing parallels to the philosophies of Miyamoto Musashi. While the core combat and boss design are lauded, some repetitive side content and pacing issues are noted, but the game's unique approach and strong characterization make it a standout experience.

PC GamesNVery positive

Onimusha: Way of the Sword review - A sword saintly samurai thriller

Onimusha: Way of the Sword marks a strong return for the series, blending its classic samurai roots with modern sensibilities. The game features a compelling narrative, a strong cast led by Miyamoto Musashi, and satisfying combat, though some minor details are lacking. It successfully threads the needle in the competitive samurai action genre, offering an approachable yet deep experience.

Rock Paper ShotgunVery positive

Fear not, samurai masochists, Onimusha: Way of the Sword's flashiness hasn't replaced its challenge

Onimusha: Way of the Sword aims to blend the methodical combat of its predecessors with modern action game sensibilities, featuring a behind-the-back camera and enhanced environmental interactions. The game stars a protagonist modeled after actor Toshiro Mifune, and while it retains challenging Soulslike elements like parrying, it also incorporates more traditional action-adventure mechanics and a story mode difficulty option. The title is set to release on September 4th, with a demo currently available on Steam.

Rock Paper ShotgunNegative

The Soulslike genre has grown stale after Elden Ring, and only FromSoftware can take it to strange new places

The article argues that the Soulslike genre has become stagnant since Elden Ring, with many developers iterating on FromSoftware's formula without significant innovation. It suggests that only FromSoftware itself can revitalize the genre by taking it in new, unexpected directions, potentially by shifting focus from open-world expansiveness to deeper mechanics or by embracing a more distinct aesthetic like anime.

Nintendo EverythingPositive

Nintendo Switch 2 ports a big part of Koei Tecmo’s strategy

Koei Tecmo has revealed that supporting the Nintendo Switch 2 with ports is a significant part of its strategy for the upcoming fiscal year. The company plans to diversify revenue streams by releasing major titles, mid-range games, remasters, and ports of existing games for the new console, alongside new releases on multiple platforms.