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Despite initial player concerns, Capcom feels good about Onimusha: Way of the Sword's difficulty, and says it has the data to prove it got it right

Capcom game director Satoru Nihei believes the difficulty in Onimusha: Way of the Sword strikes the right balance between challenge and player satisfaction, citing in-game data that aligns with the team's goals. While some early criticisms about passive enemies remain, the overall consensus and critical reception suggest the game successfully delivers a satisfying combat experience.

Article tone: Positive
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