Oblivion
News, coverage and analysis tracking Oblivion across the outlets.- "RIP PLAYSTATION 1994-2026" - Players are flocking to Sony's old PS4 anti-DRM video in the wake of its shock decision to scrap physical gamesSony announced it will cease production of physical discs for PlayStation games starting January 2028, shifting to an all-digital future. This decision has sparked significant backlash from players concerned about anti-consumer practices and the loss of permanent ownership. In response, gamers have revisited a 2013 anti-DRM video featuring Shuhei Yoshida and Adam Boyes, highlighting the perceived shift in Sony's player-centric stance.
- Lifelong Bethesda Fan Finally Answers: Does Starfield Actually Suck?After 85 hours, the author concludes that Starfield is a flawed but compelling experience, evolving Bethesda's open-world design while retaining its signature immersion. Despite technical issues and repetitive procedural generation, the game's faction quest lines are praised as some of Bethesda's best, offering genuine choice and consequence.
- Starfield skymtat till Switch 2 – release i antågande?Starfield has been rated for the Nintendo Switch 2 by Taiwan's Entertainment Software Rating Information, suggesting a potential release for the platform. This follows the game's recent launch on PlayStation 5 and its initial release on PC and Xbox Series X. Bethesda has also recently released or announced other titles for Nintendo platforms, including Fallout 4: Anniversary Edition, Oblivion, and Indiana Jones and the Great Circle.
- Opinion: Does Starfield Suck? People Keep Telling Me to Skip Its PS5 ReleaseDespite anticipation for Starfield's PlayStation 5 release, many friends have advised against playing it, citing negative reception and disappointment following its initial launch. The author, a long-time Bethesda fan, remains curious about the game's quality, especially with a major update and expansion on the horizon, though Todd Howard suggests the core experience will remain unchanged.
- Nvidia DLSS 5 critics have the tech "completely wrong", CEO Jensen Huang insists, arguing it's somehow "very different than generative AI"Nvidia CEO Jensen Huang insists critics are wrong about DLSS 5, stating it fuses game geometry and textures with generative AI for "content-control generative AI" rather than being purely generative AI. He argues this "neural rendering" technology allows developers to maintain artistic control, despite examples like Starfield and Oblivion showing significant visual alterations that have drawn criticism.
- "We were never going to make Mass Effect": Skyrim and Fallout artist says when it came to Starfield, the…Bethesda's lead artist Istvan Pely stated that Starfield was designed to explore a realistic section of the galaxy, differentiating it from BioWare's Mass Effect series. He explained that the focus was on the vastness of space and improving systems to deliver content to players, rather than creating numerous fully realized planets.
- The Elder Scrolls 6 Has Made Todd Howard More Conscious of What He Announces: 'Just Pretend We Didn't Announce It' - IGNBethesda director Todd Howard expressed a desire to announce games closer to their release, stating he wishes players would 'pretend we didn't announce' The Elder Scrolls 6. He discussed the challenges of balancing fan expectations with development timelines, noting that while early announcements can inform audiences, it's not his preferred method. The article also touches on the long wait for The Elder Scrolls 6, comparing it to previous Bethesda titles.
- Nvidia visar upp "fotorealistiska" DLSS 5 – möts av kritikNvidia has unveiled DLSS 5, an AI-driven technology promising photorealistic lighting and materials for games, set to release this fall. While Nvidia touts it as a breakthrough, the announcement has been met with significant criticism online, with some users likening it to an "AI filter." However, outlets like Digital Foundry express enthusiasm for its potential to advance graphics, while Nvidia asserts that developers retain full control over game aesthetics.
- 16 Tom Cruise Performances That Made Hollywood Take NoticeThis article analyzes 16 of Tom Cruise's most notable film performances, highlighting his versatility and impact on Hollywood over four decades. It examines roles ranging from action blockbusters like Mission: Impossible and Top Gun to more dramatic turns in Jerry Maguire and Born on the Fourth of July, showcasing his ability to balance spectacle with character-driven narratives.
- Fallout 3 Remastered named on collectables siteA listing on McFarlane Toys' BroDepot website for a Nuka Cola bottle suggests a remaster of Fallout 3 is coming, with a release date of August 31, 2026. While Bethesda has not officially announced Fallout 3 Remastered, rumors and previous leaks have indicated its development. The success of the recent Fallout TV show and the remaster of Oblivion further support the likelihood of this title.
- Rumor MillA toy listing for a rumored Fallout 3 Remastered has appeared on a pre-order website. This news comes shortly before the one-year anniversary of Oblivion's remaster.
- Fallout 3 Remastered toy listing pops up on pre-order website, and we sure are nearly at Oblivion Remastered's…A toy listing for a Fallout 3 Remastered 'Elite Edition' has appeared on the Bro Depot website, suggesting the game's existence is no longer a secret. This leak follows the recent release of an Oblivion Remastered and Todd Howard's comments on shadow-dropping games.
- Fallout 3 lead Emil Pagliarulo tried to stuff it to the gills with Deus Ex DNA: 'As much immersive sim as was…Fallout 3 lead designer Emil Pagliarulo aimed to incorporate as many immersive sim elements as possible, drawing heavy inspiration from Deus Ex. He discussed how the team supported diverse playstyles and mechanics like the limb damage system, which was directly influenced by Deus Ex. Pagliarulo noted that this design DNA has spread to studios like Arkane, who also have roots in immersive sim development.
- Meet the man who stuffed as much Deus Ex into Fallout 3 as was "humanly possible"Emil Pagliarulo, lead designer and writer for Fallout 3, discusses the significant influence of Deus Ex on his design philosophy for the game. He aimed to incorporate as much immersive sim gameplay as possible, particularly focusing on enhancing stealth mechanics and emergent consequences, drawing parallels to his work on earlier titles like Thief II: The Metal Age.