Pillars of Eternity
News, coverage and analysis tracking Pillars of Eternity across the outlets.
Latest coverage
With a dumpster-truck full of cash, New Vegas director Josh Sawyer would probably make a 'spiritual successor'…
Obsidian studio design director Josh Sawyer stated that his dream project would be a spiritual successor to the 1990s historical fantasy RPG Darklands, provided he could work with people he enjoys. Sawyer, who has worked on games like Fallout: New Vegas, Pillars of Eternity, and Pentiment, emphasized the importance of a positive work environment over the specific game being developed.
A Disco Elysium writer once told Josh Sawyer that 'we can do better than this now,' and Sawyer agrees
RPG veteran Josh Sawyer discusses how game developers inspire each other and evolve design concepts over time. He acknowledges that previous ideas can be improved upon, citing narrative choice in RPGs as an example. Sawyer believes this continuous cycle of inspiration and refinement is essential for the industry's progress.
"Baldur's Gate 3 seems to have done it pretty well," but don't expect Obsidian's next story-based RPG to launch in early access, Grounded 2 lead suggests
Obsidian Entertainment's Grounded 2 director Chris Parker stated that while Baldur's Gate 3's early access success is notable, it's not a model that will work for all story-based RPGs. He believes that for large, complex narrative games, the traditional development approach is more suitable, though he acknowledges exceptions exist and that early access can be beneficial for certain titles like the original Grounded.
I never change weapons in RPGs, which means I've made Obsidian director Josh Sawyer's life a living hell when it comes to making cool armour systems
Obsidian director Josh Sawyer discusses the challenges of designing compelling armor systems in RPGs, particularly when players like himself tend to stick to a single weapon and armor set. He cites Darklands as an inspiration for its rock-paper-scissors approach to combat and armor interaction, but notes that player adherence to character concepts can make implementing such systems difficult.
Free Online ARPG Crystalfall has Launched its Content Update, Addressing Key Player Concerns
CRG Studio has released a significant content update for its free-to-play online action RPG, Crystalfall, on Steam. The update addresses player concerns regarding content, quality of life features, and monetization, introducing new uniques, skills, an endgame map, and a loot filter. The studio also made adjustments to in-game purchases and is investigating early-stage WASD movement controls and Steam Deck compatibility.
RPG legend Josh Sawyer says Obsidian doesn't hate Baldur's Gate 3-style romance, "it's more that it is not typically the wheelhouse we have operated in"
Obsidian Entertainment's Josh Sawyer explained that the studio doesn't typically include extensive romance options in its RPGs due to the significant time investment required and tonal considerations. While not opposed to romance in games, Sawyer clarified that Obsidian's focus has historically been elsewhere, differentiating their approach from titles like Baldur's Gate 3.
Fallout co-creator hopes to "make one more game" before his second retirement from RPG development
Fallout co-creator Tim Cain has expressed a desire to develop one more RPG before retiring from the industry again. Cain, who has had a long career with companies like Interplay and Obsidian Entertainment, feels he is running out of topics for his YouTube channel and is currently working on an unannounced project at Obsidian.
Fallout co-creator wants to make one last game before he retires 'for the second time'
Fallout co-creator Tim Cain is winding down his personal YouTube channel, where he has shared insights into the game industry for three years. He feels he has conveyed most of his stories and knowledge, and is considering retirement for the second time, though he may still contribute to games at Obsidian Entertainment.
Bethesda showed the Fallout: New Vegas team a "powerpoint about all the things Obsidian did wrong," dev says:…
Former Fallout: New Vegas senior designer Chris Avellone revealed that Bethesda presented Obsidian Entertainment with a PowerPoint detailing the game's perceived failures. Avellone expressed that this presentation was demoralizing, despite Obsidian's efforts to keep the Fallout franchise relevant. Bethesda later took the series in-house for Fallout 4 and Fallout 76, while Obsidian moved on to other original IPs.
10 Best Western RPGs to play in 2026
This article ranks the 10 best Western RPGs available to play, focusing on games developed in Europe or America that emphasize deep character customization and player-driven narratives. The list includes titles like Baldur's Gate 3, The Witcher 3: Wild Hunt, and Disco Elysium: The Final Cut, highlighting their unique gameplay mechanics and storytelling.
10 Best CRPGs in 2026 to lose yourself in
This article ranks the 10 best Computer Role-Playing Games (CRPGs) available, highlighting their immersive worlds, reactive gameplay, and impactful choices. It features titles like Baldur's Gate 3, Wasteland 3, and Disco Elysium, discussing their unique vibes and appeal to both newcomers and veterans of the genre.
Free-to-Play Steampunk ARPG Crystalfall has now launched its Early Access
CRG Studio has launched its free-to-play steampunk action RPG, Crystalfall, into Early Access on Steam. The game features three playable classes, a five-act campaign, and early endgame content, with plans for ongoing development and community support through founder packs and cosmetic purchases. Crystalfall aims to blend deep customization and progression inspired by titles like Path of Exile and Diablo 2.
Pillars of Eternity's turn-based mode is finally out in full
The turn-based mode for Pillars of Eternity, developed to celebrate the game's 10th anniversary, has been fully released. This new mode offers a different strategic combat experience for players.
Pillars of Eternity's turn-based mode is finally out in full
Pillars of Eternity has officially released its full turn-based mode. The article also touches on the decline of classic PC RPGs like Baldur's Gate, with the author suggesting that physical retailers' reluctance to stock them contributed to their disappearance from the market.
Pillars of Eternity launches a new feature that makes it worth another nostalgic yet fresh playthrough
Obsidian Entertainment has released a new turn-based combat mode for the decade-old CRPG Pillars of Eternity. This update, available to all players, allows for a more strategic and tactical approach to gameplay, differing from the original real-time combat. The mode introduces unique mechanics and UI alterations without affecting existing save files, offering a fresh experience for both new and returning players.
God of War Minigames Return? Mario's Prepping His Own A... | TAG
This article rounds up various gaming news including a Nintendo Switch bundle deal for Super Mario Galaxy, the studio head of State of Decay 3 clarifying that zombie animals from the reveal trailer are scrapped, and predictions of further memory price increases. It also touches on the upcoming The Backrooms movie, discussions about the return of sex minigames in God of War remakes, and a new game called Samson: A Tyndalston Story that aims to fill the Grand Theft Auto 6 itch.
Pillars of Eternity's turn-based mode is finally out in full, and Obsidian have also kindly turned off the invisible treadmills
Obsidian Entertainment has officially released the full turn-based mode for Pillars of Eternity, which had been in beta testing since November. This update also includes various general combat tweaks, interface improvements, and fixes for issues such as characters getting stuck in running animations during cutscenes. The developer noted that while major bugs have been addressed, they will continue to release patches for the new mode.
11 years later, Obsidian's Pillars of Eternity gets a turn-based combat mode to make it a little bit more like Baldur's Gate 3
Obsidian Entertainment has released a turn-based combat mode for its 2014 RPG, Pillars of Eternity, on PC, over 11 years after its initial launch. This update, which was in testing for months, allows players to select the mode when starting the game or switch to it later, with character speed influencing turn order. The patch also includes various fixes, Korean localization, and follows a similar update for Pillars of Eternity II: Deadfire in 2019.
11 years after launch, Pillars of Eternity's new turn-based mode feels like the way it's meant to be played
Obsidian Entertainment has released a major update for Pillars of Eternity, adding a full turn-based combat mode alongside its original real-time with pause mechanics. This new mode, previously in beta, offers a more deliberate approach to combat, making each decision impactful and potentially providing a gentler introduction for new players or a fresh experience for veterans. The update also improves upon the turn-based system introduced in Pillars of Eternity II: Deadfire.
Month-Old PS5 Action RPG Already Discounted on PS Store
Obsidian Entertainment's action RPG Avowed, released last month for PlayStation 5, is currently available at a discounted price of $37.49 on the PlayStation Store as part of a Spring Sale. The game, which received positive reviews, is also available on Xbox Series X and PC, with the PlayStation 5 version holding the highest Metacritic score.