Quake
News, coverage and analysis tracking Quake across the outlets.
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Quake 30 år senare: En X-exposé
Thirty years after its release, Quake is being discussed by original developer Sandy Petersen and programmer John Carmack. Petersen reflects on the immense personal cost to the id Software team, leading to key departures, while Carmack takes responsibility for the game's technical ambition and the toll it took. Both acknowledge Quake's iconic status despite the challenges.
Developers On How Quake Shook id Software
id Software co-founder John Carmack reacted to a post by former designer Sandy Petersen reflecting on the 30th anniversary of Quake. Petersen described the game as an 'amazing feat of engineering' and discussed its impact on the industry.
Games Inbox: Will you boycott GTA 6 for being digital-only?
Readers discuss the implications of Grand Theft Auto 6 being digital-only at launch, with some considering a boycott to protest the lack of physical copies and high price. The discussion also touches on the evolution of game remakes, the enduring appeal of classic franchises like Star Fox and Sonic, and the anniversary of Quake.
John Carmack apologizes after Sandy Petersen says 'Quake ruined id Software,' and for once John Romero…
Following the 30th anniversary of Quake, co-designer Sandy Petersen stated that the game 'ruined id Software' spiritually due to its intense development cycle, leading to many key figures leaving. John Carmack apologized for pushing the team too hard and for the overly ambitious technical scope of Quake, while John Romero echoed sentiments about the unsustainable pace. Despite the toll, all involved acknowledged Quake's status as an iconic game.
John Carmack talks 'overly ambitious design' for Quake's 30th anniversary
John Carmack and Sandy Petersen reflected on the 30th anniversary of Quake, discussing organizational issues and ambitious design choices at id Software that impacted the game's development. While acknowledging the game's success, Carmack agreed with Petersen's sentiment that internal struggles and intense crunch contributed to challenges during its creation.
Out of the Blue
id Software launched the groundbreaking 3D shooter Quake 30 years ago on June 22, 1996. The article commemorates the anniversary of the influential first-person shooter.
Weekend PC Download Deals for June 19: GOG.com Summer Sale
This weekend's PC gaming deals include GOG.com's Summer Sale featuring discounts on titles like Hollow Knight Silksong and Cyberpunk 2077 Ultimate Edition. Steam and Epic Games Store also have various sales, with free games available on Epic Games Store and Amazon Luna. Humble Bundle offers several game bundles for different price tiers.
3D Realms co-founder reveals more about Zenimax redundancies
3D Realms co-founder George Broussard revealed details about impending layoffs at Zenimax, suggesting that studios not directly working on Fallout or The Elder Scrolls are at risk. He indicated that new Microsoft management is prioritizing profitability, potentially leading to significant job losses across various Zenimax-owned studios like Arkane and Machine Games. While initial reports suggested closures, further information points to layoffs occurring after the fiscal year ends on June 30.
The greatest FPS mode of all time is endangered
The article discusses the decline of the Capture the Flag (CTF) game mode in modern first-person shooters, highlighting its historical significance and unique appeal. While CTF was once a staple, its rarity in current titles is attributed to the rise of service games and genre specialization, with few developers offering the variety that supported CTF's prominence.
Bobby Prince, composer of classic id Software and 3DRealms FPS video game music, dead at 81
Iconic video game composer Robert Caskin Prince III, known as Bobby Prince, has died at the age of 81. Prince was celebrated for his work on classic 1990s first-person shooter titles such as Doom, Wolfenstein 3D, Quake, and Duke Nukem 3D, significantly contributing to the recognition of video game music as an art form.
Report: Redundancies at Microsoft owned Zenimax have begun
Microsoft has reportedly begun significant layoffs and studio closures within its Zenimax Media division, which includes Bethesda, id Software, and Arkane Studios. Ninja Theory, Compulsion Games, and Double Fine Productions are also facing potential shutdowns. This news follows recent announcements about Xbox game exclusivity and a reported decline in profitability, indicating a major business reset for the brand.
Quake Champions gets a huge update and free battle pass to celebrate the 30th anniversary of Quake
Quake Champions has received a significant update to celebrate the 30th anniversary of Quake, including a free battle pass for all players. The update introduces numerous cosmetic rewards, a new rocket launcher, and substantial functional changes such as an overhaul to the network code to reduce lag and improve projectile prediction. Additional improvements include a 'Random Champion Select' option and various gameplay tweaks across characters, weapons, and maps.
25 '90s Games That Hold Up Perfectly Today (And Where to Play Them) | TAG
This article identifies 25 video games from the 1990s that remain enjoyable for modern players, distinguishing between titles that hold up with no caveats and those that require specific versions or adjustments. It highlights how 2D pixel art generally ages better than early 3D graphics and provides information on where each game can be legally played today.
A love letter to the Quake series, free and open source FPS Quetoo is out now
Quetoo, a free and open-source first-person shooter inspired by the classic Quake series, has been released after 19 years of development. It features classic gameplay modes like Deathmatch and Capture the Flag, remakes of legendary maps from Quake, Quake 2, and Quake 3, modern rendering features, and cross-platform support for Linux, macOS, and Windows.
There is no discovery on this earth more pure than a closet full of your dad's '90s big box PC games
A Reddit user's discovery of their father's extensive collection of '90s big box PC games has resonated with many, sparking discussions about physical media and shared gaming experiences. The collection includes classics like System Shock 2 and Diablo, alongside more eclectic titles, highlighting a bygone era of PC gaming.
id Founders Attending QuakeCon 2026
The QuakeCon website has announced that the 30th anniversary edition of the convention will feature appearances by original Quake co-founders John Carmack, John Romero, Tom Hall, and Adrian Carmack. Further details about the event's programming are expected soon.
Meat Engine – Beta Demo | Alpha Beta Gamer
Meat Engine is a sci-fi boomer shooter inspired by classic titles like Quake and Doom, featuring fast-paced retro combat. Players take on the role of a bioweapon tasked with eliminating a monarch within a planet-sized sentient biomass. A beta demo is available for download on PC via Steam.
"There was an arrogant assumption that players of shooters didn't want and wouldn't care about a story; we just didn't believe this": Go behind the scenes of Half-Life with legendary Valve designer Marc Laidlaw
Legendary Valve designer Marc Laidlaw discusses the development of Half-Life, revealing early concepts like 'Ivan the Space Biker' and the decision to delay release for a major redesign. He emphasizes Valve's belief that players desired story in shooters, a contrast to the prevailing industry assumption at the time. Laidlaw also touches on the game's technical achievements, innovative AI, and its lasting impact on the first-person shooter genre.
PlayStation Vita: Our Love for a Dead Console
The PlayStation Vita, released in 2011, aimed to bring a home console experience to a handheld device with features like dual analog sticks and an OLED screen. Despite a strong library of JRPGs, fighting games, and indie titles, it struggled against mobile gaming and the Nintendo 3DS due to its high price and proprietary memory cards. However, the console gained a dedicated following through modding, enabling emulation, custom themes, and the use of standard Micro SD cards, preserving its legacy as a beloved handheld.
Gaming’s Violence Debate Hits Critical Mass as Players Question Bloodier Games
A viral Reddit comment sparked a debate about the increasing violence in video games, questioning if modern titles have become excessively gory. The discussion highlights how advancements in technology like ray tracing and VR enhance the visceral impact of in-game violence, prompting comparisons to classic media debates and raising ethical questions about mature storytelling and player experience.