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Red Dead

News, coverage and analysis tracking Red Dead across the outlets.

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Retro GamerVery positive

Red Dead Redemption 2 fans make the DLC they've always wanted with a massive Mexico mod that features new NPCs,…

A massive fan-made mod for Red Dead Redemption 2, named "Nuevo Paraíso," will launch on September 16th, recreating the Mexican territory from the first game. The mod features new NPCs, settlements, activities, and aims to seamlessly integrate into the 1907 timeline of Red Dead Redemption 2. It will be available for free on PC via Nexus Mods.

GamespotPositive

Red Dead Redemption 2 Is Getting A Mexico Expansion Soon, But Not From Rockstar

A fan-made mod called Nuevo Paraiso–The Forgotten Frontier is set to release on September 16 for Red Dead Redemption 2 on PC, adding a Mexico expansion with new content and characters. While Rockstar Games has not released official story DLC for the game, this mod aims to connect the prequel to the original Red Dead Redemption. The article also briefly mentions ongoing development and leaks for Grand Theft Auto 6.

Nintendo EverythingNeutral

Nintendo Switch eShop latest sales: lowest prices ever for Another Crab’s Treasure, Blanc, more

The North American Nintendo Switch eShop is currently featuring its lowest prices ever on several titles, including Another Crab's Treasure and Blanc. The sale includes a wide variety of games, with significant discounts on popular titles like Ark: Survival Evolved, Blasphemous 2, and Persona 5 Royal.

Retro GamerPositive

Red Dead Redemption multiplayer launched with so many bugs, lead dev thought Rockstar was being hacked: "Is somebody trolling us? What's going on?"

Kris Roberts, lead multiplayer designer for Red Dead Redemption at Rockstar Games, recounted the chaotic launch of the game's multiplayer mode. He described experiencing severe bugs, including players riding chickens and flying, which led him to initially suspect the game was being hacked. The team eventually identified a bug involving resource-heavy gold bags from competitive modes appearing in free roam, which they fixed with a script deployed rapidly via title storage.

Gaming BoltVery negative

Rockstar Games Forced Crunch to Appease Executives, Says Former Red Dead Redemption Designer

A former designer for Rockstar Games, Kris Roberts, has detailed the studio's history of mandatory crunch, particularly during the development of Red Dead Redemption. Roberts explained that work hours expanded to include full Saturdays and encouraged Sundays, often driven by executive visits rather than genuine development needs. He also mentioned that the studio is currently facing accusations of encouraging crunch again, alongside issues with bonus payments and pay inequity.

PC GamerNeutral

GTA 6 leaks show a game that looks like more GTA, but not a revolution

Leaked gameplay footage for Grand Theft Auto 6 suggests the game will offer more of the detailed open-world experience expected from Rockstar Games, rather than a revolutionary shift in gameplay. While the clips showcase interactive elements like basketball, the core gameplay loop appears similar to previous titles. The article speculates on how the official reveal will be received if the game doesn't introduce unprecedented innovations.

Retro GamerVery negative

"That's unacceptable": Red Dead Redemption dev says crunch at Rockstar was to "put on the show"…

Former Rockstar Games developer Kris Roberts described the crunch during the development of Red Dead Redemption as the worst period of his career, arguing it was performative for executives rather than necessary for game improvement. Roberts detailed how expectations for working hours escalated significantly, leading to extreme sleep deprivation and a feeling of artificial pressure, especially when executives like Sam Houser and Leslie Benzies visited. This experience, coupled with the difficulty of communicating such demands to his team, was a major factor in his decision to leave the studio.

GamespotPositive

Game Subscriptions You Might Secretly Already Have

This article explores how consumers might already have access to game subscriptions through services they already use, beyond typical gaming platforms like Xbox Game Pass or PlayStation Plus. It highlights offerings from Netflix, The New York Times, Rockstar's GTA+, Amazon Luna, and Epic Games Store's free weekly titles, detailing the types of games available through each.

Retro GamerPositive

"Rockstar literally just spent over a billion dollars": Ori studio founder wants you to stop demanding 60 FPS on Xbox Series S just because GTA 6 can run on it

Moon Studios founder Thomas Mahler criticized players demanding 60 FPS on the Xbox Series S, using Grand Theft Auto 6 as a benchmark. He highlighted the vast difference in resources between Rockstar Games and smaller studios, emphasizing that GTA 6's performance is not a guaranteed standard for all games on the console. Mahler also pointed out the technical limitations of the Xbox Series S compared to PC hardware like the Steam Deck.

Games IndustryVery positive

Modern consumers crave "events", and the games industry needs to provide them | Opinion

Modern consumers increasingly seek 'events' rather than predictable sequels, leading to longer gaps between game releases and a shift away from annual franchises like Call of Duty. Games like Grand Theft Auto 6 exemplify this trend, achieving massive cultural impact due to their rarity and perceived event status, contrasting with the 'franchise fatigue' that affects over-saturated markets.

GamespotNeutral

GTA 6 Owner Take-Two Is Not Interested In Selling To Netflix Or Anyone Right Now

Take-Two Interactive CEO Strauss Zelnick stated the company has no interest in being acquired by Netflix or any other entity, emphasizing its strong independent position in the market. He confirmed ongoing partnerships with Netflix for game distribution, including for Grand Theft Auto VI, but dismissed speculation that these collaborations signal a potential buyout. Zelnick highlighted Take-Two's significant revenue and consistent profitability as reasons for remaining independent, especially in a market seeing major consolidations like Microsoft's acquisition of Activision Blizzard and Saudi Arabia's PIF deal for Electronic Arts.

Retro GamerNegative

"I'm a little disappointed with Rockstar": GTA 5 and Red Dead Redemption actor auditioned for over 60…

Actor Robert Bogue, known for his work in Grand Theft Auto 5 and Red Dead Redemption, expressed disappointment with Rockstar Games after auditioning for over 60 roles in Grand Theft Auto 6 without success. Bogue stated he had a positive history with the company but found the extensive rejections discouraging. Grand Theft Auto 6 is slated for release in November.

Games IndustryPositive

Take-Two Q1 results include net bookings ahead of guidance, a slight increase in revenue, and cancellation of unannounced game

Take-Two Interactive reported Q1 results exceeding guidance, driven by strong performance from NBA 2K6 and Grand Theft Auto V, alongside its Zynga mobile portfolio. The company maintained its full-year net bookings projection of $8-8.2 billion. Revenue impairment was noted due to the cancellation of an unannounced title, contributing to a significant year-over-year increase in net loss.

Nintendo EverythingNeutral

Nintendo Switch 2 eShop charts – July 26, 2026 – Splatoon Raiders leads the way

The Nintendo Switch 2 eShop charts for the week of July 26, 2026, show Splatoon Raiders leading the way after its launch. Final Fantasy 10 / 10-2 HD Remaster also debuted on the charts at number six. The article lists the top 30 games and top 30 download-only games on the eShop.

EGamers.ioNeutral

Dan Houser shrugs at physical media — then admits he loves it

Rockstar Games co-founder Dan Houser expressed conflicting views on physical media, stating he doesn't personally care but believes companies should provide it if consumers want it. He acknowledged the utility of digital updates for game quality while also admitting a personal fondness for physical products, particularly in the context of his new venture, Absurd Ventures.

My Nintendo NewsNeutral

Europe: Nintendo Summer Sale is now on

Nintendo of Europe has announced its Summer Sale on the Nintendo eShop, featuring discounts on titles such as Red Dead Redemption for £20 and Metal Gear Solid: Master Collection for £8. While not replicating US eShop deals, the sale offers several notable price reductions for Nintendo Switch owners.

GamespotVery positive

The Best Indie Of 2026 Blends Deep Rock Galactic And Red Dead Redemption For A Chaotic Co-Op Experience

Far Far West blends the co-op gameplay of Deep Rock Galactic with a supernatural Wild West theme, offering chaotic bounty-hunting expeditions. Players earn gold and souls to strengthen characters and unlock new weapons and abilities, with magic combos adding depth to the gunplay. The game captures the spirit of Deep Rock Galactic while offering a distinct action-focused experience, making it a standout indie title even in early access.

Gaming BoltVery positive

Grand Theft Auto 6 “Must Be Monstrous” in Size, Says Former Rockstar Producer

Former Rockstar producer John Ricchio believes Grand Theft Auto 6 will be "monstrous" in size and detail, building on the expansive worlds of previous titles like Grand Theft Auto 5 and Red Dead Redemption. The article also touches on the game's reported $2 billion budget and significant pre-order campaign, with projections of high first-week sales upon its November 19th release for Xbox Series X/S and PlayStation 5.

Retro GamerPositive

GTA 5 dev "can only imagine the size of GTA 6" – "It must be monstrous"

Former Grand Theft Auto 5 producer John Ricchio anticipates that Grand Theft Auto 6 will be "monstrous" in size and detail, continuing Rockstar Games' trend of increasing scope with each installment. He noted that while the development is difficult, the rewarding aspect of seeing player excitement makes it worthwhile.

Retro GamerNeutral

GTA 5 had "so much" cut content, including minigames that were almost "completely done," former Rockstar dev says: "They'll throw out entire levels"

Former Rockstar Games producer John Ricchio revealed that Grand Theft Auto 5 had a significant amount of cut content, including fully completed minigames and even entire levels. These cuts were often made due to the immense animation workload required to maintain a consistent quality across the game's vast scope. Ricchio noted that such decisions, while sometimes difficult for developers, are a natural part of large-scale game production.