Redfall
News, coverage and analysis tracking Redfall across the outlets.
Latest coverage
'This is the bit where the comet hits the earth and the dinosaurs die:' Tim Sweeney revisits scathing 26-year-old eulogy for beloved studio Looking Glass
Epic Games CEO Tim Sweeney's 2000 statement on the closure of Looking Glass Studios, which described the event as an 'economically realistic day' and criticized the studio's overhead and niche appeal, has resurfaced. While Sweeney stands by his assessment that game businesses must be profitable, industry figures have criticized his 'asshole CEO' mindset, highlighting the artistic impact of studios like Looking Glass and the often illogical reasons behind modern studio shutdowns and layoffs.
New Blood CEO confirms it: the worst way to sell immersive sims like Gloomwood and Fallen Aces is to call them immersive…
New Blood Interactive CEO Dave Oshry believes that marketing games as 'immersive sims' is detrimental to sales, stating the term is niche and off-putting to mainstream audiences. He argues that categorizing these games as RPGs, like Baldur's Gate 3, would be more commercially viable, citing the struggles of titles like Prey and the success of the 'boomer shooter' label.
Arkane Lyon Could Be Shut Down Within Weeks As Deadline To Find A Buyer Looms
Arkane Lyon, the studio behind Marvel's Blade, is reportedly facing closure if a buyer is not found by November 13. Microsoft is obligated to search for a buyer under French law, but negotiations are reportedly not going well. The studio has a 27-year history, having developed titles like Dishonored and Deathloop.
Vampire games on Steam are a recession indicator and I have the charts to prove it
This article posits that the increasing number of vampire games released on Steam serves as an indicator of economic downturns. Analyzing SteamDB data, the author notes a significant rise in vampire game releases and listings over the past six years, correlating this trend with rising costs of living, increased debt delinquency, and decreased savings rates in the US.
Industry vets behind Dishonored, Ultima Online, Her Story and more agree the games industry crisis goes beyond games: 'Ultimately, to fix what’s broken in the videogame industry, we might have to fix reality'
Industry veterans agree the current videogame industry crisis extends beyond games themselves, attributing it to larger systemic issues and 'greedy, rapacious forces.' Developers like Harvey Smith and Sam Barlow suggest that fixing the industry requires addressing fundamental societal and economic problems, as current financial models are not designed to nurture art.
Dishonored's Harvey Smith named his new studio Black Pony Immersive so people would stop asking him to work on other genres: 'Specialising on what you love is not a bad path'
Dishonored director Harvey Smith has launched a new studio, Black Pony Immersive, with fellow Arkane alumnus Ben Horne. The studio's name explicitly signals its focus on immersive sims, a genre Smith believes in specializing in to avoid the pitfalls of projects like Redfall, which he feels Arkane should not have worked on. Smith aims to leverage his reputation in the genre to build a successful independent studio.
Former Redfall devs discuss lessons and failings from the multiplayer game’s creation
Former Arkane Austin developers, including creative director Harvey Smith and Ben Horne, reflect on the failings of the multiplayer shooter Redfall. They acknowledge that the game was outside their expertise, citing issues like its $70 price tag and lack of performance modes, and express regret over developing a games-as-a-service title. Both are now part of a new studio, Black Pony Immersive, focusing on immersive sims.
Dishonored director Harvey Smith thinks there's still room for big-budget immersive sims: 'When it really comes together and it has the budget behind it and the team, you end up with Deus Ex or Dishonored'
Dishonored director Harvey Smith believes there is still a place for big-budget immersive sims, contrasting with Randy Smith Evergreen's view that such games should have smaller budgets. Harvey Smith argues that when executed with sufficient resources and talent, immersive sims can result in acclaimed titles like Deus Ex and Dishonored, though he acknowledges the need to right-size budgets and avoid overly conservative design.
Redfall co-director Harvey Smith thinks Arkane 'never should have been working on a games-as-a-service game'
Former Arkane Austin creative director Harvey Smith believes the studio should never have worked on Redfall, a games-as-a-service title. He reflects on the game's failure, the closure of Arkane Austin, and the team's efforts to salvage the game. Smith and other former Arkane developers are now focusing on creating immersive sims with their new company, Black Pony.
Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like 'walking past some stakes with human skulls on them' and pretending 'it's probably fine in this direction'
Thief designer Randy Smith Evergreen explains his decision to refuse an opportunity to work for an Xbox-funded studio due to Microsoft's history of studio closures, likening it to ignoring obvious danger. He discusses the challenges of AAA development for immersive sims and his preference for smaller, more focused indie projects.
Dishonored was a last-ditch effort by Arkane Studios after years of fruitless contract work, according to the game's co-creator: 'I think we had four months of money left'
Dishonored co-creator Harvey Smith revealed that the game was a last-ditch effort for Arkane Studios, which was facing financial collapse with only four months of funds remaining. The studio had been taking on various contract work, but ultimately decided to focus on their passion project, which became a critical and commercial success. This experience solidified Smith's belief in pursuing creative passion, a principle he is applying to his new studio, Black Pony Immersive.
Former Arkane vets' new studio isn't going to try 'trend chasing', and in hindsight, thank God
Harvey Smith and Ben Horne, former Arkane developers, have founded a new studio called Black Pony Immersive. They aim to avoid chasing industry trends and instead focus on creating immersive sim games that excite them and their target audience, citing the continued cultural and financial success of titles like BioShock and Dishonored as evidence of the genre's viability.
Redfall developers begged Microsoft to come back and finish its last patch: 'I know we don't work here anymore, but can we please release this?'
Former Arkane Austin employees, including director Harvey Smith, revealed that they begged Microsoft to allow them to release the final 1.4 patch for the poorly received game Redfall after the studio was shut down. This patch, which fixed numerous bugs, was developed after the team was laid off but was ultimately released by Microsoft, who allowed a small group to return to the office to complete it. While the patch significantly improved the game, it is unlikely to have saved it from its initial critical and commercial failure.
Harvey Smith and fellow Arkane Austin veterans announce a new studio, Black Pony Immersive
Former Arkane Austin veterans Harvey Smith and Ben Horne have announced the formation of a new studio, Black Pony Immersive. The studio, founded in August 2025, aims to create ambitious immersive sim games, drawing on the team's experience from Arkane and other studios like Insomniac and Epic Games. Black Pony Immersive is currently working on an unannounced single-player narrative-rich game.
Former Arkane Studios leads Harvey Smith & Ben Horne launch Black Pony Immersive game studio
Former Arkane Studios leads Harvey Smith and Ben Horne have launched a new game studio called Black Pony Immersive, which will focus on developing immersive simulation games. The studio aims to push the genre's limits, drawing on their experience with titles like Dishonored and Prey. Despite acknowledging challenging market conditions, the team is committed to creating ambitious games.
Dishonored co-creator Harvey Smith launches a new studio and it literally has the word 'Immersive' in the name
Dishonored co-creator Harvey Smith and executive producer Ben Horne have launched a new studio named Black Pony Immersive. The studio, comprised of developers from Arkane, Insomniac, and other major companies, aims to create singleplayer first-person action RPGs with emergent gameplay systems, drawing inspiration from classic immersive sim titles.
Redfall Director Pleaded With Microsoft to Release Final Patch, Despite Already Being 'Fired'
Redfall director Harvey Smith revealed he asked Microsoft to allow one final patch for the game, despite having already been dismissed. The plea was made to improve the critically panned Xbox console exclusive, even after his departure from the project.
Redfall Bosses Explain What Happened With The Failed Xbox Exclusive
Former Arkane directors Harvey Smith and Ben Horne, now heading Black Pony Immersive, discussed the challenges and missteps in the development of the Xbox exclusive Redfall. They cited the industry's focus on live-service games and external factors like the COVID-19 pandemic and the great resignation as contributing to the game's difficulties and poor reception. Despite the studio closure and layoffs, a small team returned to release a significant update, 1.4, which improved the game.
Dishonored, Deus Ex Designer Stars New Studio to Continue Focusing on Immersive Sims
Veteran game developer Harvey Smith, formerly of Arkane Austin, has founded a new studio called Black Pony Immersive. The studio will focus on the immersive sim genre, continuing Smith's work on titles like Dishonored and Deus Ex. The team includes several former Arkane Austin developers.
Dishonored Director Announces New Studio, And Fans Should Be Very Excited
Veteran game developers Harvey Smith and Ben Horne have announced the formation of Black Pony Immersive, a new studio focused on creating first-person action-RPGs in well-realized worlds. Smith, a co-creator of the Dishonored series, aims to continue the legacy of immersive sims, a genre that has seen fewer releases in recent years. The studio will be based in Austin, Texas, the same location as Arkane Studios.