Former Redfall devs discuss lessons and failings from the multiplayer game’s creation
Former Arkane Austin developers, including creative director Harvey Smith and Ben Horne, reflect on the failings of the multiplayer shooter Redfall. They acknowledge that the game was outside their expertise, citing issues like its $70 price tag and lack of performance modes, and express regret over developing a games-as-a-service title. Both are now part of a new studio, Black Pony Immersive, focusing on immersive sims.
Massively Overpovered
- Entities
- Harvey Smith
- Redfall
- Microsoft
- Game as a Service
- Arkane Austin
- Immersive Sim
- Ben Horne
- Multiplayer Shooter
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