Resonance: A Plague Tale Legacy devs learned to make melee combat on the job
Asobo Studio, developers of Resonance: A Plague Tale Legacy, discussed the challenges of implementing melee combat for the first time. Lead level designer Valérian Robert explained that the team drew inspiration from games like Ghost of Tsushima, Sekiro, and Sifu to develop their combat mechanics. The game focuses on Sophia using speed and environmental interactions to defeat armored soldiers, aiming for a balance between challenging and accessible gameplay.
Rock Paper Shotgun
- Entities
- Melee Combat
- Sifu
- Resonance: A Plague Tale Legacy
- Ghost of Tsushima
- Sekiro: Shadows Die Twice
- Game Design
- A Plague Tale: Requiem
- Focus Home Interactive
- Asobo Studio
Original source
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