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Sekiro: Shadows Die Twice

News, coverage and analysis tracking Sekiro: Shadows Die Twice across the outlets.

Latest coverage

newest first, grouped by day
FZ.sePositive

Känslan av att äntligen vinna

This opinion piece discusses how difficult boss fights in video games provide a crucial sense of accomplishment and satisfaction. The author highlights examples like King K. Rool from Donkey Kong Country, M. Bison from Street Fighter II, and Isshin the Sword Saint from Sekiro: Shadows Die Twice as memorable challenges that serve as a testament to player skill and development. Overcoming these tough encounters offers a rewarding feeling of victory, especially when contrasted with real-world frustrations.

PC GamerPositive

Worried about Onimusha's difficulty after the demo? I have the death count to prove the full game's got teeth

Despite initial concerns from the demo, the full game of Onimusha: Way of the Sword offers a significant challenge, particularly in its boss fights, which punish poor timing and aggressive button mashing. While not as punishing as soulslikes like Sekiro or Nioh, the game features varied enemy encounters and demanding combat mechanics that require strategic play.

Metro UKPositive

Games Inbox: Are retro video games becoming more popular?

This collection of reader letters discusses the growing popularity of retro gaming, the anticipation and potential console exclusivity of Grand Theft Auto 6, and the perceived resurgence in quality of Sonic the Hedgehog games. Other topics include Capcom's future releases, Sony's State of Play, and the long wait for Nintendo's Zelda remakes.

FZ.seVery positive

Recension – Onimusha: Way of the Sword - Fångad av en samurajvind

Onimusha: Way of the Sword is a stylish action game that blends samurai combat with elements reminiscent of Sekiro and classic Resident Evil. It features intense boss fights, particularly against the memorable Sasaki Ganryu, and utilizes Capcom's RE Engine for impressive visuals and sound design. The game runs well on Nintendo Switch and PlayStation 5, with the Switch version even incorporating unique motion controls.

EurogamerVery positive

Capcom's hot streak continues: there is no game out there that makes you feel more like a swordsman of legend than Onimusha: Way of the Blade

Capcom's Onimusha: Way of the Blade is praised for its minimalist design and challenging combat system, which emphasizes observation and precise counterstrikes, drawing parallels to the philosophies of Miyamoto Musashi. While the core combat and boss design are lauded, some repetitive side content and pacing issues are noted, but the game's unique approach and strong characterization make it a standout experience.

PC GamesNVery positive

Onimusha: Way of the Sword review - A sword saintly samurai thriller

Onimusha: Way of the Sword marks a strong return for the series, blending its classic samurai roots with modern sensibilities. The game features a compelling narrative, a strong cast led by Miyamoto Musashi, and satisfying combat, though some minor details are lacking. It successfully threads the needle in the competitive samurai action genre, offering an approachable yet deep experience.

Metro UKVery positive

Onimusha: Way Of The Sword review - Capcom’s hot streak continues

Onimusha: Way of the Sword is a strong reboot for Capcom's samurai action series, featuring excellent combat, engaging storytelling, and a fascinating blend of open-world exploration and linear stages. While the camera can be problematic in enclosed spaces and boss battles are challenging, the game's overall presentation and confident design make it a standout title.

Retro GamerPositive

Xbox is reportedly pitching movie and TV adaptations for "more than a dozen games" – including Elder…

Xbox is reportedly pitching movie and TV adaptation rights for over a dozen of its games, including Halo, The Elder Scrolls, World of Warcraft, and Diablo, to major streamers like Netflix, Paramount, and Universal. Microsoft is seeking around $300 million for potential deals, aiming to capitalize on the current trend of successful video game adaptations in Hollywood.

Retro GamerVery positive

Sekiro's combat is a "remarkable refinement" of the Souls games, says dev of new action RPG "honored" by comparisons to FromSoftware

Developer Lunariumstudio discusses how Sekiro: Shadows Die Twice's combat system was a significant inspiration for their new action RPG, Lunarium. The director expresses honor at the comparisons and elaborates on their approach to difficulty and player progression, acknowledging feedback that the game's curve may not be ideal.

GamespotVery positive

I’ve Never Played Anything Like The Duskbloods, And I Cannot Wait To Play More

A preview of FromSoftware's upcoming Nintendo Switch 2 exclusive, The Duskbloods, reveals a unique PvPvE experience that blends competitive multiplayer with objective-based PvE elements. Director Hidetaka Miyazaki describes the game as a 'festival' with a focus on player-driven 'drama' through a new 'Sigil' system, aiming to upend expectations for the studio.

FZ.seVery positive

Recension – Mortal Shell 2

Mortal Shell 2 is a strong addition to the Souls-like genre, praised for its challenging combat, intricate world design, and rewarding parry system. Despite some minor bugs in the PC version, the game offers a deep and engaging experience that rivals the best in its class. The developers at Cold Symmetry have focused on quality over rapid growth, delivering a compact yet expansive world that encourages exploration.

GamespotNeutral

Control Resonant Has No Parry Mechanic And I Don’t Know How To Feel About That

Control Resonant will not feature a parry mechanic, as developer Remedy Entertainment aims for a fast-paced combat system where offense is the primary defense. While the studio experimented with parrying, they found it slowed down the action. The game launches September 24, with a digital deluxe edition offering early access on PlayStation 5.

Gaming BoltPositive

Control Resonant Removed Weapon Switching and Parrying for “Immediate and Visceral” Combat

Remedy Entertainment has revealed that Control Resonant's combat system was designed to be immediate and visceral, leading to the removal of weapon switching and parrying mechanics. Lead gameplay designer Sergey Mohov explained that while these features were prototyped, they slowed down the action and did not align with the game's offensive-focused philosophy. Control Resonant is set to launch on September 24th for Xbox Series X/S, PlayStation 5, and PC.

Gaming BoltNegative

Beast of Reincarnation – Why Are Players Divided?

Beast of Reincarnation, Game Freak's latest title, has received a divided reception from critics and players, reflected in its mixed Metascore and Steam ratings. While praised for its art direction and combat potential, criticisms include technical issues, janky cutscenes, camera problems, and a slow start with limited enemy variety. Despite these flaws, the game offers depth in its build customization and narrative progression, though many suggest waiting for patches or a price drop.

Rock Paper ShotgunVery positive

Fear not, samurai masochists, Onimusha: Way of the Sword's flashiness hasn't replaced its challenge

Onimusha: Way of the Sword aims to blend the methodical combat of its predecessors with modern action game sensibilities, featuring a behind-the-back camera and enhanced environmental interactions. The game stars a protagonist modeled after actor Toshiro Mifune, and while it retains challenging Soulslike elements like parrying, it also incorporates more traditional action-adventure mechanics and a story mode difficulty option. The title is set to release on September 4th, with a demo currently available on Steam.

Rock Paper ShotgunVery negative

Beast Of Reincarnation review: A briefly fun Sekiro-like that becomes chewing gum for the brain

Beast Of Reincarnation starts with a promising Sekiro-like combat system and unique mechanics like a fireball-shooting dog and stretch-armstrong ponytail, but quickly devolves into repetitive gameplay and bland environments. Despite its initial appeal and inspirations from Game Freak, FromSoftware, and Team Ico, the game suffers from clumsy combat, questionable balancing, and a lack of new ideas, making the later hours a tedious experience.

Gaming BoltPositive

Beast of Reincarnation Review – Between Two Worlds

Beast of Reincarnation is an action RPG that meets and sometimes surpasses expectations, despite some stumbles. The game features a compelling atmosphere, a post-apocalyptic Japan setting, and engaging combat mechanics inspired by titles like Sekiro: Shadows Die Twice. While the narrative and character development are strong, some visual elements and animations fall short of triple-A standards, though performance on PlayStation 5 is generally solid.

Rock Paper ShotgunNegative

The Soulslike genre has grown stale after Elden Ring, and only FromSoftware can take it to strange new places

The article argues that the Soulslike genre has become stagnant since Elden Ring, with many developers iterating on FromSoftware's formula without significant innovation. It suggests that only FromSoftware itself can revitalize the genre by taking it in new, unexpected directions, potentially by shifting focus from open-world expansiveness to deeper mechanics or by embracing a more distinct aesthetic like anime.

EGamers.ioPositive

Waiting on Blade Runner 2099? These 5 Games Will Fill the Gap

With the Blade Runner 2099 miniseries on the horizon, this article recommends five games that capture the cyberpunk essence of the franchise. Titles like Cloudpunk, Shadowrun: Hong Kong, Deus Ex: Human Revolution, Ghostrunner, and Citizen Sleeper are highlighted for their atmospheric worlds, narrative depth, and thematic similarities to Blade Runner.

Retro GamerNegative

We won't get "the next FromSoftware" or "another Remedy or Larian" at this rate, warns veteran…

Veteran game developer Xalavier Nelson Jr. warns that industry consolidation and financial uncertainty are preventing new studios like Larian or Remedy from emerging. He argues that the current environment, exacerbated by issues like rising console prices due to AI-driven RAM shortages, stunts the growth of developers and limits their ability to practice and refine their craft over decades. Nelson Jr. emphasizes the need for audiences to actively support and evangelize the games and creators they love to foster a healthier development ecosystem.