Sekiro: Shadows Die Twice
News, coverage and analysis tracking Sekiro: Shadows Die Twice across the outlets.
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Beast Of Reincarnation review: A briefly fun Sekiro-like that becomes chewing gum for the brain
Beast Of Reincarnation starts with a promising Sekiro-like combat system and unique mechanics like a fireball-shooting dog and stretch-armstrong ponytail, but quickly devolves into repetitive gameplay and bland environments. Despite its initial appeal and inspirations from Game Freak, FromSoftware, and Team Ico, the game suffers from clumsy combat, questionable balancing, and a lack of new ideas, making the later hours a tedious experience.
Beast of Reincarnation Review – Between Two Worlds
Beast of Reincarnation is an action RPG that meets and sometimes surpasses expectations, despite some stumbles. The game features a compelling atmosphere, a post-apocalyptic Japan setting, and engaging combat mechanics inspired by titles like Sekiro: Shadows Die Twice. While the narrative and character development are strong, some visual elements and animations fall short of triple-A standards, though performance on PlayStation 5 is generally solid.
The Soulslike genre has grown stale after Elden Ring, and only FromSoftware can take it to strange new places
The article argues that the Soulslike genre has become stagnant since Elden Ring, with many developers iterating on FromSoftware's formula without significant innovation. It suggests that only FromSoftware itself can revitalize the genre by taking it in new, unexpected directions, potentially by shifting focus from open-world expansiveness to deeper mechanics or by embracing a more distinct aesthetic like anime.
Waiting on Blade Runner 2099? These 5 Games Will Fill the Gap
With the Blade Runner 2099 miniseries on the horizon, this article recommends five games that capture the cyberpunk essence of the franchise. Titles like Cloudpunk, Shadowrun: Hong Kong, Deus Ex: Human Revolution, Ghostrunner, and Citizen Sleeper are highlighted for their atmospheric worlds, narrative depth, and thematic similarities to Blade Runner.
We won't get "the next FromSoftware" or "another Remedy or Larian" at this rate, warns veteran…
Veteran game developer Xalavier Nelson Jr. warns that industry consolidation and financial uncertainty are preventing new studios like Larian or Remedy from emerging. He argues that the current environment, exacerbated by issues like rising console prices due to AI-driven RAM shortages, stunts the growth of developers and limits their ability to practice and refine their craft over decades. Nelson Jr. emphasizes the need for audiences to actively support and evangelize the games and creators they love to foster a healthier development ecosystem.
10 Ways Beast of Reincarnation’s Combat Differs From Sekiro
This article analyzes the combat differences between Beast of Reincarnation and Sekiro: Shadows Die Twice, highlighting how Beast of Reincarnation expands on Sekiro's mechanics with companion abilities, different reward systems for parries, and build flexibility. While Sekiro focused on a singular, challenging experience, Beast of Reincarnation aims for broader accessibility with multiple difficulty modes and a more tactical, duo-based combat system.
Don't let this beautifully-drawn action RPG starring two girls trained in Sekiro-style combat get lost in the sea…
Lunarium is a beautifully drawn action RPG with Sekiro-style combat that aims to stand out on Steam. The game features a hand-drawn art style reminiscent of Nier: Automata and Final Fantasy, with gameplay focusing on the synergy between two characters, Ave and Lune. Lunarium is set to release on Steam on July 28.
Weekend Console Download Deals for July 24: PlayStation & Xbox Summer Sales continue
The PlayStation Summer Sale and Xbox Ultimate Game Sale are ongoing, offering discounts on a wide range of titles for PlayStation 5 and Xbox Series X. The Nintendo eShop also features deals, including a sale on Balatro for the Nintendo Switch. PlayStation Plus members can also access free games.
Blasphemous and Sekiro enjoyers may savour the boss rushing of Rubinite, a dark fantasy action RPG about a red-eyed murder princess
Rubinite, a dark fantasy action RPG from Gameworks Ventures and Cup Dog Games, is now on sale. Players control Ruby, an outcast princess who must defeat a sorceress by engaging in a boss rush mode that features a unique weak point marking system, reminiscent of Sekiro: Shadows Die Twice. The game also includes RPG elements like leveling and talismans, and features a distinct art style similar to Blasphemous.
Why Beast of Reincarnation Deserves Your Attention
Beast of Reincarnation, a new IP from Game Freak, is set to launch on August 3rd for Xbox Series X/S, PlayStation 5, and PC. The game features a post-apocalyptic world reclaimed by nature, a challenging combat system inspired by Sekiro: Shadows Die Twice, and a narrative centered on a Purifier named Emma and her companion Koo. Despite its triple-A aspirations and beautiful presentation, it aims to carve out its own niche.
Beast of Reincarnation – Everything You Need to Know
Beast of Reincarnation, an action RPG from Game Freak, is set to launch on August 4th for Xbox Series X/S, PlayStation 5, and PC. The game features a post-apocalyptic setting where players control Emma, who is infected by a blight, and her companion Koo, a wolf-like creature. The title will offer large, explorable stages with traversal mechanics using vines and features combat against transformed beings called Malefacts and powerful Nushi.
You Can Earn A $15,000 A Year For Mastering Your Favorite Game
The University of Silicon Valley has launched the Max Achievement Scholarship program, offering up to $15,000 annually to students who demonstrate exceptional mastery in video games. Applicants must complete specific, often rare, in-game achievements across over 50 listed titles or meet platform-specific criteria to qualify for Legendary or Mastery tiers.
Beast Of Reincarnation’s Perfect Parry Ping Makes Me Want To Git Gud
Beast of Reincarnation, developed by Fictions and Game Freak, showcases its combat system inspired by Sekiro, featuring a parry mechanic that fills an FP gauge for summoning a wolf companion. The game blends real-time action with turn-based strategy elements. Beast of Reincarnation is set to launch on August 4 for PC, PlayStation 5, and Xbox Series X|S.
Beast of Reincarnation’s Sekiro-Like Parrying and Clair Obscur-Like Skills Detailed in New Gameplay
Beast of Reincarnation's combat system, featuring Sekiro-like parrying and Clair Obscur-inspired skills, has been detailed in a new gameplay overview. Successful parries fill the FP bar, allowing players to unleash Bloom Arts with Koo, which can stagger enemies or bind them for Emma's special skills. The game also includes stealth mechanics and is set to release on August 3rd.
Beast Of Reincarnation Has Sekiro Vibes, But It Won’t Beat You Down
Game Freak's upcoming action-RPG, Beast of Reincarnation, launches on August 4 for PC, PlayStation 5, and Xbox Series X|S. The game features Sekiro-inspired combat with more forgiving parry windows and the ability to command a companion. Players will utilize Emma's plant-based powers and Koo's assists, with both characters having upgradeable skill trees.
Control Resonant is Longer Than the Original, Inspired by DOOM (2016) and Sekiro: Shadows Die Twice
Remedy Entertainment's upcoming game, Control Resonant, is confirmed to be longer than the original Control and draws inspiration from DOOM (2016) and Sekiro: Shadows Die Twice for its gameplay. Director Mikael Kasurinen stated that the game will launch on September 24th for Xbox Series X/S, PlayStation 5, and PC, and does not require players to have played Control's AWE DLC.
Evening Reading - July 6, 2026
The video game industry is facing significant challenges, with Microsoft confirming mass layoffs that will lead to Double Fine Productions and Compulsion Games becoming independent. Xbox has appointed Helen Chiang, head of Mojang Studios, as its first Chief Operating Officer. Additionally, Nintendo plans to discontinue original Switch consoles in Europe in 2027, while Microsoft is being sued in Wisconsin over data center practices.
Dark Souls isn't "an especially difficult game," former Tekken boss says – it's in its world where FromSoftware boss Hidetaka Miyazaki's "true creativity shines through"
Former Tekken lead Katsuhiro Harada believes Dark Souls' true strength lies not in its difficulty, but in Hidetaka Miyazaki's creative world-building. Harada describes Miyazaki as a unique and serious developer whose obsessive approach to creativity shines through in the intricate worlds of FromSoftware's games, including Dark Souls and Elden Ring.
Onimusha: Way of the Sword release date pushed forward, its devs deciding they'd rather fight vampires than cosmic entities and Scottish horrors
Capcom has moved the release date for Onimusha: Way of the Sword forward to September 4th, avoiding a crowded September release window. The game will feature an "early adopter bonus" for those who purchase it by September 25th on Steam or Epic Games Store. The article also discusses the game's genre, comparing it to titles like Sekiro: Shadows Die Twice and the Nioh series.
I attended a Tomb Raider and Horizon developer's boss design masterclass and came away both weary and enchanted
Principal gameplay designer Marcin Matuszczyk, formerly of Guerrilla Games and Nixxes Software, shared insights on boss battle design at Digital Dragons. He broke down boss encounters into stages: Introduction, Escalation, Midpoint Twist, Climax, and Resolution, emphasizing clear 'tells' for player attacks and learning opportunities. Matuszczyk also touched on the design challenges of multiplayer boss fights and the inspiration drawn from animals for Horizon Forbidden West's bots.