Sekiro: Shadows Die Twice
News, coverage and analysis tracking Sekiro: Shadows Die Twice across the outlets.
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Somewhere between QWOP and Tekken, Stranger Than Heaven has one of the most interesting combat systems I've played in some time
Stranger Than Heaven features a unique and interesting combat system that maps left and right limbs to controller bumpers and triggers, allowing for complex offensive and defensive maneuvers. While initially difficult to grasp, the system rewards players who adapt to its rhythmic, timing-based dueling, offering a fresh take on the genre. The game is a distant prequel to the Like a Dragon series, developed by Ryu Ga Gokotu Studio.
I usually skip souslikes not made by FromSoftware, but one Steam demo just won me over
The soulslike game Prison of Husks, currently in demo on Steam, has impressed a reviewer who typically avoids non-FromSoftware titles. Its retro PlayStation 1-inspired visuals, blending Demon's Souls atmosphere with Sekiro-like combat, and its action-focused mechanics set it apart. The game also runs well on the Steam Deck and is planned for release this year.
Valor Mortis is the first soulslike I've immediately enjoyed, and not just because it's in first-person
Valor Mortis is a new soulslike game that distinguishes itself with a first-person perspective, blending traditional soulslike mechanics with first-person shooter elements. Developed by One More Level, known for the Ghostrunner series, the game aims to offer a unique and fluid combat experience set in an alternate Napoleonic era. Director Radosław Ratusznik highlighted the freedom of choice in combat and the developer's experience in creating fast-paced, fluid gameplay.
Resonance: A Plague Tale Legacy devs learned to make melee combat on the job
Asobo Studio, developers of Resonance: A Plague Tale Legacy, discussed the challenges of implementing melee combat for the first time. Lead level designer Valérian Robert explained that the team drew inspiration from games like Ghost of Tsushima, Sekiro, and Sifu to develop their combat mechanics. The game focuses on Sophia using speed and environmental interactions to defeat armored soldiers, aiming for a balance between challenging and accessible gameplay.
PC Gamers, come rate my videogame vinyl collection and decide whether it was worth the $$$
This article discusses the author's personal journey and extensive collection of video game and anime soundtrack vinyl records, highlighting titles like Sekiro: Shadows Die Twice and Elden Ring. While acknowledging the enjoyment and ritual of collecting, the author concludes that for most people, it's an expensive and cumbersome hobby compared to digital listening.
(For Southeast Asia) PlayStation Store: May 2026’s top downloads
PlayStation Store has revealed the top downloaded games for May 2026 across PS5, PS4, and PS VR2. In Asia, '007 First Light' led the PS5 charts, while 'NTE: Neverness to Everness' topped the Free to Play charts.
Phantom Blade Zero Delayed to October 29, Pre-Orders Open This Summer
Phantom Blade Zero has been delayed to October 29, 2026, from its original September 9, 2026 release date. Developer S-Game cited a need for further polishing of character models and environments as the reason for the delay. Pre-orders for the action RPG on PlayStation 5 and PC will open this summer, with a new trailer and a dedicated State of Play presentation planned.
I'm sorry, but I'm here to say that I really do not enjoy parrying stuff in videogames
The author expresses a strong dislike for parrying mechanics in video games, finding them intrusive and unenjoyable, particularly when they appear in genres like turn-based combat. While acknowledging the skill and thoughtfulness parrying requires for some players, the author feels it detracts from their preferred strategic gameplay and wishes for developers to reduce its prevalence.
Anomalith Launches October 29 on PC, PS5, and Nintendo Switch 2
Furyu has announced Anomalith, a survival horror action game set to launch on October 29, 2026, for PC, PlayStation 5, and the upcoming Nintendo Switch 2. The game features third-person combat, resource management, and reality-bending environments, with development contributions from notable creators like Yuka Kitamura.
Survival Action Meets Anomaly Horror and FURYU’s Trademark Bishoujo Action in ANOMALITH, Launching October 29
FURYU CORPORATION announced ANOMALITH, a survival horror action game featuring anomaly horror elements, set to launch on October 29, 2026 for PC, PlayStation 5, and Nintendo Switch. The game introduces a "Demi-Humanization System" for character abilities and features a story about an investigator battling mysterious "Otherworlds."
Anomalith, a Japanese survival horror action game, revealed for Nintendo Switch 2
FuRyu Corporation and Winning Entertainment Group have revealed Anomalith, a survival horror action game for the Nintendo Switch 2, set to release on October 29, 2026. The game features investigator Reona Minazuki battling mysterious "anomaly" creatures in warped Japanese environments, with gameplay elements including third-person gunplay, melee combat, and a "Demi-Humanization System" for acquiring abilities. Notable talent involved includes composer Yuka Kitamura, known for her work on Elden Ring and Bloodborne.
FuRyu announces action horror game ANOMALITH
FuRyu has announced ANOMALITH, a new action horror game set to release on October 29th for PC, Nintendo Switch 2, and PlayStation 5. The game features third-person gunplay, survival horror elements, and a unique "Demi-Humanization System" for character abilities. ANOMALITH boasts a creative team including scenario lead Romeo Tanaka, character designer MON, and composer Yuka Kitamura, known for her work on FromSoftware titles.
Johan is like if Sekiro were about a medieval manuscript of a rabbit came to life that's on a quest for revenge
Johan is an upcoming action game from Vercors Studio that draws heavy inspiration from Sekiro: Shadows Die Twice. Players control a rabbit protagonist who has emerged from a medieval manuscript seeking revenge against knights. The game features Sekiro-like parrying mechanics, a grappling hook, and a unique summoning system where Johan can call upon various medieval creatures for aid.
The Anime of Elden Ring Dev's Secret Best Game Hits Japanese Theatres in September
An anime adaptation of FromSoftware's game Sekiro: Shadows Die Twice, titled Sekiro: No Defeat, will premiere in Japanese theaters on September 4, 2026. The anime will later stream globally on Crunchyroll. The story follows Sekiro, a shinobi tasked with protecting the Divine Heir in a fractured Japan.
Sekiro: No Defeat premieres September 4 in Japan
The anime adaptation of Sekiro: Shadows Die Twice, titled Sekiro: No Defeat, will premiere in Japan on September 4 for a three-week theatrical run. Kadokawa Corporation, Crunchyroll, Qzil.la, and ARCH announced the premiere and revealed the main visual. The anime will stream globally on Crunchyroll, excluding certain regions.
A Questionable Dark Souls Remake Claim Has the Entire Souls Community Talking
A rumor originating from a social media post by YouTuber Shirakko claims a Dark Souls Trilogy Remake is in development, sparking widespread discussion among fans. While the franchise is popular and a remake is plausible, the source is unconfirmed, and FromSoftware is reportedly working on other projects, with Bluepoint Games, known for the Demon's Souls remake, having been shut down by Sony.
I got to play Dead as Disco early, and it's a vivid, unrestrained romp that lets you brawl through music videos…
Dead as Disco is a vibrant rhythm action beat 'em up that blends brawling with music video aesthetics, similar to Hi-Fi Rush. Players control Charlie Disco, who must reassemble his fractured band and fight through stylized levels to the beat of original music. The game features impressive visuals inspired by comic books and Max Headroom, with dynamic boss fights and a promising story about fame, though some early access wrinkles are still present.
New Morrowind mod not only adds Sekiro parry, it quietly overhauls the RPG's most controversial mechanic
A new mod for the OpenMW source port of Morrowind, called N'Garde, introduces a Sekiro-style parry system and overhauls the game's controversial percent-chance-to-hit mechanic. The mod aims to make melee combat more difficult but rewarding, with optional features like 'Glancing Blows' to improve combat feedback without making the game too easy.
How Long Is Nine Sols? (The Honest Answer From an Average Gamer) | TAG
Nine Sols typically takes players around 20 hours to complete the main story, with side content pushing it to 25 hours and full completion around 30-35 hours. This 2D action platformer is described as shorter and more focused than Hollow Knight, comparable in length to Silksong, and offers a similar deflect-based combat experience to Sekiro: Shadows Die Twice. The game is considered drop-in friendly for busy players, though challenging boss encounters may require consistent practice.
Capcom knows it's on a roll, threatens another banger after Resident Evil Requiem, Monster Hunter Stories 3, and Pragmata: "We're not done with 2026 yet"
Capcom is confident in its upcoming releases, particularly Onimusha: Way of the Sword, following a successful streak with Resident Evil Requiem, Monster Hunter Stories 3, and Pragmata. The company's statement suggests a strong performance for the remainder of the year and beyond, with Onimusha: Way of the Sword expected to continue this trend.