Skyrim
News, coverage and analysis tracking Skyrim across the outlets.
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Crimson Desert might be an open world jumble of loose ends, but I can't resist its sexy towers and ghost trains
Crimson Desert's open world is visually striking, featuring numerous impressive towers and landmarks that draw the player's attention. While the game excels at creating a sense of wonder through its environments and draw distance, the article suggests that the actual content and quests found in these locations may not always live up to the visual promise, potentially leading to a feeling of missed opportunities.
"We try to lean in on the things where our idea of what Starfield should be aligns with the feedback that's…
Bethesda Game Studios is actively incorporating player feedback into Starfield's ongoing development, focusing on areas where their vision aligns with community desires. Updates, such as the upcoming Free Lanes update, aim to enhance exploration and add more variation to in-game systems, building upon previous smaller patches and community-driven content.
"There's a million ways that it could have gone wrong": How returning to The Elder Scrolls 4: Oblivion reshaped Todd Howard's stance on remastering Bethesda's RPGs
Bethesda Game Studios executive producer Todd Howard discussed the challenges and considerations behind remastering classic RPGs, specifically The Elder Scrolls 4: Oblivion. He explained the studio's approach to modernizing the game while preserving its original art style and gameplay, and revealed that the success of Oblivion Remastered has led them to consider future remasters of their titles.
Massively Overthinking: The nine games portrait of you
This article features Massively OP staff members sharing their personal lists of nine core video games that have shaped them. Contributors discuss foundational titles, franchise representations, and personal favorites across various genres, including MMOs, JRPGs, and action RPGs, reflecting on their impact on their gaming identities and creative work.
Games Inbox: Is Starfield a good game?
Readers express disappointment with Starfield's gameplay and its impact on Bethesda's development timeline, questioning its upcoming PlayStation 5 release. Concerns are also raised about Nvidia's DLSS 5 technology and its perceived negative effect on game art and visual quality, with some readers hoping for a more traditional approach from future consoles and developers.
"The majority of this building is working on The Elder Scrolls 6": Todd Howard says Bethesda's full focus is on the RPG it announced in 2018, and "it's so different than Starfield, so different than Fallout"
Bethesda Game Studios is now primarily focused on developing The Elder Scrolls 6, with the majority of the studio working on the title. Todd Howard stated that the game feels "so different" from Starfield and Fallout, and that the team is in a good place with the franchise. The Elder Scrolls 6 was first announced in 2018.
"We were never going to make Mass Effect": Skyrim and Fallout artist says when it came to Starfield, the…
Bethesda's lead artist Istvan Pely stated that Starfield was designed to explore a realistic section of the galaxy, differentiating it from BioWare's Mass Effect series. He explained that the focus was on the vastness of space and improving systems to deliver content to players, rather than creating numerous fully realized planets.
Interview: Meldrop's Elijah Tuncap discusses touring and video games — MP3s & NPCs
Meldrop drummer Elijah Tuncap discusses the band's upcoming West Coast tour and their favorite video games and soundtracks. He mentions that a full-length album is expected in the fall and expresses interest in creating music for EA Sports FC or Rocket League.
Bethesda veterans "wouldn't be surprised" if Fallout 5 went to another company, because the devs "have their hands full" with The Elder Scrolls 6
Bethesda veterans suggest that Fallout 5 might be developed by an external studio due to the company's focus on The Elder Scrolls 6. Developers like Jonah Lobe and Bruce Nesmith believe outsourcing is a possibility, especially to capitalize on the synergy with the popular Amazon Fallout show.
Why Gaming Communities Play a Bigger Role in Game Culture Than Ever
Gaming communities have become central to game culture, influencing player engagement, developer decisions, and the overall significance of titles. Platforms like Reddit and Discord facilitate this shift, enabling direct feedback and community-driven content creation. This evolving landscape means that active, engaged communities are now crucial for a game's longevity and success, often outweighing technical polish alone.
Why Gaming Communities Play a Bigger Role in Game Culture Than Ever
Gaming communities have become central to game culture, influencing player engagement, developer decisions, and the overall significance of titles. Platforms like Reddit and Discord facilitate this shift, enabling direct feedback and community-driven content creation. This evolving landscape means that active, engaged communities are now crucial for a game's longevity and success, often outweighing technical polish alone.
Avowed on PS5 – Making the wait for The Elder Scrolls 6 a little less painful
Obsidian Entertainment's fantasy action RPG Avowed is now available on PlayStation 5 as part of Microsoft's multiplatform strategy, offering an experience reminiscent of The Elder Scrolls series. The game features a vibrant world tied to the Pillars of Eternity universe, a compelling cast of characters, and flexible combat mechanics. While not as sprawling as Skyrim, Avowed provides a focused narrative with rewarding exploration and smart design choices, making it a strong contender in the RPG genre.
Starfield composer has "no doubt" Bethesda's RPG will eventually "be legendary," but "people were just not ready" for Todd Howard's vision of space
Starfield's composer, Inon Zur, believes Bethesda's RPG will eventually be considered legendary, suggesting players were not ready for Todd Howard's vision. Zur praised Howard as a highly creative developer. The article also touches on the game's reception and mentions Skyrim as another of Howard's notable works.
This four-year-old game still hooks me every time I pick it up, and it’s somehow better than I remember
The author discusses their continued enjoyment of Dave the Diver, a four-year-old game that remains engaging through its unique art style and satisfying gameplay loop. They highlight personal challenges and the game's regular updates, including a notable collaboration with Balatro, as reasons for its enduring appeal.
I'm determined to turn my house into a museum with these stunning wildlife identification paintings from Holly…
Artist Holly Sweet Illustration creates museum-style watercolor prints inspired by in-game flora and fauna from various video games, including The Sims, Skyrim, Red Dead Redemption, Minecraft, and Pokémon. These subtle pieces offer a unique way for gamers to incorporate their hobby into home decor, reimagining virtual elements with a vintage aesthetic.
15 Things I’m Most Excited to Do in Crimson Desert
Crimson Desert is poised to be a groundbreaking open-world game, blending mechanics where traversal feeds combat and exploration shapes progression. Players can liberate territories, experience multiple playable perspectives, undertake quests at their own pace, and utilize a vast array of traversal and combat skills. The game promises deep customization for combat identity and weapon crafting, with over 200 hours of content and dynamic weather and water mechanics.
Fallout Support Studio Insists It's Not Teasing Another Game
Iron Galaxy Studios, a support studio for Bethesda, has denied that a recent social media post featuring a Fallout: New Vegas loading screen is teasing a new game. The studio stated that the slide is used monthly for company meetings and has no connection to ongoing Fallout projects. This comes amid rumors of Fallout games being revived and ahead of Fallout 4's Anniversary Edition release on the Nintendo Switch.
Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'
Narrative designer Cara Ellison discusses her favorite games and the importance of atmosphere and writing in game development. She highlights Vampire: The Masquerade - Bloodlines as a personal favorite and discusses her current work on Sleight of Hand. Ellison also touches on the challenges of narrative tools in game engines like Unreal Engine.
AI Chatbots in Games ─ How to Tell If You’re Talking to a Bot
This article discusses how to identify AI chatbots in video games, noting that advanced bots are becoming increasingly difficult to distinguish from human players. It outlines several indicators such as unusual word choices, repetition, vague answers, rapid response times, constant availability, overenthusiasm, and perfect grammar. The piece also briefly touches on the underlying technologies like Natural Language Processing and Machine Learning that power these chatbots and their various roles within games, ultimately suggesting that the quality of the gaming experience is more important than whether one is interacting with a bot or a human.
Gaming Dad Blog 10: Character Creation
The author discusses the fun his children had with the character creation in the game Outward, comparing it to Skyrim's character creation. He notes the moral questions surrounding predetermined genetic structures in games.