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Sleeping Dogs

News, coverage and analysis tracking Sleeping Dogs across the outlets.

Latest coverage

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GamespotNeutral

Sleeping Dogs Movie Director Explains Why The Adaptation Is Taking So Long

Director Timo Tjahjanto explained that the long development of the Sleeping Dogs movie adaptation is intentional, as he and Simu Liu are taking their time to ensure the narrative is faithful to the game while fitting for a feature film. The project, like many video game adaptations, has faced delays, with Tjahjanto emphasizing a commitment to creating the best possible version of the story.

Retro GamerPositive

Sleeping Dogs director says "adding layers" to the game story is "not an easy task": "We're taking our time to make the best version"

Director Timo Tjahjanto provided an update on the Sleeping Dogs movie adaptation, stating that adding layers to the game's story for a feature film is a complex task. He and Simu Liu are taking their time to create the best possible version of the film based on the 2012 cult classic.

PC GamerPositive

All the key details about 'anime GTA' game Ananta

Ananta, formerly known as Project Mugen, is set to release on January 15, 2027, for PC, PlayStation 5, and mobile platforms. This free-to-play open-world RPG developed by NetEase features a unique urban setting with influences from Tokyo and Hangzhou, and promises a variety of gameplay mechanics including combat, exploration, and social activities, while notably not featuring character gacha mechanics.

Gaming BoltPositive

Ananta is Coming to PC, PS5, Android, and iOS on January 15th

Naked Rain has announced that its open-world title Ananta will launch on January 15th for PC, PlayStation 5, Android, and iOS. The game features a blend of stealth, parkour, and combat, with players exploring two distinct cities and uncovering hidden truths. Ananta, formerly known as Project Mugen, focuses on the adventures of A.C.D. agents.

Metro UKNeutral

Games Inbox: How much disruption will GTA 6 launch cause?

Readers discuss the potential disruption caused by the Grand Theft Auto 6 launch, comparing it to Pokémon Go and anticipating media coverage. Other topics include the success of recent Star Wars games, competition between publishers like Activision and EA, the Amiga retro scene, the high cost of Star Citizen, concerns about Bethesda's game development quality post-layoffs, and the secrecy surrounding Nintendo's Zelda: Ocarina of Time remake.

IGNVery positive

Simu Liu Says Sleeping Dogs Movie Has 'a REAL Path Forward' Amid Dealmaking With Square Enix

Actor Simu Liu has stated that the movie adaptation of Sleeping Dogs has a clear path forward, with ongoing discussions between Square Enix and the film's production team. Liu expressed optimism about the project's progress.

Retro GamerVery positive

Action RPG Phantom Blade Zero tapped John Wick and Rogue One star Donnie Yen for its kung fu combat – his first video game role since the failed Sleeping Dogs movie

Action RPG Phantom Blade Zero has revealed that martial arts star Donnie Yen has contributed to the game's kung fu combat choreography and served as a motion capture performer for the character Mó Yuan. This marks Yen's first video game role, though he was previously attached to a "Sleeping Dogs" movie adaptation that did not materialize. The game is now available for pre-order.

Retro GamerNeutral

Marvel star Simu Liu promises some "positive updates" soon as fan begs him to do justice to Sleeping Dogs…

Actor Simu Liu has indicated that positive updates regarding the Sleeping Dogs movie adaptation are forthcoming. The project, which is being directed by Timo Tjahjanto, has faced several delays since its initial announcement in 2017. The 2012 game Sleeping Dogs, developed by Square Enix, is an open-world action title set in Hong Kong.

GamespotVery positive

Hack And Bash: How 007 First Light Mixes High-Tech Gadgets With Old-School Brawling

007 First Light distinguishes itself by focusing on physical brawling combat over traditional shooting, reflecting Bond's origin story. Senior combat designer Tom Marcham explains how the team drew inspiration from Daniel Craig's movies and martial arts games like Sifu and Sleeping Dogs to create a grounded, improvisational fighting system. The game also balances stealth, shooting, and melee, with inspirations from titles like Batman: Arkham Asylum and Vanquish, aiming for broad accessibility.

Two Average GamersPositive

What to Play Before GTA 6: 12 Backlog Clearers | TAG

This guide suggests games to play before the eventual launch of Grand Theft Auto 6, estimated for late 2026 or early 2027. It recommends clearing backlog titles like Red Dead Redemption 2, Cyberpunk 2077, and Elden Ring, which require significant time commitments. Shorter games such as Hi-Fi Rush and Mafia: Definitive Edition are also suggested for completion within the pre-GTA 6 window.

Nintendo EverythingPositive

[Let’s Talk] Summer Game Fest 2026 reactions

Following Summer Game Fest 2026, players are discussing the numerous third-party game announcements for the Nintendo Switch 2, including titles like Call of Duty: Modern Warfare 4 and Final Fantasy 7 Revelation. The article prompts readers to share their personal highlights and favorite announcements from the event.

GamespotPositive

Sleeping Dogs May Never Get The Sequel It Deserves, But Here’s The Next Best Thing

While a sequel to Sleeping Dogs seems unlikely due to past sales and the closure of developer United Front Games, the combat in IO Interactive's 007 First Light offers a spiritual successor to the beloved brawling mechanics of the 2012 open-world classic. The game's focus on improvised melee combat and environmental takedowns evokes the brutal, satisfying fights that made Sleeping Dogs a cult favorite.

Gaming On LinuxPositive

Square Enix rolling out Steam Cloud support to various classics

Square Enix is implementing Steam Cloud support for several of its classic PC titles, including Daikatana, Anachronox, Mini Ninjas, and the Supreme Commander series. This update aims to allow players to seamlessly carry their game progress across multiple devices, building on previous successful implementations for Sleeping Dogs and Just Cause 3. The company plans to explore further enhancements for its back catalogue over time.

Nintendo LifeNeutral

Mailbox: Tomodachi Teachings, 'Mainline' Mario, The Artist Formerly Known As Waluigi - Nintendo Life Letters

This month's Nintendo Life Mailbox features discussions on the inspirational nature of Tomodachi Life, the untapped potential of Waluigi for a dedicated game, and the classification of 'mainline' Mario titles. Readers also share their thoughts on Nintendo's GameShare feature and express desires for specific game remakes and ports.

GamespotVery negative

Video Game Industry Woes Continue With More Mass Layoffs At Iron Galaxy

Iron Galaxy Studios has announced a second round of layoffs, potentially affecting up to 90 employees, as it adapts to the current climate of the video game industry. The studio cited slowed growth and changing publisher criteria for contract work as reasons for restructuring. This follows a previous downsizing in 2025 and reflects a broader trend of industry-wide downsizing since the pandemic.

DestructoidNegative

Amid harrowing reviews, Samson devs promise to fix ‘unacceptable’ bugs and issues: ‘We are listening to everyone’s feedback’

Liquid Swords has acknowledged the numerous bugs and performance issues plaguing their game Samson, calling them 'unacceptable.' The development team is actively working on fixes, with a patch scheduled for Friday to address critical problems like crashes and save file issues. Subsequent updates will focus on animation, gameplay, and overall polish, aiming to improve the game's reception.

Retro GamerPositive

Samson proves there's still room for smaller Grand Theft Auto-style sandboxes – I just wish this one was…

Samson, the debut game from Liquid Swords, offers a purpose-driven take on the open-world crime sandbox genre, inspired by titles like Grand Theft Auto and Heat. While it compromises on polish, particularly in its combat and driving mechanics, its blend of roguelike and life simulation elements, focused on paying off debt as an ex-con, provides a compelling experience. The game aims to fill a niche for moderately-scoped sandboxes in an industry dominated by larger titles.

Gaming BoltNeutral

Samson: A Tyndalston Story – Rough Diamond

Samson: A Tyndalston Story offers a grounded urban crime narrative reminiscent of Sleeping Dogs, featuring a protagonist burdened by debt. While the game boasts stunning graphics and a decent story, it suffers from a lack of polish, inconsistent combat, and repetitive mission design. Despite its flaws, the engaging debt-paying system, detailed world design, and affordable price point make it a worthwhile experience for those seeking a familiar open-world crime game.

Rock Paper ShotgunNegative

RPS Verdict: In its best moments, Samson is like a goon-battering GTA 4 roleplay mod, but in its worst it's horribly broken

Samson, an open-world crime game from Liquid Swords, offers moments reminiscent of Grand Theft Auto 4 roleplaying mods but is plagued by significant bugs and technical issues. Players take on the role of Samson, a getaway driver paying off a debt through various illicit jobs, with a unique daily repayment mechanic adding tension. Despite its engaging premise and atmospheric urban worldbuilding, game-breaking bugs and mission failures frequently undermine the experience.

DestructoidVery negative

Samson review – Highly concentrated yet disappointing criminality

Samson is an open-world crime action game that attempts to revive the genre with a condensed experience and unique time-based debt system. Despite some interesting ideas, poor execution in driving, combat, and mission design leads to frustration and makes it a missed opportunity. The game struggles with clunky mechanics, repetitive tasks, and a stressful debt system that detracts from the narrative and overall fun.