Splinter Cell: Chaos Theory
News, coverage and analysis tracking Splinter Cell: Chaos Theory across the outlets.- Splinter Cell designer Clint Hocking says "I don't think I could ever do better" than Chaos Theory, so he'll never return to the stealth seriesSplinter Cell: Chaos Theory designer Clint Hocking stated he believes he made the best Splinter Cell game he could with Chaos Theory and has no desire to return to the series. He considers the 2005 title to be the definitive Splinter Cell experience and has moved on to other projects, including Far Cry 2 and Assassin's Creed Hexe, before leaving Ubisoft to found Build Machine Games.
- The director of the best Splinter Cell game reckons that modern lighting engines are making stealth games 'so much…Clint Hocking, director of Splinter Cell: Chaos Theory, believes modern lighting engines make stealth games harder to read. He argues that the realistic, diffuse shadows in contemporary games obscure player visibility compared to the clear, baked lighting of older titles like Thief. Hocking suggests that developers aiming for pure stealth experiences with modern graphics need to carefully consider how to implement lighting.
- Splinter Cell veteran says realistic modern lighting has screwed up stealth games: "it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe"Designer Clint Hocking believes that realistic modern lighting has made stealth games harder to develop and play. He argues that the sophisticated rendering and diffusion in current games obscure the clear distinctions between light and shadow that were present in older, "baked lighting" titles. Hocking, who has worked on games like Splinter Cell: Chaos Theory, suggests that developers need to rethink how they communicate visibility to players in modern titles.
- Former Splinter Cell Director Thinks Modern Graphics Are Hurting Stealth GamesFormer Splinter Cell: Chaos Theory creative director Clint Hocking believes modern graphics, particularly advanced lighting techniques like ray tracing, are making it harder to design effective stealth games. He argues that the realism in lighting makes it difficult for players to discern safe areas from dangerous ones, unlike the clearer baked lighting of older titles. Hocking also noted that artistic direction in lighting is crucial for stealth gameplay and that he has since left Ubisoft to form his own studio.
- Former Splinter Cell Director Thinks Modern Graphics Are Hurting Stealth GamesFormer Splinter Cell: Chaos Theory creative director Clint Hocking believes modern graphics, particularly advanced lighting techniques like ray tracing, are making it harder to design effective stealth games. He argues that the realism in lighting makes it difficult for players to discern safe areas from dangerous ones, unlike the clearer baked lighting of older titles. Hocking also noted that artistic direction in lighting is crucial for stealth gameplay and that he has since left Ubisoft to form his own studio.
- Former Assassin's Creed Hexe lead says no one at Ubisoft lost their job to AI while he was there: "That's…Clint Hocking, former creative director for Assassin's Creed Hexe at Ubisoft, stated that no employees were replaced by AI during his tenure. Hocking, who also worked on Splinter Cell: Chaos Theory and Far Cry 2, left Ubisoft a few months prior to this statement. Assassin's Creed Hexe is described as a darker installment set during a significant historical period.
- Far Cry 2 and Assassin's Creed Hexe creative director launches a new studio, a few months after surprise exit from…Veteran developer Clint Hocking, formerly the creative director for Ubisoft's Assassin's Creed Hexe and Far Cry 2, has launched a new independent game studio named Build Machine Games. The studio is described as lean, fast, bold, and ambitious, and is currently hiring for positions in Canada to begin work on its first prototype.
- Battlefield 6 'seasons' should be big moments, but they're not, and it's because EA keeps drip-feeding us like hamsters in a cageThis opinion piece criticizes EA's 'drip-feed' approach to content updates for Battlefield 6, arguing that the current model of splitting seasons into smaller 'mini seasons' fails to create meaningful events for players. The author suggests that releasing full seasonal content at once would be more effective in re-engaging lapsed players, contrasting it with the hamster-in-a-cage analogy.
- 22 Of The Best Stealth Games To Sneak Around In Right NowThis article highlights 22 of the best stealth games available, showcasing a diverse range of titles that blend stealth mechanics with other genres like action, puzzle, and RPG. The list includes classics and modern titles, emphasizing games that offer unique approaches to stealth gameplay, from direct combat avoidance to intricate puzzle-solving and cooperative heists.
- Assassin's Creed Hexe mister toppnamnClint Hocking has left Ubisoft again, stepping down as creative director for the upcoming Assassin's Creed Hexe. Jean Guesdon, known for his work on Black Flag and Origins, will take over as creative director for Hexe and lead the entire Assassin's Creed series. Little is known about Hexe, but theories suggest it will focus on the witch trials in the Holy Roman Empire and feature a more linear experience where players control a witch named Elsa.