Star Wars Galaxies
News, coverage and analysis tracking Star Wars Galaxies across the outlets.
Latest coverage
The Star Wars Galaxies Evolve rogue server is launching a Rise of the Mandalorians update this week
The rogue server Star Wars Galaxies Evolve is launching its 'Rise of the Mandalorians' update on June 22nd, coinciding with the release of The Mandalorian and Grogu movie. The update introduces three new planets, the first part of a Mandalorian themepark, and features key characters like Bo Katan. Additionally, the patch includes revamps to Chef food, Creature Handlers, a creature breeding system, vehicle and mount combat, hard mode heroic dungeons, and new jewelry sets.
MMOs are better if classes are imbalanced—you just need to do it on purpose
This article argues that intentional class imbalance can improve the player experience in MMOs, fostering unique contributions and community interaction. While perfect balance aims for efficiency, it can lead to homogenization, making individual roles feel less special. The author suggests that embracing intentional imbalances, as seen in older MMOs, can create more engaging and memorable gameplay experiences.
WRUP: The context of this is that something very good happened to Guillaume but at Etienne’s expense edition
This article is a weekly roundup of what games the Massively OP community and staff are playing, featuring a bonus question about car preferences in video games. Contributors discuss their weekend gaming plans across various titles including Star Wars Galaxies Legends, Guild Wars 2, The Division 2, and Final Fantasy XIV, while also sharing their favorite types of cars in games, ranging from vintage to sports models.
Massively Overthinking: Which MMORPG tutorials are actually effective – vs. functionally useless?
This article analyzes the effectiveness of MMORPG tutorials, distinguishing between those that genuinely teach players and those that are functionally useless. Contributors discuss examples like Albion Online's integrated newbie area and Star Wars Galaxies' lack of guidance, highlighting that successful tutorials often blend gameplay with instruction in a low-danger environment. The complexity of MMOs and varying player learning styles are identified as key challenges in tutorial design.
MMO Week in Review: The big rebranding of CCP Games
CCP Games, the studio behind EVE Online, has rebranded to Fenris Creations and announced a partnership with Google DeepMind for AI development. This news comes amidst other MMO updates including Guild Wars 2's new zone, Conan Exiles' Enhanced version, and acquisitions like Daybreak buying Cold Iron Studios.
WRUP: The context of this entry is that something very bad just happened to Guillaume edition
This weekly roundup covers what the Massively OP community and staff are playing, including Star Wars Galaxies Legends, Guild Wars 2, Palia, The Division 2, City of Heroes Homecoming, Final Fantasy XIV, Warframe, and Age of Empires IV. The article also includes a bonus question about bizarre old internet videos, with staff sharing favorites like DJ Steve Porter's Shamwow remix and the 'democracy manifest' clip.
Perfect Ten: MMOs with player-generated content that somehow didn’t require blockchain
This article discusses several MMORPGs that feature robust player-generated content systems without relying on cryptocurrency or blockchain technology. Games like Final Fantasy XIV, Star Wars Galaxies, and Warframe are highlighted for their successful implementation of user-created content, demonstrating that player engagement and creativity are sufficient motivators for content creation.
Star Wars Galaxies rogue server SWG Legends just overhauled its housing tools for Star Wars Day
The rogue server SWG Legends for Star Wars Galaxies has released a significant update for its housing tools, coinciding with Star Wars Day. The new decoration mode gizmo offers free-movement, rotation, and snapping capabilities, greatly improving the user experience for players customizing their in-game houses. The patch also includes new systems for bounty hunting, guilds, and various bug fixes.
The Daily Grind: Who’s the best robot in an MMORPG?
This article discusses the prevalence and appeal of robots within Massively Multiplayer Online Roleplaying Games (MMORPGs). It highlights examples from Star Wars Galaxies, Star Wars: The Old Republic, City of Heroes, and WildStar, posing the question of which robot character is the best in the genre.
Loving MMOs in 2026 is an exercise in frustration, grief, and moving on
The current state of MMORPGs in 2026 is frustrating due to a lack of new titles and constant changes to existing ones, leaving players reliant on older games. This situation is attributed to the conflict between the long development cycles of MMOs and the short-term profit demands of shareholders, leading to cancellations and instability within the genre.
Vague Patch Notes: Stories in MMOs have always been here
This opinion piece argues that storytelling in MMORPGs is not a new phenomenon, citing examples from Ultima Online, World of Warcraft, and Guild Wars. While the presentation and execution of narratives have evolved, the core concept of integrating stories into MMOs has been present since the genre's inception. The author highlights how developers have consistently grappled with balancing overarching narratives and player-driven adventures.
Perfect Ten: MMORPGs that indulge in character multiclassing and subclassing
This article lists ten MMORPGs that feature multiclassing or subclassing systems, allowing players to combine different classes for unique character builds. Games like City of Heroes, Dungeons and Dragons Online, and Elder Scrolls Online are highlighted for their robust or mandatory multiclassing mechanics.
Star Wars Galaxies Legends is launching a new decoration mode tool for May the Fourth
Star Wars Galaxies Legends is launching a significant update for the May the Fourth weekend, introducing a new decoration mode for player housing with enhanced free-cam controls. The update also includes features like a galactic blacklist system for player bounties, intra-guild PvP for space and ground combat, new PvE dailies for Bespin and Mustafar, and various quality-of-life improvements.
Star Wars Galaxies' tragic fate caused FF14's devs to keep the old job designs available for Evercold's overhaul: 'Players did not take that very well'
Final Fantasy 14's director, Yoshi-P, discussed the upcoming 'Evolved' job designs for the Dawntrail expansion, drawing parallels to the controversial changes made to Star Wars Galaxies. He aims to streamline jobs while preserving unique identities, learning from past player reactions to significant game overhauls. The new designs for Viper and Pictomancer are seen as early steps in this direction.
Why Star Wars Galaxies May Have Been Closer to George Lucas Vision Than Most People Realized
Star Wars Galaxies is presented as more than just a sandbox MMO, but as a clear example of George Lucas's vision for Star Wars, allowing players to truly inhabit its world. The article discusses how the game embodied the essence of the Star Wars universe for its players.
Why Star Wars Galaxies May Have Been Closer to George Lucas’ Vision Than Most People Realized
The Star Wars Galaxies Restoration project is releasing its Shatterpoint update, which overhauls the Galactic Civil War with new PvP systems and prestige progression. This update aims to enhance the dynamic sandbox gameplay experience for PC players.
Vague Patch Notes: The philosophies of player characters in MMORPGs
This article discusses the philosophies of player characters in MMORPGs, distinguishing between 'vessel' and 'representative' archetypes. It argues that games offering player choice in how they embody their characters, rather than mandating a specific backstory, lead to deeper player investment and a more interesting experience.
The Daily Grind: Which MMO has the best implementation of your least favorite MMO feature?
This article discusses how well-implemented game mechanics in MMORPGs can convert players who initially dislike them. Examples include fishing in World of Warcraft, gankboxes in Star Wars Galaxies, underwater combat in Guild Wars 2, and auction houses in City of Heroes.
Important lessons from running a successful video game crowdfunding campaign
Niina Fujioka of Playable Worlds, Inc. shared key lessons from their successful crowdfunding campaign for the MMORPG Stars Reach. She emphasized the importance of building a community, setting realistic funding goals, and transparently communicating the development journey to backers. Fujioka highlighted that crowdfunding platforms amplify a message but success hinges on understanding the audience and delivering on promises.
Perfect Ten: MMOs whose sequels struggled to land
This article analyzes ten massively multiplayer online games whose sequels failed to achieve the same success as their predecessors. It explores reasons for these failures, including development issues, player migration, and market competition, highlighting titles like MapleStory 2, Overwatch 2, and EverQuest II.