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Star Wars Galaxies

News, coverage and analysis tracking Star Wars Galaxies across the outlets.

Latest coverage

newest first, grouped by day
Blues NewsNeutral

Morning Postmortems/Retrospectives

This article delves into the notorious 'Jedi Problem' that plagued Star Wars Galaxies during its development and lifespan. It also touches upon a chapter related to the Halo series, specifically 'Chapter 7'.

Massively OverpoweredNeutral

The Daily Grind: Have you ever designed an MMO quest?

This article discusses the concept of player-designed quests in MMORPGs, referencing older titles like Star Wars Galaxies and City of Heroes that featured systems allowing players to create content. It also touches upon how players in games like Ultima Online and EverQuest would manually create quests using in-game resources and guildmates.

Massively OverpoweredNeutral

WRUP: What I think the positions in soccer mean because I didn’t listen edition

This article humorously explores the author's lack of understanding regarding soccer positions, contrasting it with their engagement in various video games like Guild Wars 2, Final Fantasy XIV, and Warframe. It also touches on personal reflections about school life and social events.

Massively OverpoweredNeutral

Massively Overthinking: Is the era of the themepark MMORPG over?

Industry veterans discuss the sustainability of themepark MMORPGs, with Raph Koster suggesting rising development costs are making the model unsustainable. While some argue that modern themeparks incorporate sandbox elements to survive, others believe the dichotomy is false and that innovation from both styles is key. The discussion highlights the challenges of content creation speed versus player consumption and the evolving player base's preferences.

Massively OverpoweredNeutral

The Daily Grind: What would you recommend as a gamer’s *second* MMORPG?

This article discusses recommendations for a gamer's second MMORPG, distinguishing it from introductory gateway MMOs. It suggests that while games like World of Warcraft are good first choices, more complex options like EVE Online or Wurm Online might be too difficult for a second experience, proposing an intermediate difficulty range is needed.

PC GamerNegative

As Xbox eyes layoffs, Microsoft's CEO says its videogames aren't monetised enough—so it's not the cancelled games or $68.7 billion deals or AI overspending, then

Microsoft CEO Satya Nadella stated that the company's video games are not sufficiently monetized, suggesting this is the core issue rather than cancelled projects or large acquisitions. This comes amid layoffs at Xbox, with Xbox CEO Asha Sharma calling for a "reset" to better meet fan expectations. The article also touches on the rising costs of game development and the industry's struggle to find sustainable monetization models.

PC GamerPositive

Ultima Online and Star Wars Galaxies vet tells me the theme park 'assembly line' MMO just isn't viable anymore, especially as dev costs spike: 'We hit the wall'

Veteran MMO developer Raph Koster believes the 'theme park' style of MMO, popularized by World of Warcraft, is no longer viable due to skyrocketing development costs. Koster, who worked on Ultima Online and Star Wars Galaxies, argues that the increasing expense of creating static content, coupled with player consumption rates, makes this model unsustainable. He suggests that the genre has become stagnant, with players growing bored and feeling underserved by an industry focused on monetization over innovation.

Massively OverpoweredNeutral

WRUP: Every toy version of G1 Devastator from Transformers

This article examines the evolution of the G1 Devastator toy from Transformers across various iterations, including the original 1985 release, Universe (2003), Combiner Wars (2015), and Studio Series (2025). It also includes community members' thoughts on effective and ineffective advertising.

Massively OverpoweredNeutral

The Daily Grind: What’s the ideal server size for an MMORPG?

This article discusses the ideal server size for MMORPGs, questioning whether larger servers are always better. It uses examples like Project Gorgon, Star Wars Galaxies, and Guild Wars 2 to explore how server population affects player experience, economy, and game mechanics.

Massively OverpoweredVery positive

Star Wars Galaxies Legends kicks off Empire Day, revamps food, and plops a subway on Cloud City

The rogue server SWG Legends has launched its annual Empire Day event, coinciding with the 23rd anniversary of Star Wars Galaxies. The update includes new ships, a flashpoint on Bespin, a subway system, and numerous quality-of-life improvements such as bulk item management and revamped chef food recipes. Many of these changes were implemented based on player senate requests.

PC GamerVery positive

Stars Reach could be the second coming of the sandbox MMO, with player-built cities and 40+ Star Wars Galaxies-style…

Stars Reach aims to revive the sandbox MMO genre with ambitious features like player-built cities and procedurally generated planets. Creator Raph Koster describes it as a blend of Star Wars Galaxies, RuneScape, Eve Online, and Ultima Online, emphasizing deep simulation and a wide range of player-driven professions. The game is slated for early access this summer.

PC GamerVery positive

A new MMO announcement is more exciting than all the other SGF news combined

The announcement of Guild Wars 3 has generated significant excitement, overshadowing other gaming news. The author expresses a deep love for MMORPGs, particularly the Guild Wars series, and anticipates Guild Wars 3 will offer a fresh experience with its new setting and mechanics. The article also touches on the decline of new MMORPG releases and the unique shared discovery that defines the genre.

Massively OverpoweredNeutral

WRUP: The future of Guild Wars games as covered by me it’s all true edition

This article discusses the future of Guild Wars games, announcing potential expansions like 'Guild Wars: Time To Pivot' and 'Guild Wars: Re-Prophecized,' alongside a speculative 'Guild Wars 4.' It also touches on other games players are engaging with, including Star Wars Galaxies Legends, Skate, Division 2, and Final Fantasy XIV, and includes a bonus question about art that requires multiple exposures to appreciate.

Massively OverpoweredNeutral

Massively Overthinking: What’s the next best thing to your favorite MMORPG?

The Massively OP staff discusses where players might migrate if their favorite MMORPGs were to shut down. Contributors share personal experiences of losing beloved games like City of Heroes and Star Wars Galaxies, and explore whether direct replacements are sought or if players move to different genres entirely. The consensus leans towards players finding games with familiar elements rather than exact replicas, or embracing a more transient gaming experience.

Games PressVery positive

Playable Worlds’ Sandbox MMORPG Stars Reach, Led By Ultima Online Designer Raph Koster, Launches into Early Access this Summer

Playable Worlds' science-fantasy MMORPG, Stars Reach, designed by Ultima Online creator Raph Koster, is launching into Steam Early Access this summer for PC. The game features a vast, simulated galaxy where players can explore, build, craft, trade, and engage in combat with a flexible, classless progression system. Early Access will offer multiple planets, resource gathering, combat, and crafting, with additional features like factions and PvP to be added later.

Massively OverpoweredNeutral

WRUP: 2027 anime adaptations that will cross over with various MMORPGs edition

The Massively OP staff and community share their weekend gaming plans, with a focus on MMORPGs and other titles. Players are looking forward to titles like Pokopia, Guild Wars 2, Final Fantasy XIV, and World of Warcraft, among others. The discussion also touches on personal anecdotes and a bonus question about pet photography.

Massively OverpoweredNeutral

Massively Overthinking: How much effort do you put into your MMO characters’ backstories?

The Massively OP staff discusses the varying levels of effort they put into creating backstories and personalities for their MMORPG characters. While some players craft elaborate narratives, others prefer simpler concepts or let personalities emerge organically through gameplay, with some games like Palia naturally encouraging more in-depth role-playing.

Massively OverpoweredNeutral

Perfect Ten: Video games that spun off from MMORPGs

This article highlights ten video games that originated as spin-offs from MMORPGs, exploring various genres and platforms. Examples include Warhammer Online: Wrath of Heroes, RuneScape Dragonwilds, and EVE Online's Gunjack, showcasing how established MMO IPs have been adapted into different gaming experiences.

Massively OverpoweredNeutral

One Shots: Indiana Jones and the Nope I’m Out of Here

This week's One Shots features community screenshots from various MMOs, including Equinox Homecoming, Fallout 76, Final Fantasy XIV, Skate, and Star Wars Galaxies Legends. Players shared images ranging from atmospheric in-game locations to humorous glitches and character moments.

Massively OverpoweredNeutral

WRUP: The context of this entry is Guillaume edition

This week's 'What Are You Playing' roundup features staff and community members discussing their weekend gaming plans. Titles mentioned include Star Wars Galaxies Legends, The Division 2, Forza Horizon 6, Final Fantasy XIV, and Age of Empires IV, among others. The discussion also includes a bonus question about the definition of a 'quick errand'.