Star Wars: Knights of the Old Republic
News, coverage and analysis tracking Star Wars: Knights of the Old Republic across the outlets.
Latest coverage
The Daily Grind: What was the biggest missed opportunity for your MMO’s development?
Former Star Wars: The Old Republic lead designer James Ohlen revealed he proposed a top-down redesign to make the MMORPG more like Knights of the Old Republic, but EA's board rejected the idea. This article discusses significant missed opportunities in the development of the MMORPG genre, inviting reader contributions on potential redesigns, course corrections, or hiring decisions that could have altered outcomes.
Star Wars KOTOR: When the Loyalty Missions ARE the Real Mission
This article discusses the importance of loyalty missions in Star Wars: Knights of the Old Republic, drawing parallels to Christian ministry and the value of personal quests. It emphasizes that seemingly small actions can have significant eternal impact, likening them to Jesus's ministry of seeking and saving the lost.
The Mass Effect sci-fi RPG subgenre "hasn't had a good game in a long time", says Hasbro, and it believes Exodus can change that
Hasbro's CEO Chris Cocks believes the science fiction RPG genre, exemplified by Mass Effect, has been lacking a strong entry for a long time. He is confident that Exodus, developed by Archetype Entertainment and featuring former BioWare talent, will fill this market gap. The game is slated for an early 2027 release and aims to recapture the feel of beloved sci-fi RPGs.
Tom Kane, voice actor whose work spanned Star Wars: KOTOR to The Powerpuff Girls' dad, dies aged 64
Prolific voice actor Tom Kane, known for his extensive work in video games and animation, has died at the age of 64. His career included iconic roles such as Jedi Master Vandar Tokare in Star Wars: Knights of the Old Republic and Professor Utonium in The Powerpuff Girls. Kane passed away due to complications from a stroke.
Cancelled Star Wars: Knights of the Old Republic remake's voiced protagonist and naked robo-person bums bared in this reportedly leaked cinematic
Leaked footage from the cancelled Star Wars: Knights of the Old Republic remake, originally developed by Aspyr, has surfaced. The cinematic reportedly features a voiced protagonist and placeholder character models. Development of the remake has been troubled, with Saber Interactive and Mad Head Games involved at different stages.
Sorry GTA 6, but I’m more excited about these 5 sequels (and a wildcard)
This article expresses excitement for several upcoming game sequels, arguing they hold more promise than Grand Theft Auto 6 due to potentially more manageable expectations. It highlights anticipated titles from FromSoftware, CD Projekt Red, Larian Studios, and Sandfall Interactive, praising their past work and potential for innovation. The author also touches on the industry's current trend of hype generation versus genuine surprise.
Star Wars: Knights of the Old Republic – Remake Scene From Aspyr’s Cancelled Version Emerges – Rumor
A leaked cinematic from Aspyr's cancelled version of the Star Wars: Knights of the Old Republic remake has surfaced, featuring early character models and voice work. The footage shows Captain Carth Onasi and Trask Ulgo, and indicates the player character would have been fully voiced. Development of the remake is now with Mad Head Games under Saber Interactive, with studio representatives confirming it is still in progress.
Star Wars: The Old Republic lead told BioWare bosses "I hate massive multiplayer games" before agreeing to run the MMO and becoming a "highly paid, completely useless person"
James Ohlen, a lead developer at BioWare, revealed he disliked massively multiplayer online games but was tasked with directing Star Wars: The Old Republic. He previously worked on other BioWare titles like Baldur's Gate and Mass Effect.
Star Wars: The Old Republic's original director hadn't played a single MMO before launching its development studio: 'How the hell did they trust me with this much money?'
James Ohlen, the original director of BioWare's Star Wars: The Old Republic, revealed he had no prior MMO experience when development began. He discussed regrets about the game's launch content and a denied proposal to rename it Star Wars: The New Republic.
BioWare had a plan to reboot Star Wars: The Old Republic and make it more KOTOR like, but EA's board of directors shut it down
Former BioWare lead designer James Ohlen revealed a plan to reboot Star Wars: The Old Republic into a more KOTOR-like experience called 'The New Republic'. Despite convincing Lucasfilm executives Kathleen Kennedy and Dave Filoni, as well as EA's Patrick Söderlund, the project was ultimately rejected by EA's board of directors due to concerns over the original game's high budget.
'It nearly killed me': Why studio head James Ohlen left sci-fi RPG Exodus mid-development—and why EA crushing his Star Wars: The Old Republic reboot was the 'beginning of the end' at BioWare
James Ohlen, a veteran designer behind Baldur's Gate 2 and Knights of the Old Republic, discusses his departure from Archetype Entertainment's RPG Exodus, citing the immense pressure of studio leadership. He also reflects on his time at BioWare, detailing how EA's rejection of his Star Wars: The New Republic reboot plan marked the 'beginning of the end' for his career there.
Star Wars: Fate of the Old Republic Won’t be 200 Hours Long or Use Generative AI
Casey Hudson, director of Star Wars: Fate of the Old Republic, stated the upcoming RPG will not be excessively long, aiming for completion rather than hundreds of hours of gameplay. He also confirmed the game will not utilize generative AI, which he described as "creatively soulless." The project is being funded by Simon Zhu's GreaterThan Group, which has raised $40 million and secured commitments for nearly $60 million more, with a goal of publishing innovative projects.
AI is 'creatively soulless,' says director of Mass Effect and Knights of the Old Republic: 'I’m just really unimpressed with it'
Casey Hudson, director of Knights of the Old Republic and Mass Effect, expressed skepticism about the creative potential of AI in game development, calling it 'creatively soulless.' He believes generative AI tools are not significantly helpful in the development process. This contrasts with views from Sony Interactive Entertainment and Neowiz, who see AI as a tool for future gaming experiences.
Business and Finance
Capcom has achieved a record in all profit categories for the ninth consecutive year, with operating profit growth exceeding 10% for the eleventh year in a row. The article also briefly mentions Star Wars: Knights of the Old Republic securing a large deal.
Star Wars Fate of the Old Republic boss Casey Hudson is done with 100-hour games: "A lot of players just want to…
Casey Hudson, lead on Star Wars: Fate of the Old Republic and veteran of the Mass Effect and Knights of the Old Republic series, believes that games should be shorter and more focused. He argues that many players prefer experiences they can finish, rather than excessively long RPGs with hundreds of hours of content. His studio, Arcanaut Studios, aims to offer replayability through alternate plotlines rather than sheer length.
Former NetEase exec Simon Zhu secures $100m to launch GreaterThan Group
Former NetEase executive Simon Zhu has launched GreaterThan Group (GTG), a new holding company that has secured $100 million in funding. GTG will support three newly formed studios: Arcanaut Studios, led by Casey Hudson; BulletFarm, led by David Vonderhaar; and MAGship, led by Masato Saki. The company aims to provide full funding and support to game development studios, allowing creators to focus on making games.
Knights of the Old Republic: Darth Revan and Being Our Own Worst Enemy
This article uses the narrative twist of Star Wars: Knights of the Old Republic, where the player discovers they are Darth Revan, as a metaphor for internal spiritual struggles. It discusses how personal choices and the battle against one's own inner darkness are central themes, drawing parallels to Christian teachings on submission and overcoming sin.
Star Wars: Fate of the Old Republic secures large investment as director Casey Hudson seems to reject the use of gen-AI
Star Wars: Fate of the Old Republic, the spiritual successor to Knights of the Old Republic, has secured significant investment through GreaterThan Group, founded by former NetEase executive Simon Zhu. Director Casey Hudson expressed his aversion to using generative AI in development, citing it as creatively soulless. Hudson also indicated a preference for a more focused game length, aiming for completion before 2030.
Star Wars: Fate of the Old Republic boss thinks AI is "creatively soulless"
Casey Hudson, founder of Arcanaut Studios and director of Star Wars: Knights of the Old Republic, expressed his strong disapproval of generative AI in game development, calling it "creatively soulless." He stated that the upcoming Star Wars: Fate of the Old Republic will not heavily utilize AI. Hudson also mentioned the game will be completable in under a hundred hours but will offer significant replayability.
"I just find AI to be creatively soulless": Casey Hudson on the controversial tech and Star Wars: Fate Of The Old Republic
Casey Hudson, director of the upcoming Star Wars: Fate Of The Old Republic, expressed his strong reservations about the use of artificial intelligence in game development, calling it 'creatively soulless.' He also discussed his preference for smaller development teams and games that are not excessively long, aiming for a completion experience rather than an endless grind.