'It nearly killed me': Why studio head James Ohlen left sci-fi RPG Exodus mid-development—and why EA crushing his Star Wars: The Old Republic reboot was the 'beginning of the end' at BioWare
James Ohlen, a veteran designer behind Baldur's Gate 2 and Knights of the Old Republic, discusses his departure from Archetype Entertainment's RPG Exodus, citing the immense pressure of studio leadership. He also reflects on his time at BioWare, detailing how EA's rejection of his Star Wars: The New Republic reboot plan marked the 'beginning of the end' for his career there.
PC Gamer
- Entities
- Electronic Arts
- Baldur's Gate II
- Star Wars: The Old Republic
- Wizards of the Coast
- Star Wars: The New Republic
- Studio Management
- BioWare
- Lucasfilm
- Hasbro
- Dragon Age
- MMOs
- Star Wars: Knights of the Old Republic
- Game Development
- Exodus
- Archetype Entertainment
Original source
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