"I don’t think Starfield was anywhere near successful enough to do a Starfield 2," former Bethesda dev…
Former Bethesda lead systems designer Kurt Kuhlmann believes Starfield was not successful enough to warrant a sequel, suggesting a Starfield 2 could have better realized Todd Howard's vision. He points to the game's lack of coherence, particularly with its outpost system, as a key area for improvement that was not addressed from Fallout 4.
- Entities
- Person: Kurt Kuhlmann
- Game: Fallout 4
- Topic: Space RPG
- Game: Skyrim
- Company: Bethesda
- Topic: Game Design
- Game: The Elder Scrolls 6
- Person: Todd Howard
- Game: Starfield
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