The Elder Scrolls IV: Oblivion
News, coverage and analysis tracking The Elder Scrolls IV: Oblivion across the outlets.
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'90s virtual reality, Battlefield 2142, and Total War: This month in PC Gamer 10, 20, and 30 years ago
This article looks back at PC Gamer magazine issues from May 1996, May 2006, and May 2016, highlighting cover stories and notable news from those periods. It revisits predictions about virtual reality and online gaming, discusses sequels like Battlefield 2142, and covers the launch of Total War: Warhammer and the early days of VR technology.
I recruited Gothic 1 Remake's most notorious NPC and a pair of molerats for 4 hours of unbridled RPG chaos
This preview of Gothic 1 Remake explores the game's chaotic and unpredictable nature, highlighting how bugs and unconventional NPC interactions can lead to unique RPG experiences. Despite some jank, the game aims to capture the spirit of adventure and exploration found in the original cult classic, with a planned release date of June 5, 2026 for PC, PlayStation 5, and Xbox Series X.
Issues and Activism
Players are divided over Electronic Arts' decision to open pre-orders for a Battle Pass in Battlefield 6. Meanwhile, the remastered version of The Elder Scrolls IV: Oblivion continues to suffer from the same issues that affected it at launch.
Tech Experts Say The Elder Scrolls IV: Oblivion Remastered Still Suffers From Issues That Plagued It at Launch
The Elder Scrolls IV: Oblivion Remastered on PC continues to experience performance degradation over extended play sessions, mirroring issues present at its original launch. No patches have been released for the PC version since July 2025.
Proton Experimental and Proton 11 Beta updated to fix issues with the EA App
Valve has released updates for Proton Experimental and Proton 11 Beta, primarily to address issues with the EA App on Linux and SteamOS. The updates include a new version of Xalia, which should resolve lockups when interacting with the EA App. Numerous other game-specific fixes and improvements are also detailed, covering a wide range of titles and functionalities.
Why Bethesda Can't Remake Fallout: New Vegas (It's Wild)
Bethesda is unable to remake or remaster Fallout: New Vegas because they do not possess the necessary source code or the engineering expertise to reassemble it, according to designer Chris Avellone. This situation highlights issues with game preservation and the challenges of maintaining older game engines, leaving the fan-favorite title reliant on community mods for updates.
Bethesda likely won’t remaster New Vegas because it doesn’t know how to, Chris Avellone says
Former Obsidian writer Chris Avellone stated that Bethesda Softworks likely lacks the engineering expertise to properly remaster or remake Fallout: New Vegas. He explained that Obsidian never fully delivered the game's source code to Bethesda, hindering their ability to recreate it. This information casts doubt on rumors of a New Vegas remake, though a new game with similar elements is still possible.
Elder Scrolls Online begins testing a new Sheogorath questline, and it involves cheese
ZeniMax Online Studios has begun testing a new questline featuring the Daedric Prince Sheogorath in The Elder Scrolls Online on its public test server. The update includes six new story quests focused on Sheogorath's pursuit of cheese, along with new rewards. Additionally, the Whitestake's Mayhem event is being tested as a one-week, ticket-free event.
Bethesda saknar "tekniska kompetensen" för Fallout: New Vegas-remaster, hävdar designern
Game designer Chris Avellone believes Bethesda lacks the technical expertise to remaster Fallout: New Vegas, citing potential issues with the game's source code. He suggests that a remaster of Fallout 3 might be more feasible, as hinted at in past Microsoft documents.
Fallout: New Vegas dev says don't expect a remaster, argues Bethesda doesn't have the source code or 'the…
Former Fallout: New Vegas writer Chris Avellone stated that a remaster of the game is unlikely because Bethesda may not possess the necessary source code or the expertise to reassemble it. He suggested that a potential Fallout 3 remake could serve as a test for the process of remastering older titles. Both Bethesda and Obsidian are now owned by Microsoft, but Avellone believes this doesn't guarantee collaboration on such projects.
Dave Oshry, CEO of New Blood Interactive, will never uninstall Doom from his PC, and has over 488 hours in Fallout 76:…
New Blood Interactive CEO Dave Oshry discusses his PC gaming habits, highlighting Doom as a game he'll never uninstall and Fallout 76 as the game he has the most hours in. He shares his passion for CRPGs and FPS games, and details upcoming updates for titles like Fallen Aces and Gloomwood.
Fallout: New Vegas designer says don't hold your breath for an Oblivion-style remaster: "I don't think Bethesda has the engineering knowhow"
Fallout: New Vegas designer Chris Avellone expressed doubt about a potential remaster, suggesting Bethesda lacks the engineering capability. He indicated that the absence of source code from Obsidian Entertainment could prevent such a project, though using Unreal Engine or collaboration under Microsoft ownership might offer possibilities.
This is not a drill: All-timer weirdo game Deadly Premonition now playable on Linux as of Valve's most recent Proton beta, plus 17 others and your EA library (until EA breaks it again)
Valve has released the first beta for Proton 11, its compatibility layer for running Windows games on Linux and Steam Deck. This update includes improvements from Wine 11 and adds support for numerous games, notably making Deadly Premonition playable on Linux. The beta also addresses issues with EA games and introduces an Arm64 version of Proton.
Morrowind helped Bethesda to "stay in business" but Skyrim was the "holy sh*t" moment, says former boss
Former Bethesda publishing head Pete Hines stated that The Elder Scrolls III: Morrowind was crucial for the company's survival, while The Elder Scrolls V: Skyrim represented a major breakthrough that allowed for creative freedom. Skyrim's massive success introduced role-playing games to a wider audience and solidified Bethesda's position in the industry.
Bethesda's ex-marketing VP says Skyrim was its first game to make other studios scared of it: 'You have to be concerned about us if you think you're going to win game of the year'
Former Bethesda marketing VP Pete Hines stated that The Elder Scrolls V: Skyrim was the first game from the studio that made other developers concerned about winning Game of the Year awards. While Morrowind allowed Bethesda to stay in business and Oblivion proved they could compete, Skyrim was the title that established them as a major industry force, attracting a broader audience beyond traditional RPG fans.
Starfield on PS5 is ‘unplayable’ complain gamers plagued by bugs and crashes
Players are reporting that the PlayStation 5 version of Starfield is 'unplayable' due to frequent bugs and crashes, with some experiencing freezes every few minutes. Despite the issues, the game maintains a relatively high score on the PlayStation Store. This follows Bethesda's pattern of not sending out review copies for the game's launch.
Skyrim was "the holy s*** moment" at Bethesda, says veteran Pete Hines: "You have to be concerned about us if you think you're going to win game of the year"
Former Bethesda publishing lead Pete Hines described The Elder Scrolls V: Skyrim as the studio's first "Holy S*** moment," solidifying its position in the RPG space. While Morrowind kept the company afloat and Oblivion established its presence, Skyrim's massive success marked a significant turning point for Bethesda Game Studios.
As the Artemis II crew return to Earth, Starfield on PS5 is a great way to keep your space exploration fantasies alive
This article discusses Starfield's availability on PlayStation 5, drawing parallels between the game's space exploration themes and NASA's Artemis II mission. It highlights Bethesda Game Studios' commitment to supporting Starfield with ongoing content and updates, while acknowledging the game's divisive nature and vast scale.
The best videogame characters who came back from the dead
This article discusses memorable videogame characters who have returned from the dead, exploring themes of resurrection and rebirth. It highlights characters like Revan from Star Wars: Knights of the Old Republic, the endlessly respawning NPCs in The Elder Scrolls games, and Raziel from Legacy of Kain: Soul Reaver, examining the narrative and gameplay impact of their returns.
'There's always the chance s**t hits the fan and we suffer another major setback,' Skyblivion lead says about the possibility of another delay, but 'from what I see internally I am pretty optimistic'
The lead developer of the Skyblivion mod, Rebelzize, expressed optimism about the project's 2026 release target despite recent calls for aid. While acknowledging the possibility of further setbacks, he stated that major hurdles like the Imperial City have been overcome and bugs are being addressed. Rebelzize also urged community members to be mindful of the development team's efforts.