The Elder Scrolls V: Skyrim
News, coverage and analysis tracking The Elder Scrolls V: Skyrim across the outlets.
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Free-to-play spinoff The Elder Scrolls: Blades is being shut down
Bethesda Softworks is shutting down the free-to-play game The Elder Scrolls: Blades. The game, which is a side-story set between The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim, will cease operations on a future date. The article also includes a review of the Nintendo Switch version of the game.
The Elder Scrolls: Blades is shutting down later this year
Bethesda's free-to-play mobile game, The Elder Scrolls: Blades, will cease operations on June 30th. Although already delisted, existing players can continue to play until the shutdown date, with all in-game shop items significantly discounted. The article reflects on the changing landscape of mobile gaming.
The Elder Scrolls: Blades Has Been De-Listed From Stores, Servers Shutting Down on June 30
Bethesda is shutting down the free-to-play RPG The Elder Scrolls: Blades, with servers going offline on June 30th, 2026. The game has also been de-listed from all platform stores. Players are being given a bundle of in-game currency to enjoy the remaining content.
Crimson Desert Brought Back My Skyrim Obsession
Crimson Desert evokes a similar sense of joyous discovery and player investment as The Elder Scrolls V: Skyrim, despite its own set of flaws. The article highlights how both open-world games excel at drawing players into their environments with compelling exploration, side content, and atmospheric sound design, even when gameplay mechanics are imperfect.
Nintendo 64 gets a Skyrim-sized open-world game as dev busts the infamous fog that's defined the console for 30…
Developer James Lambert has created a new game jam project called Junkrunner 64 that demonstrates how the Nintendo 64 can render large open worlds with impressive draw distances, overcoming its infamous fog limitation. Lambert's technical solution involves drawing the world twice, similar to modern Level of Detail techniques, and the game features fast traversal and an explorable map as a core gameplay element.
Fallout megamod maker says there were 'moments of uncertainty' about how okay Bethesda was with it, but gives props to Todd for staying cool about the whole thing
The project lead for the Fallout 4 megamod Fallout: London, Dean Carter, expressed concerns during its five-year development that Bethesda might not approve of the large-scale fan project. However, these fears were unfounded, with Carter praising Bethesda and Todd Howard for their supportive stance. The article also touches on the increasing reliance of publishers on user-generated content to maintain game longevity and mentions similar positive relationships Bethesda has had with other modding teams, such as Skyblivion.
Crimson Desert: Air Travel, Fast Travel, and Exploration Tricks
Crimson Desert offers engaging open-world exploration with varied quests and secrets, featuring fantastic combat that contrasts with typical Ubisoft titles. While the story is considered a letdown by some, the overall gameplay experience is highly praised for its originality and personality, with many players finding it incredibly fun and visually appealing, especially on PlayStation 4 Pro.
Popular Skyrim mod returns after 9 years with a major update and a full source code release to keep it relevant…
The popular Skyrim mod SkyUI has returned with a major update after nine years of dormancy. The mod, which significantly improves the game's user interface for PC players, has also had its source code released to ensure its continued relevance and compatibility.
Pinball FX - Bethesda Pinball Review | TheXboxHub
The Pinball FX Bethesda Pinball collection adds three tables inspired by Fallout, DOOM, and The Elder Scrolls V: Skyrim, developed by Zen Studios. These tables authentically capture the essence of each franchise, featuring elements like character customization and in-game references. While requiring the base Pinball FX game, the DLC offers a deep and engaging pinball experience for fans of Bethesda's universes.
Fallout 3 Director Has “Warmed Up” to Remasters, Praises Xbox Backwards Compatibility Team
Todd Howard, director at Bethesda Game Studios, has expressed a softened stance on remasters, particularly praising Xbox's backwards compatibility efforts for titles like Fallout 3. While a Fallout 3 remaster is rumored to be in development with a focus on polish similar to The Elder Scrolls 4: Oblivion Remastered, former developer Bruce Nesmith noted that the combat system would require significant work.
Minecraft Builder Crafts Epic Skyrim-Inspired World Over 12 Years
A Minecraft player has spent nearly 12 years meticulously crafting a sprawling Viking-themed coastal settlement called Sky Pixel, inspired by The Elder Scrolls V: Skyrim. The detailed world features custom mountain ranges, fiords, and interconnected locations, showcasing a dedication to environmental storytelling and cohesive design that rivals professional studio efforts. This long-term creative commitment highlights the power of user-generated content and a slow-craft approach to game development.
The great RPG debate: Defined playable characters or blank slates?
This opinion piece from PC Gamer's RPG column debates the merits of pre-defined characters versus blank slates in role-playing games. It explores popular titles like Baldur's Gate 3, Mass Effect, and Disco Elysium to illustrate the strengths of each approach to player character design.
I installed the 154 GB 'biblically accurate Skyrim' mod and only crashed my PC like 8 times
The author details their experience installing Curseadelica, a 154 GB modpack for The Elder Scrolls V: Skyrim, on a Linux system. Despite numerous crashes and bizarre in-game occurrences, the author succeeded in their goal of testing the limits of modding on Linux, highlighting Skyrim's enduring appeal as a modding sandbox.
As The Elder Scrolls: Oblivion turns 20 years old, Bethesda creative lead says the RPG is "what Bethesda games…
As The Elder Scrolls IV: Oblivion celebrates its 20th anniversary, Bethesda creative producer Tim Lamb reflects on its revolutionary impact on the series' design and its role in shaping subsequent titles like Fallout 3, Fallout 4, and Skyrim. Lamb highlights how Oblivion's success paved the way for Bethesda's modern game development philosophy.
The Elder Scrolls 6 Director Says “We Have Millions of People Playing Our Other Games”
Todd Howard, director at Bethesda Game Studios, stated that the majority of the studio is focused on The Elder Scrolls 6, acknowledging its long development cycle compared to previous titles. He highlighted the challenge of serving existing player bases for games like Skyrim and Fallout 76 while developing new titles, and also commented on the industry-wide struggle with determining investment in game projects due to high expenses and uncertain returns.
12 GameSpot Game Of The Year Winners Are Ridiculously Cheap Right Now
Numerous GameSpot Game of the Year award winners are currently available at significant discounts during Steam's summer sale. Titles like Baldur's Gate 3, Red Dead Redemption II, and The Witcher 3: Wild Hunt are featured with prices reduced by up to 90%.
There's no rush on The Elder Scrolls 6, Todd Howard says, because Bethesda has the "benefit of having so many millions of people playing our other games"
Bethesda Game Studios director Todd Howard stated that there is no rush to release The Elder Scrolls 6, as the studio benefits from having millions of players engaged with their other titles like Fallout and Starfield. He explained that the longer development and reveal cycle for The Elder Scrolls 6 is a shift from how games like Skyrim and Fallout 4 were handled.
Crimson Desert Review - Open-World Overload - Game Informer
This review of Crimson Desert notes its open-world nature and discusses player concerns about difficulty and progression systems, comparing it to games like The Elder Scrolls and The Witcher 3. Despite a Metacritic score of 78, some players intend to keep their pre-orders.
Crimson Desert review - it's a bit like prestige Candy Crush - Eurogamer
This review of Crimson Desert notes its similarities to "prestige Candy Crush" and discusses player concerns about open-world exploration, difficulty, and leveling systems. Comparisons are drawn to games like The Elder Scrolls and The Witcher 3, with some players expressing caution due to potential scam and hacker issues.
IGN Crimson Desert Review So Far
This article discusses player anticipation and concerns regarding Crimson Desert. One user preordered the game, planning to play on PlayStation while using PC for secondary accounts due to security worries. Others expressed interest in its open-world design, comparing it to The Elder Scrolls and The Witcher 3, while also raising concerns about potential difficulty and leveling systems.