The Last of Us
News, coverage and analysis tracking The Last of Us across the outlets.
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'I Didn't Listen to Him': Ex PlayStation Boss Shu Yoshida on Why Jim Ryan 'Fired' Him
Former PlayStation lead Shuhei Yoshida revealed that Jim Ryan removed him from his role as President of SIE Worldwide Studios because he refused to follow "ridiculous" requests. Yoshida stated he was given the choice to either take on a new role leading an indie initiative or leave the company, and he ultimately embraced the indie focus.
Shuhei Yoshida Says Former SIE CEO Wanted to Remove Him From First-Party Development
Shuhei Yoshida revealed in an interview that former Sony Interactive Entertainment CEO Jim Ryan removed him from his first-party development role in 2019 because Yoshida refused to follow Ryan's "ridiculous" requests. Yoshida, who had led first-party development for 11 years and worked on titles like Ghost of Tsushima, was then moved to support indie game development. He stated that this transition was more significant to him personally than leaving the company later to work freelance, where he now has the freedom to discuss other platforms like Nintendo and Xbox.
HBO's The Last of Us TV show casts Yara and Lev's mother, Miriam
Li Jun Li has been cast as Miriam, the mother of Yara and Lev, in the third season of HBO's "The Last of Us." The upcoming season will shift focus to Abby's storyline and introduce new characters, with filming having recently begun. Neil Druckmann, a co-showrunner for the series, will be stepping back to focus on game development.
Neil Druckmann Hints at The Last of Us Part III Immune Colony Storyline
Neil Druckmann has hinted that The Last of Us Part III could explore a community of immune individuals, shifting the focus from Joel and Ellie to multiple characters. This potential direction raises questions about societal structures and the implications for the established lore. While Naughty Dog has not officially confirmed any details, these concepts suggest a serious consideration for the franchise's future.
Metal Gear Solid 4 Still Hits Different: Why One Reddit Post Sparked a Nostalgia Wave
A Reddit post about Metal Gear Solid 4: Guns of the Patriots has sparked a wave of nostalgia, highlighting the emotional connection players have with games from the PlayStation 3 era. This resurgence of interest in the 2008 title reflects a broader trend of gaming nostalgia cycles and a potential renewed appreciation for ambitious single-player narratives in the current industry climate.
The Call of Duty movie gets a release date, but can it continue the trend of popular video game adaptations?
A Call of Duty movie, written by Taylor Sheridan and directed by Pete Berg, is scheduled for release on June 30, 2028. Activision producer Rob Kostich expressed a commitment to authenticity and epic scope for the film. This adaptation joins a growing trend of successful video game movies and TV shows, including The Super Mario Bros. Movie, Fallout, and The Last of Us.
OG Last of Us designer is still "pissed" about Naughty Dog re-doing his work for the remake: "It is literally taking my scripts, pushing delete, and putting all new scripts in"
Original The Last of Us combat designer Benson Russell expressed frustration with Naughty Dog's remake, The Last of Us Part I, stating it replaces his original scripts and work. Russell feels the remake, which he calls a "sour spot," disrespects the effort put into the original game by presenting itself as the definitive version.
'I Feel Like I Just Got Started': The Last of Us' Troy Baker Says the Best Is Yet to Come at 50
Voice actor Troy Baker, known for his roles in The Last of Us and Death Stranding, feels he is just beginning his career despite turning 50. He believes his best work is still ahead of him and aims to apply lessons learned from each project to future endeavors. Baker expressed gratitude for his career thus far, stating he would be content if his current opportunities were his last.
Sony's MIA Live-Service Game Is Going In The Exact Direction You'd Expect
New details have emerged regarding Sony's upcoming live-service game, Fairgame$, including its 'Cargo Heist' game mode and free-to-play business model with microtransactions. The game, which focuses on players acting as modern-day Robin Hoods against billionaires, has seen several key developers depart its studio, Haven. Sony has faced challenges with its live-service strategy, with cancellations and failures like Concord following initial investments, though Helldivers 2 achieved significant success.
New PS5 controller patent lets you pinch and poke your favourite game characters
Sony has patented a new PlayStation 5 controller design featuring a grid of deformable buttons that can be pinched, twisted, and pulled to enhance immersion. This innovative concept aims to improve tactile feedback beyond the current DualSense controller, though fan reactions have been mixed, with some comparing it to the Bop It toy.
Troy Baker Says His ‘Best Work is Ahead’ Despite Legendary Gaming Career
Legendary voice actor Troy Baker, known for his roles in The Last of Us, Death Stranding, and Indiana Jones and the Great Circle, believes his best work is still ahead of him. Despite a celebrated career, Baker expresses confidence in his future performances, highlighting the evolving landscape of video game storytelling and his commitment to pushing the boundaries of his craft.
Games Inbox: How powerful will the PS6 portable be?
Readers discuss the potential power and design of a portable PlayStation 6, questioning its viability compared to a hybrid console like the Nintendo Switch. Other topics include rumors surrounding God of War's future, the perceived failure of Starfield for Xbox, and the persistent issue of buggy game launches.
Despite starring in The Last of Us, Death Stranding, Indiana Jones and the Great Circle, and many more, Troy Baker feels like he "just got started" and "my best work is ahead of me"
Voice actor Troy Baker, known for his roles in The Last of Us, Death Stranding, and Indiana Jones and the Great Circle, feels his career is just beginning and his best work is still ahead. Despite a prolific two-decade career, Baker views each role as a learning opportunity to improve his craft for future performances. He expressed gratitude for his career thus far and stated he would be content if his current work represents the entirety of his contributions to the industry.
Gaming’s Violence Debate Hits Critical Mass as Players Question Bloodier Games
A viral Reddit comment sparked a debate about the increasing violence in video games, questioning if modern titles have become excessively gory. The discussion highlights how advancements in technology like ray tracing and VR enhance the visceral impact of in-game violence, prompting comparisons to classic media debates and raising ethical questions about mature storytelling and player experience.
Elden Ring Movie's Popcorn Bucket Should Be Iron Fist Alexander, Fans Declare
Fans are suggesting that the character Iron Fist Alexander should be the official popcorn bucket for the upcoming Elden Ring movie, which is being written and directed by Alex Garland. Garland, who has played Elden Ring seven times, is working with George R.R. Martin on the adaptation, with filming reportedly underway in Scotland. The article also mentions an animated Bloodborne film and a new game from FromSoftware called The Duskbloods.
Bloodborne is Getting an Animated Adaptation With JackSepticEye’s Involvement
Sony Pictures is producing an R-rated animated adaptation of the PlayStation 4 game Bloodborne, with PlayStation Productions, Lyrical Animation, and YouTuber JackSepticEye (Seán McLoughlin) co-producing. While details are scarce, the adaptation aims to stay true to the game's gothic horror spirit and setting of Yharnam. This announcement comes as Sony continues to expand its video game intellectual properties into other media, with adaptations of The Last of Us, Helldivers, and Horizon also in development.
Former Naughty Dog Dev Recalls Crunch Culture for Games Like The Last of Us and Uncharted
Former Naughty Dog designer Benson Russell shared insights into the studio's past crunch culture, suggesting it was perceived as necessary for developing games like The Last of Us and Uncharted. Russell's comments highlight the intense work environments that have historically been part of AAA game development.
Pragmata Review - Fly me to the moon
Pragmata is a sci-fi action adventure set on the moon, featuring protagonist Hugh Williams and his AI companion Diana. Despite a lackluster story, the game excels with its moody atmosphere, engaging combat that incorporates hacking, and a strong bond between the characters. The title offers robust side content and post-game activities, making it a worthy, albeit familiar, experience from Capcom.
Pragmata review – To the moon and back
Pragmata is an impressive and innovative new IP from Capcom that offers a heartwarming story and engaging gameplay loop. Set on the Moon, the game follows protagonist Hugh Williams and a sentient android named Diana as they uncover the mysteries of a rogue AI and a valuable new ore. The dual gameplay system, combining Hugh's combat with Diana's hacking abilities, creates a satisfying experience, and the emotional bond between the characters is a standout feature.
Naughty Dog Embraced Crunch Culture After The Last of Us, as It's 'What It Takes to Make Games at Our Level'
Former Naughty Dog employee Benson Russell stated that the studio embraced crunch culture after The Last of Us, viewing it as necessary for developing games at their level. He explained that while not legally mandated, crunch is incentivized through bonuses, and employees are implicitly expected to participate or seek employment elsewhere. The studio reportedly treats internal deadlines as external ones, contributing to the demanding work environment.