The Witcher 4
News, coverage and analysis tracking The Witcher 4 across the outlets.
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Digital Dragons 2026 – Showcasing the strength of Poland’s games industry
The Digital Dragons conference in Krakow highlights the growing strength and community of Poland's game development scene, attracting international speakers and fostering business relationships. The event celebrated achievements with the Digital Dragons Awards, recognizing titles like Cronos: The New Dawn, while looking ahead to major upcoming releases that are expected to further boost the industry's global standing.
CD Projekt says it won’t repeat Cyberpunk 2077’s biggest mistakes
CD Projekt RED discussed lessons learned from Cyberpunk 2077's troubled launch, emphasizing a new development philosophy focused on improved planning, pre-production, and realistic expectations for future titles like The Witcher 4 and Cyberpunk 2. The studio is investing more time in foundational development stages before full-scale production.
The Witcher 3 Lead Quest Designer Writes About Bloody Baron Quest and Killing A Beloved Character
Paweł Sasko, lead quest designer at CD Projekt RED, shared insights into the development of The Witcher 3: Wild Hunt, including early office environments and the challenges of designing iconic quests like the Bloody Baron's story arc. He detailed the difficult decision to kill the character Vesemir during the Battle of Kaer Morhen and the extensive nine-month process of writing the main storyline. Sasko also celebrated the game's 11th anniversary and its significant sales success.
Looks like The Witcher 4 work isn't holding back multiplayer spinoff Project Sirius — it just picked up the narrative lead of one of Destiny 2's best expansions
Kwan Perng, formerly the narrative lead for Destiny 2: The Final Shape, has been appointed as the lead writer for CD Projekt Red's multiplayer Witcher spin-off, Project Sirius. Perng announced his new role on LinkedIn, expressing his immersion in The Witcher universe. This hiring suggests that development on Project Sirius is progressing, even as CD Projekt Red prioritizes The Witcher 4.
"We learned our lesson": The Witcher 4 and Cyberpunk 2 won't repeat the development mistakes of Cyberpunk…
CD Projekt Red developers state that The Witcher 4 and Cyberpunk 2 will avoid the development pitfalls of Cyberpunk 2077 by improving their documentation processes. The studio has learned from past issues, particularly with the Witcher remake and Phantom Liberty DLC, by centralizing knowledge and improving collaboration between teams.
Narrative lead of Destiny 2's best expansion joins The Witcher multiplayer game Project Sirius at CD Projekt Red
Kwan Perng, a narrative lead on Destiny 2's The Final Shape expansion, has joined CD Projekt Red as the lead writer for the upcoming multiplayer game, Project Sirius. Perng previously worked on Destiny 2 expansions and Guild Wars 2: End of Dragons. Project Sirius is one of several Witcher-related projects in development at CD Projekt Red.
"It was chaos": How The Witcher 4 and Cyberpunk 2 are learning from decades of CD Projekt's documentation mistakes
CD Projekt is implementing new documentation processes for The Witcher 4 and Cyberpunk 2 to avoid past mistakes that hindered development on titles like Cyberpunk 2077 and its Phantom Liberty expansion. The company learned that comprehensive internal documentation is crucial for long-term project success and knowledge transfer, especially with a growing global workforce. This new approach emphasizes maintaining up-to-date records from the outset to streamline future development and prevent the loss of critical information.
The Witcher 4 and Cyberpunk 2 Studio “Learned Our Lesson” From Previously Poor Documentation
CD Projekt RED has learned from past documentation issues with Cyberpunk 2077 and is implementing improved processes for The Witcher 4 and Cyberpunk 2. The studio aims to create shared, accessible documentation across teams to avoid duplicated efforts and ensure knowledge preservation, a stark contrast to the lack of documentation for The Witcher 1 and 2 and the chaotic system used for Cyberpunk 2077 and its Phantom Liberty expansion.
Sorry GTA 6, but I’m more excited about these 5 sequels (and a wildcard)
This article expresses excitement for several upcoming game sequels, arguing they hold more promise than Grand Theft Auto 6 due to potentially more manageable expectations. It highlights anticipated titles from FromSoftware, CD Projekt Red, Larian Studios, and Sandfall Interactive, praising their past work and potential for innovation. The author also touches on the industry's current trend of hype generation versus genuine surprise.
Wildcard Wishlist: 14 games we're desperate to see at Summer Game Fest 2026
This article outlines a wishlist of 14 games the GamesRadar+ team hopes to see announced or receive updates on at Summer Game Fest 2026. The list includes highly anticipated titles like Grand Theft Auto 6, The Witcher 4, and The Elder Scrolls 6, alongside more speculative wishes for unrevealed games such as Assassin's Creed Codename Hexe and Persona 6.
The Witcher 2 never made the jump to PlayStation, and I feel bad for those who've never experienced it
This opinion piece reflects on the enduring quality of The Witcher 2: Assassins of Kings, fifteen years after its release. The author laments that the game never received a PlayStation port, making it a missed opportunity for Sony console owners, and highlights its foundational role in the development of The Witcher 3: Wild Hunt.
Amazon Cancels Lord of the Rings MMORPG - GameHaunt
Amazon Games has canceled its Lord of the Rings MMORPG, which was in development since 2023 with Embracer Group. The company cited economic and technical challenges, opting instead to pursue a smaller, single-player or co-op experience in Tolkien's universe. This marks the second time Amazon has failed to launch a Lord of the Rings MMO, with a previous attempt canceled in 2021 due to disputes with Tencent.
Kingdom Come: Deliverance 2’s Former Senior Game Designer Joins CD Projekt RED
CD Projekt RED has hired Zdeněk Glatz, the former Senior Game Designer and writer for Kingdom Come: Deliverance 2, as a Senior Open World Designer. Glatz spent eight years at Warhorse Studios. This move is part of CD Projekt RED's ongoing expansion of its development teams for upcoming titles like The Witcher 4 and a sequel to Cyberpunk 2077.
Yet another Kingdom Come: Deliverance 2 lead joins CD Projekt Red as it juggles development on The Witcher 4, Cyberpunk…
CD Projekt Red has hired Zdeněk Glatz, a former senior designer and writer for Kingdom Come: Deliverance 2, as a senior open world designer. This follows a trend of CD Projekt Red acquiring talent from other studios, including developers from Baldur's Gate 3 and Kingdom Come: Deliverance. Glatz is expected to work on The Witcher 4 or Cyberpunk 2077.
Witcher Dev's Latest Nomination Is For Its HQ In Warsaw
CD Projekt Red's headquarters in Warsaw has been nominated for the 12th edition of the Architectural Award of the Mayor of Warsaw. The studio expressed pride in being recognized for its office design, which features an experiential lab, motion capture studio, relaxation rooms, and extensive green spaces. The nomination highlights the company's commitment to innovative and eco-friendly workplace design, even as it develops major titles like The Witcher 4 and Cyberpunk 2.
Alexander Morton, the voice behind The Witcher 3’s Zoltan Chivay, dies aged 81
Alexander Morton, the voice actor known for portraying Zoltan Chivay in The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt, has passed away at the age of 81. CD Projekt Red confirmed his death, remembering his significant contribution to the beloved characters. Morton had a prolific career in theater, television, and film before his notable work in video game voice acting.
PS5 State of Play rumoured for next week with Black Flag remake reveal
Rumors suggest Sony will host a PlayStation State of Play event on April 16, focusing on third-party titles. Potential announcements include the Assassin's Creed: Black Flag remake and new DLC for The Witcher 3. The event is expected to feature games like Marvel's Wolverine and a God of War spin-off during a later summer showcase.
Games Inbox: What is your favourite retro video game format?
Readers discuss their favorite retro gaming formats, with the Atari ST, ZX Spectrum, and Commodore 64 being popular choices. The discussion also touches on anticipation for upcoming games like The Witcher 4 and Switch 2, as well as the perceived decline of studios like Firaxis.
Cyberpunk 2077 gets 90fps support but PS5 Pro update has some 'minor quibbles'
CD Projekt has released a free update for Cyberpunk 2077 on PlayStation 5 Pro, introducing three new graphical modes including Ray Tracing Pro and a Performance mode targeting up to 90fps. The update also adds support for PlayStation Spectral Super Resolution 2.0. While generally praised, some minor frame rate fluctuations were noted.
The Witcher 4’s RTX Mega Geometry Demo Features 60 Million Plants, Runs at 4K/80 FPS With DLSS
Nvidia has showcased its RTX Mega Geometry technology, featuring a tech demo for The Witcher 4 with 60 million plants and fully path-traced lighting. The demo, running on an RTX 5090, achieved 4K/80 FPS upscaled from 1440p using DLSS Quality mode, demonstrating advanced capabilities using assets from CD Projekt RED.