Watch Dogs: Legion
News, coverage and analysis tracking Watch Dogs: Legion across the outlets.- Weekend PC Download Deals for June 12: Steam Bullet FestThis weekend's PC gaming deals include a Steam Bullet Fest celebrating bullet hell and shooter games, alongside sales from various publishers and developers like Capcom, Klei, and Ubisoft. Notable titles on sale include Vampire Survivors, Returnal, and Destiny 2, with free games and bundles also available across platforms like Steam, Epic Games Store, and Amazon Luna.
- What We Played – 007 First Light, Mina The Hollower & Gothic RemakeSeveral gaming outlets shared their recent play experiences, including 007 First Light, LEGO Batman, and Mina The Hollower. Other titles mentioned include Skull & Bones, Diablo 4, God of War, and the newly released Gothic 1 Remake. The article also touches on upcoming previews and reviews for various games.
- Former Assassin's Creed Hexe director learned how to code by using AI and found out firsthand how "brutal" it was: "ChatGPT kind of sucked. It didn't really know how to code. Everything was broken"Clint Hocking, former director on Far Cry 2 and Assassin's Creed Hexe, shared his experience learning to code using ChatGPT, describing it as a "brutal" process where the AI's code was consistently broken. He eventually learned Javascript but feels he learned despite the AI's assistance. Hocking also noted that Ubisoft has not laid off employees due to AI and has explored generative technologies for titles like Watch Dogs: Legion.
- Splinter Cell veteran says realistic modern lighting has screwed up stealth games: "it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe"Designer Clint Hocking believes that realistic modern lighting has made stealth games harder to develop and play. He argues that the sophisticated rendering and diffusion in current games obscure the clear distinctions between light and shadow that were present in older, "baked lighting" titles. Hocking, who has worked on games like Splinter Cell: Chaos Theory, suggests that developers need to rethink how they communicate visibility to players in modern titles.
- Watch Dogs Legion lead says Ubisoft probably would have looked into AI-powered NPCs if the tech was more advanced…Clint Hocking, co-director on Watch Dogs: Legion, stated that Ubisoft likely would have explored AI-powered NPCs if the technology had been more advanced during the game's development. He discussed the challenges of generating unique voices and stories for every character, admitting that while they investigated AI possibilities, it was considered 'a bridge too far' at the time. Hocking suggested that with current LLM technology, they might have delved deeper into generating NPC dialogue and voices.
- Former Assassin's Creed Hexe lead says no one at Ubisoft lost their job to AI while he was there: "That's…Clint Hocking, former creative director for Assassin's Creed Hexe at Ubisoft, stated that no employees were replaced by AI during his tenure. Hocking, who also worked on Splinter Cell: Chaos Theory and Far Cry 2, left Ubisoft a few months prior to this statement. Assassin's Creed Hexe is described as a darker installment set during a significant historical period.
- Far Cry 2 and Assassin's Creed Hexe creative director launches a new studio, a few months after surprise exit from…Veteran developer Clint Hocking, formerly the creative director for Ubisoft's Assassin's Creed Hexe and Far Cry 2, has launched a new independent game studio named Build Machine Games. The studio is described as lean, fast, bold, and ambitious, and is currently hiring for positions in Canada to begin work on its first prototype.
- Assassin's Creed Hexe loses second director in less than six monthsAssassin's Creed Hexe has lost its second director, Benoit Richer, who has resigned from Ubisoft to join indie studio Servo Games. This follows the earlier departure of creative director Clint Hocking. The witchcraft-themed project, which has been in development for at least four years, has reportedly undergone significant changes, with reports suggesting that magical elements have been removed.
- Watch Dogs Movie Actor Says Script “Tears Apart This World We Live in Today”Actor Tom Blyth stated that the script for the upcoming Watch Dogs movie "tears apart this world we live in today," highlighting its commentary on mass surveillance and technology reliance. Filming for the project, which is being developed by Ubisoft, New Regency, Sony Pictures, and Columbia Pictures, concluded in September 2024. The last game in the series, Watch Dogs: Legion, was released in 2020.
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- Open-World Action Games Similar to GTA in 2026: 15 Exciting AlternativesThis guide explores 15 open-world action games that offer similar experiences to the Grand Theft Auto series, catering to various preferences in 2026. It highlights titles ranging from realistic crime dramas like Red Dead Redemption 2 and Mafia: Definitive Edition to over-the-top chaotic sandboxes like Saints Row and Just Cause 4. The list also includes immersive RPGs like Cyberpunk 2077 and The Witcher 3, as well as mobile options like Gangstar Vegas.
- Assassin's Creed Hexe mister toppnamnClint Hocking has left Ubisoft again, stepping down as creative director for the upcoming Assassin's Creed Hexe. Jean Guesdon, known for his work on Black Flag and Origins, will take over as creative director for Hexe and lead the entire Assassin's Creed series. Little is known about Hexe, but theories suggest it will focus on the witch trials in the Holy Roman Empire and feature a more linear experience where players control a witch named Elsa.
- Watch Dogs: Legion Seemingly Getting A Director’s CutWatch Dogs: Legion may be receiving a Director's Cut, according to insider Tom Henderson. This potential release could include a full night mode and additional story content, with new motion capture work reportedly underway. Henderson speculates this is part of Ubisoft's strategy to release updated versions of existing games.
- My dream narrowboat sim would be the ultimate cosy game - Reader’s FeatureThis reader's feature proposes a concept for a narrowboat simulation game, drawing inspiration from the relaxing pace of canal life and cosy games like Stardew Valley. The author envisions an open-world experience focused on the presence and mindfulness of slow travel, with customization options and resource management, rather than traditional challenges.
- Assassin's Creed gets biggest shake-up yet as Hexe director leaves UbisoftClint Hocking, the creative director for the upcoming Assassin's Creed Hexe, has departed from Ubisoft. Development will continue under new creative director Jean Guesdon, who will also oversee the franchise's direction at Vantage Studios alongside Martin Schelling and François de Billy. This departure follows other recent changes within the Assassin's Creed brand at Ubisoft.
- Clint Hocking, Creative Director of the next Assassin's Creed, leaves Ubisoft following restructureClint Hocking, Creative Director for the upcoming Assassin's Creed Codename Hexe, has departed Ubisoft following a company-wide restructure. Hocking, known for his work on Far Cry 2 and Splinter Cell: Chaos Theory, was leading the development of the new title, which is described as a horror-focused experience. Jean Guesdon has taken over as Creative Director for Codename Hexe.