World of Warcraft
News, coverage and analysis tracking World of Warcraft across the outlets.
Latest coverage
WoW devs surprised to find pure liquid nostalgia is popular
Blizzard Entertainment developers expressed surprise at the overwhelming player numbers during the beta for World of Warcraft Classic, which experienced significant server issues. Senior producer Tom Ellis and designer Josh Greenfield noted that the unprecedented load on the beta environment, a version of the game from 2004 with numerous improvements, caught the team off guard, but issues have since been resolved.
Dags att sätta betyg på tids-äventyret Justin Wack!
Justin Wack and the Big Time Hack is a charming point-and-click adventure that offers a delightful time-traveling experience. The game is praised for its engaging narrative and well-crafted puzzles, making it a standout title.
Blizzard developer says World of Warcraft: Forever's beta numbers are the "craziest" he's seen in 17 years
Blizzard Entertainment is experiencing unprecedented player numbers during the beta test for World of Warcraft: Forever, a new vanilla-flavored spin-off. Developer Josh Greenfield described the beta response as the 'craziest' he's seen in 17 years at the company, with senior producer Tom Ellis addressing technical issues caused by the overwhelming demand on the testing environment. The game is officially set to launch on November 4th.
The Daily Grind: What do you feel people don’t understand about your main MMORPG?
This article discusses common misunderstandings about the MMORPG Warframe, with the author humorously correcting a friend's perception. It highlights that the core gameplay loop and the nature of its 'running and shooting' are often misconstrued, suggesting the game appeals to 'sad people' rather than just 'horny people'. The piece also touches on the general difficulty of remembering details for multiple MMORPGs.
Shack Chat: What was your favorite reveal from BlizzCon 2026?
Shacknews staff members shared their favorite reveals from BlizzCon 2026, with StarCraft being a prominent topic of discussion. Announcements included the Monk class for Hearthstone, a new StarCraft shooter, and details on Diablo 5 and Overwatch.
World of Warcraft follows up BlizzCon with WoW retail and Forever Q&A
Blizzard Entertainment held a developer Q&A following BlizzCon 2026 to address community questions about World of Warcraft retail and World of Warcraft Forever. The discussion covered upcoming faction-specific stories, new class/race combinations, a roguelike mode, transmog restrictions, and content for Wrath of the Lich King Classic. For World of Warcraft Forever, the developers confirmed GDKP will be absent, defended the Skyborn Elves, and stated plans to combat gold selling and RMT.
World of Warcraft: Forever's convinced me that we lost too much to modern MMO quest design
This article analyzes how World of Warcraft's quest design, particularly in its older iterations and expansions like 'Forever,' offers a more satisfying experience than modern MMO questing. It highlights elements like quest ordering, travel time, and level variety as key factors contributing to player engagement, contrasting them with the streamlined but less engaging approach of current MMOs.
As Fans Flood the World of Warcraft: Forever Beta, Dev Says It's Putting Up 'The Craziest Numbers I've Seen in 17 Years Working at Blizzard'
The beta for World of Warcraft: Forever has seen an overwhelming number of players, with a Blizzard developer stating it's generating 'the craziest numbers I've seen in 17 years working at Blizzard.' This massive player turnout has surprised the company.
"The craziest numbers I've seen in 17 years working at Blizzard": WoW Forever devs seem genuinely shocked the beta is so popular as they explain why their MMO servers keep breaking
The beta launch for World of Warcraft: Forever experienced significant server issues, surprising even veteran Blizzard developers. Senior figures like Josh Greenfield and Tom Ellis expressed shock at the overwhelming player numbers, which caused login queues and performance problems. The team identified and addressed bottlenecks in the regional realm and database performance, ultimately expanding server capacity.
MMO Jukebox Song of the Week: ‘The Land Will Weep’ from World of Warcraft
This article highlights 'The Land Will Weep,' a short, melancholic track from World of Warcraft that plays during nighttime in the Barrens. The author expresses a fondness for iconic MMO music and invites readers to share their own favorite game soundtrack highlights.
WoW Factor: The lingering questions that hang over the head of World of Warcraft Forever
This opinion piece questions the direction of World of Warcraft Forever, highlighting concerns about the lack of playable Goblin characters at launch and the potential for conflicting design philosophies. The author worries that Blizzard may not have a clear vision for the game's future, risking it becoming directionless.
EverQuest Legends aims to retain its classic aesthetic while offering something uniquely new
EverQuest Legends aims to blend the classic aesthetic of the original EverQuest with modern quality-of-life improvements, offering features like a multi-class system and simpler travel. Developed by Game Jawn, the game is available on PC and will expand with the Rulers of Kunark expansion, which will explore new regions and lore.
World of Warcraft Forever’s first day of beta sees massive queues, lag, bugs, and plenty of early opinions
The first day of the beta for World of Warcraft Forever was met with massive server queues, lag, and bugs, surprising both players and developers. While some players managed to access the game and reported various issues, Blizzard Entertainment acknowledged the overwhelming demand and is working to address the problems.
ArenaNet studio head says Guild Wars 3 will have 'significantly less' UI elements on the HUD for an MMO — 'We very intentionally designed this because it's also on console and it's a lean-back experience'
ArenaNet studio head Colin Johanson revealed that Guild Wars 3 will feature a significantly reduced user interface compared to other MMORPGs, aiming for a cleaner display that emphasizes combat and the open world. This design choice is partly influenced by the game's development for consoles, requiring a more streamlined, lean-back experience.
Warcraft 3 Devs On How Its New Expansion Bridges The Gap To WoW
Blizzard Entertainment developers Ian Hazzikostas and Brad Chan discuss the new expansion for Warcraft III: Reforged, titled Forsaken Kingdom. They explain how the expansion bridges the gap between Warcraft III and World of Warcraft and their history with real-time strategy games.
Massively Overthinking: Does the MMORPG genre have a nostalgia problem?
This article discusses whether the MMORPG genre suffers from a nostalgia problem, with various writers debating the trend of classic servers and re-releases. While some see it as a financial crutch or a sign of stagnation, others view it as a valid form of game preservation or a necessary move in a risk-averse industry. The discussion highlights differing player attitudes and the potential for these throwback experiences to coexist with innovation.
I Played WoW: Forever On A Controller, And That’s Big News
Blizzard Entertainment has announced that World of Warcraft: Forever will feature full controller support at launch, a significant development for the MMORPG series. While in alpha during a BlizzCon demo, the controller implementation worked surprisingly well, offering intuitive controls for combat and interaction, though inventory management remains cumbersome. This move could pave the way for potential console versions and improves accessibility on PC.
WoW’s Claudia Christian Dives Into Xal’atath’s Evolution
Claudia Christian discusses the evolution of the character Xal'atath within World of Warcraft. The interview delves into the nuances of portraying the character's development and motivations.
FF14's new roguelike mode's leaderboards were accidentally encouraging players to min-max all the fun out of it, so it'll be 'postponing the start of Crucible Rankings'
Square Enix has postponed the start of rankings for Final Fantasy XIV's new roguelike mode, the Crucible of the Unbroken, due to issues with combat balance and gameplay mechanics. The current ranking system inadvertently encourages players to ignore interesting mechanics and "min-max" their way to victory for rewards like a mount, leading to player dissatisfaction.
Bad news for shaman tank hopefuls—World of Warcraft: Forever won't have Season of Discovery's zany class design just yet: 'But never say never, y'know'
World of Warcraft: Forever will not include the experimental class designs like healing mages and shaman tanks seen in Season of Discovery. Senior game designer Josh Greenfield stated that while lessons learned from Season of Discovery are carried over, the 'forever' version aims to stay closer to the original WoW class identity, though future experimentation is not ruled out.