Alex Nichiporchik
Reporting and statements that mention Alex Nichiporchik.
Latest coverage
TinyBuild revenue rises 18% to $20m during H1 2026, with 85% coming from first and second-party owned IP
TinyBuild reported an 18% increase in revenue to $20 million for the first half of 2026, with 85% of that coming from first and second-party owned intellectual property. While gross profit and adjusted EBITDA saw declines due to increased royalty payments and marketing spend, the company remains confident in its pipeline of upcoming games and its strategy of IP ownership and franchise expansion.
Graveyard Keeper 2 släpps senare i dag, men har redan dragit in 25 miljoner
Graveyard Keeper 2 is set to release today, with its publisher Tinybuild reporting that pre-orders for the PC version alone have already generated 25 million Swedish kronor. The game, which blends Stardew Valley-like gameplay with a medieval graveyard management theme, will also be available on Xbox Series X/S, PlayStation 5, and Nintendo Switch. A demo is available with progress carrying over to the full game.
With $3 million in Steam pre-orders, publisher says its horror-themed Stardew Valley-like "might be massive"
Publisher tinyBuild anticipates a massive launch for Graveyard Keeper 2, a horror-themed simulation game, with pre-orders on Steam grossing nearly $3 million. The sequel to the 2018 hit Graveyard Keeper has garnered over 1 million wishlists and a successful demo, with progress transferring to the full game launching September 22.
"Just buy the game on Steam": Indie publisher behind a recent banger that sold 300k copies in its first week warns against key resellers after canceling hundreds of scalped keys
Indie publisher tinyBuild has revoked hundreds of illegitimate game keys for their recently released title, ReStory: Chill Electronics Repairs, after it sold 300,000 copies in its first week. CEO Alex Nichiporchik urged players to purchase games through official channels like Steam, warning that keys bought from shady resellers are often obtained through regional pricing discrepancies and can be deactivated. While some legitimate keys from Green Man Gaming were mistakenly revoked, replacements are being issued.
Chill shop sim about repairing off-brand PS1s makes its budget back "within 12 hours" and earns $3 million…
The indie game ReStory, a shop simulator about repairing off-brand electronics, has achieved significant commercial success shortly after its August 6 launch. Publisher tinyBuild announced that the game recouped its budget within 12 hours and has since grossed over $3 million in sales. The game has also received overwhelmingly positive reviews on Steam, with players praising its nostalgic premise and gameplay.
Sand publisher celebrates 300,000 copies sold: 'We getting a half hour of air conditioning tonight!'
The steampunk-themed desert game Sand: Raiders of Sophie has sold over 300,000 copies since its early access launch. Publisher TinyBuild's CEO Alex Nichiporchik announced the milestone, noting the game's recent success on Steam with over 40,000 concurrent players. An update rolled out on July 2 caused temporary issues but was quickly resolved.
Griffin Gaming Partners invests in TinyBuild
Venture capital firm Griffin Gaming Partners has acquired a 3.24% equity stake in the developer and publisher TinyBuild. The investment highlights TinyBuild's focus on building its own intellectual property and sustainable franchises. TinyBuild's share price increased by 5% following the announcement.
"Can't lose if you never give up": After a last-minute delay and pivot into early access, new extraction shooter grosses $1 million in its first 12 hours as devs battle DDoS attacks
The new extraction shooter Sand: Raiders of Sophie has grossed $1 million in its first 12 hours on Steam after a pivot to early access. Publisher tinyBuild announced the strong financial performance despite ongoing DDoS attacks that have impacted player reviews. Developers Hologryph and TowerHaus are actively working to stabilize the game.
Giving Graveyard Keeper away for free apparently earned its publisher 'almost 250k'
Publisher Tinybuild reported earning nearly $250,000 from DLC sales for Graveyard Keeper after making the original game free for a limited time to promote the sequel, Graveyard Keeper 2. Developer Lazy Bear Games also addressed player concerns regarding the potential use of AI in Graveyard Keeper 2's development, confirming it is not being used.
Graveyard Keeper's free giveaway made the publisher at least $250,000 in DLC sales
tinyBuild CEO Alex Nichiporchik revealed that a free giveaway of Graveyard Keeper resulted in approximately $250,000 in DLC sales, primarily from PC players. This promotion also significantly boosted wishlists for the upcoming sequel, Graveyard Keeper 2, reaching 400,000 on Steam during the giveaway period.
Giving your game away on Steam can earn you $250,000 in a few days, says Graveyard Keeper publisher: "Makes sense…
tinyBuild CEO Alex Nichiporchik revealed that making Graveyard Keeper free on Steam has led to significant success, including over 40,000 concurrent players and propelling the sequel to 400,000 wishlists. The strategy has also generated nearly $250,000 from DLC sales for the original game on Steam alone.
Graveyard Keeper's mammoth success proves that giving games away for free on Steam works
Publisher tinyBuild found significant success by offering the original Graveyard Keeper for free on Steam during a promotional weekend, coinciding with the reveal of Graveyard Keeper 2. This strategy led to a new all-time peak player count of over 46,000 concurrent players and generated substantial revenue through DLC sales, demonstrating the viability of free-to-play models for driving engagement and future sales.
After selling 100,000 Steam copies in a week, publisher behind 8-year-old horror game says continued investment is key: "In 30 years, we've had 30 Resident Evil games"
The eight-year-old horror game Hello Neighbor has achieved significant success, selling over 100,000 copies on Steam in a single week. Publisher tinyBuild attributes this resurgence to a decade-long strategy of continued investment in the stealth-horror series, highlighting the importance of long-term support for indie titles.
How Steam changes and a China strategy helped TinyBuild's The King is Watching hit 500k sales
TinyBuild's roguelite kingdom builder, The King is Watching, has sold over 500,000 copies, with significant success attributed to a strategic pivot to the roguelite genre and a focused China strategy. Publisher CEO Alex Nichiporchik highlighted Steam's evolving recommendation system and the importance of localization in reaching a broad audience, particularly in China where over 30% of sales originated.