Anthony Gallegos
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Huge Subnautica 2 co-op patch adds proximity chat and a revive system as devs promise a "new region" and…
Unknown Worlds has released the Buddy System update for Subnautica 2, introducing proximity chat and a player revive system to enhance the co-op experience. While this update focuses on multiplayer features, the developers have confirmed that a larger update featuring a new region, story content, and vehicles is still in development for the early access title.
Subnautica 2's latest 1.2 update is friend focused—finally adding the key mechanic to any great multiplayer…
Subnautica 2's upcoming 1.2 update, focusing on friend-oriented features, will introduce proximity chat, allowing players to communicate locally with voice chat that degrades with distance. The update also includes player emotes for expressing emotions, improved inventory sharing for easier loot access, and player revives to help downed teammates.
Subnautica 2's new "buddy system" update just made co-op a lot more immersive
Unknown Worlds has released update 1.2 for Subnautica, introducing a "buddy system" to enhance the co-op experience. The update adds proximity voice chat, emotes, player trading, and revive mechanics. It also includes quality-of-life improvements like a new Tracking Tag item and UI enhancements for building, with further content planned for a future update.
Subnautica 2 Adds Proximity Chat, Inventory Sharing, and Tracking Tags on August 19th
Subnautica 2's upcoming Update 1.2, launching August 19th, will introduce several new co-op features and quality-of-life improvements. These include proximity voice chat, inventory sharing, player emotes, revives, and tracking tags. The update also enhances HUD icons and hints at future content like a new vehicle and region in Update 2.0.
Subnautica 2 studio isn't backing down on fish murder, but you can at least stun them now thanks to game's first major update
Unknown Worlds has released the first major update, 'Adaptive Measures,' for Subnautica 2's early access period. This update introduces the ability to stun certain creatures using the Sonic Resonator, offering players a defensive option without outright killing them, a design choice the studio strongly supports. The update also includes improvements to creature flinching, BioMods, wreck gameplay, PDA clarity, and audio prioritization, with multiplayer features and a significant content drop planned for later updates.
Subnautica 2’s Adaptive Measures update brings quality-of-life for wrecks, creature interactions, and progression
The Adaptive Measures patch for Subnautica 2 introduces quality-of-life improvements, including changes to wrecks, creature interactions, and earlier access to the biolab. Future updates will add proximity voice chat and expand game content. Creative director Anthony Gallegos highlighted these upcoming features.
Subnautica 2's olive branch to fend off threats is just enough to preserve the terror
Unknown Worlds has released a significant update for Subnautica 2, focusing on quality-of-life improvements and new deterrents against hostile creatures. While permanent solutions for predators are not yet available, players can now better fend them off with improved flinch reactions and a stunning Sonic Resonator. The update also introduces new biolabs for biomod discovery and a personal storage chest, with larger features like multiplayer and new biomes planned for later releases.
Subnautica 2 update finally lets players fight the fish, but you won't be able to kill them as Unknown Worlds sticks to a key principle of the survival game
Unknown Worlds has detailed the Early Access 1.1 update for Subnautica 2, introducing 'creature mitigation' that allows players to interact with and stun aggressive fauna using the Survival Multi-Tool and Sonic Resonator, rather than kill them. This update addresses player feedback while adhering to the developers' principle of not making it a 'killing game'.
You still can't kill fish in Subnautica 2, but starting tomorrow you'll at least be able to 'stun'…
Subnautica 2 is receiving a 1.1 update that introduces a stun system for aggressive creatures, allowing players to temporarily incapacitate them with the sonic resonator instead of killing them. Creative director Anthony Gallegos revealed the change, which also includes improved creature flinches when hit with the survival multi-tool. This update aims to address player feedback regarding creature interactions and transitions from passive to aggressive states.
Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more
Subnautica 2's first major update, launching July 8th, introduces significant changes to creature behavior, including improved flinches and stunned states, to make player interactions more impactful. The update also adds more early-game biolabs for Biomod swapping, creature scanning for passive biomod slots, clearer PDA navigation with audio log playback, and new personal storage options.
Subnbautica 2, counting 4M players, teases multiplayer improvements and the next major content release
Krafton's Unknown Worlds has announced that Subnautica 2 has sold four million copies in early access. Future updates will include improvements to the biomod system, wrecks, blight encounters, and voice-over priority. The developers are also working on multiplayer enhancements like emotes and less-laggy proximity voice chat, alongside a major content drop featuring a new zone, creatures, resources, and story.
Subnautica 2 studio "hard at work" on new updates as it shares more details on the features its 4 million players can expect next
Developer Unknown Worlds is actively working on updates for Subnautica 2, which has reached 4 million players. Upcoming improvements include enhancements to the Biomod system, wrecks, parasite encounters, and voiceover priorities. New social features like proximity voice chat and character customization are also planned, alongside the first major early access content drop featuring a new region, creatures, resources, and a new chassis. The studio aims to implement these changes without requiring players to restart their existing saves.
What to expect from Subnautica 2 update 1.1
Unknown Worlds is preparing the 1.1 update for the early access survival game Subnautica 2, which will introduce new creatures, resources, a new biome called "The home of the Collector Leviathan," and the return of the Prawn Suit. This update will also include a progression and story-driven extension to the game's adventure, with Design Lead Anthony Gallegos describing it as the "scariest the game has been yet."
Subnautica 2's next region will be its "scariest" yet, but it hides the chassis we've all been waiting for
Unknown Worlds Design Lead Anthony Gallegos shared details about the upcoming first major early access update for Subnautica 2, Update 1.1. This update will introduce a new, "scariest" region featuring the Collector Leviathan and a highly requested chassis, likely the PRAWN Suit. The update also includes improvements to the Biomod system, performance, multiplayer features like emotes and proximity voice chat, and expanded player customization.
Subnautica 2's first major update "brings back one of the most requested player experiences" and will be…
Unknown Worlds design lead Anthony Gallegos teased that Subnautica 2's next major content drop for its early access version will reintroduce a highly requested player experience, likely the PRAWN Suit. The update will also feature a new region with creatures and resources, aiming to be the scariest the game has been yet, and will include quality-of-life improvements like proximity chat.
Subnautica 2 promises to add 'one of the most requested' features, but sorry, it's not a knife you can…
Unknown Worlds Entertainment is planning future updates for the early access survival game Subnautica 2, including the highly requested Prawn Suit from the original game. While a combat knife for players to kill hostile creatures is not planned, creature aggression has been balanced. The developer is also working on improving multiplayer proximity chat and adding emotes.
Unknown Worlds talk about what’s coming to Subautica 2 in Early Access
Unknown Worlds has detailed upcoming updates for Subnautica 2's Early Access period, focusing on expanding core systems, adding co-op features like proximity voice chat and character customization, and introducing new content such as a vehicle and explorable region. The developers are prioritizing player feedback, particularly regarding the game's approach to vulnerability and survival over traditional combat, aiming to improve creature encounters and player mitigation tools.
Subnautica 2 devs were glad it worked out after all the scary headlines about delays, but they weren't paying much…
Lead designer Anthony Gallegos expressed relief that Subnautica 2 succeeded despite significant development challenges, including delays and a lawsuit involving parent company Krafton. He stated that the development team remained focused on creating the best possible game, driven by their passion for the Subnautica franchise.
Subnautica 2 tries to be more like Alien: Isolation than Silent Hill 2, which is why the leviathans are invincible now
Subnautica 2's design lead Anthony Gallegos explains that making leviathans invincible is inspired by games like Alien: Isolation, not a commitment to pacifism. This design choice aims to maintain tension and threat by removing the option to fight, drawing parallels to how players often mastered combat in games like Silent Hill 2 rather than engaging with its horror elements.
Part of me wishes we could see the Subnautica 2 the devs scrapped: The Dwarf Fortress of ecosystem simulators
Subnautica 2 game design lead Anthony Gallegos revealed that Unknown Worlds explored numerous scrapped ideas for the sequel, including an ecosystem simulator and a more expansive planetary exploration model similar to No Man's Sky. While some concepts, like a complex clam and urchin ecosystem simulation, were deemed too difficult to convey to players, others were considered before the team settled on the current direction for the game.