Anthony Gallegos
Reporting and statements that mention Anthony Gallegos.
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Subnautica 2's no-killing policy isn't because it's 'a game about pacifism', says design lead, but because players would 'master the crappy combat' over anything else
Subnautica 2's design lead, Anthony Gallegos, clarified that the game's no-killing policy is not about pacifism but a design choice to prevent players from mastering combat over exploration. He explained that removing combat encourages players to engage with the world and maintain the intended tension, drawing inspiration from games like SOMA and Alien: Isolation.
Subnautica 2 Dev Addresses 'Misunderstanding' Around Decision Not to Let Players Kill Predators
Subnautica 2 design lead Anthony Gallegos addressed player concerns regarding the decision to disallow killing predators in the upcoming underwater survival game. Gallegos clarified the developers' intent behind this design choice, aiming to resolve misunderstandings about the game's direction.
The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest
This analysis explores the design of Subnautica 2's open world, contrasting it with conventional genre tropes and discussing its thematic implications of colonialism and player agency. Designer Nikhil Murthy's insights highlight how the game attempts to move away from 'amusement park' design by de-emphasizing player conquest and focusing on a narrative of disposable labor and environmental interaction.
Subnautica 2 dev apologises for telling combat-seeking players to "go play Sons of the Forest or something"
Subnautica 2 developer Unknown Worlds has apologized for a previous dismissive comment regarding player requests for more combat options. The studio clarified that while combat is not the focus, they are working on improving creature behavior and player mitigation tools to make encounters feel fairer. The game has seen significant success in Early Access, despite a past legal dispute with former co-publisher Krafton.
Subnautica 2 "creature mitigation" a priority for updates as dev is stunned by players with no sense of danger: "I don't think we thought people would build by wolves"
Unknown Worlds Entertainment plans frequent updates for Subnautica 2's Early Access, focusing on 'creature mitigation' after being surprised by players building bases near dangerous creatures. Design lead Anthony Gallegos stated that while major updates will add new content, minor updates will address issues like creature aggression and player feedback. The studio is committed to improving in-game feedback for creature interactions and creature 'downtime' rather than introducing player weapons.
‘We aren’t a killing game’: Subnautica 2 doesn’t reeeaaally want players mass-murdering fishies
Developers at Unknown Worlds are discussing the combat and creature interaction mechanics for Subnautica 2, aiming to provide robust deterrence options rather than direct player weaponry. The team is exploring ways to make encounters with predators more engaging without encouraging mass culling of underwater wildlife. This comes amidst player feedback and internal discussions about the game's design philosophy regarding player agency and interaction with the environment.
Don't expect to kill fish in a future Subnautica 2 patch: 'You are here to exist on this planet, not to…
Unknown Worlds developers have stated that players are not intended to kill wildlife in Subnautica 2, emphasizing a theme of coexistence rather than domination. While tools exist to repel creatures, the studio aims to maintain tension and a sense of the player not mastering the world, a lesson learned from player behavior in the original Subnautica.
The Subnautica 2 fish self-defence debate rages on, as the game’s non-violent themes clash with player desire to fend off underwater threats
Subnautica 2's emphasis on non-violence, where players must evade rather than fight aggressive creatures, is causing frustration among some players who desire defensive options. While developers Unknown Worlds, including lead game designer Anthony Gallegos, are committed to this design choice, they are open to ideating on new ways for players to defend themselves without resorting to killing. This clash between developer intent and player desire for self-defense, particularly against smaller threats, is a recurring point of discussion within the community.
Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it
Unknown Worlds acknowledges that Subnautica 2's non-violent design, which emphasizes adaptation over combat, will face player resistance but remains a core tenet of the franchise. Design lead Anthony Gallegos stated that while players may desire self-defense options, the studio aims to provide tools for distraction and coexistence rather than direct confrontation. Co-founder Charlie Cleveland previously expressed a desire to move away from kill-driven experiences.
Videogame pirates scold each other after Subnautica 2 developers are taunted with illicit copies
Following the early access release of Subnautica 2, some players were discovered bragging about pirating the game on the official Discord server. Developer Anthony Gallegos expressed disappointment, leading to discussions on Reddit's piracy subreddit about the etiquette of sharing illicit copies. The game is priced at $30.
Subnautica 2 dev knows "pirates are gonna do their thing," but would rather people play for an hour "and…
Subnautica 2 creative development lead Anthony Gallegos expressed his disappointment regarding game piracy, preferring players to buy and refund the game if unsatisfied. Despite acknowledging financial difficulties, he highlighted the game's successful launch, selling 2 million copies in 12 hours and surpassing the first game's peak concurrent player count. The developer also teased future updates for the early access title.
"I cannot condone piracy, but I get why people do" - Subnautica 2 lead designer airs frustration at 'flagrant' pirates
Subnautica 2 lead designer Anthony Gallegos expressed frustration with players openly boasting about pirating the game, distinguishing it from general piracy which he understands. Despite the issue, the game achieved over 2 million sales across PC and Xbox Series X/S shortly after its early access launch.
Subnautica 2 Crosses 2 Million Sales in Half a Day
Unknown Worlds' Subnautica 2 has achieved over two million sales in just 12 hours since its early access launch. The underwater adventure game has garnered a "Very Positive" rating on Steam with 93 percent of players recommending it. The developer plans to support the game with updates for at least two to three years before its 1.0 release, with a price increase expected.
Subnautica 2 console commands: turn on god mode, unlock all blueprints, craft without resources, and change your FOV
Although Subnautica 2 does not officially support console commands, modders have enabled access to a debug console for PC players. This allows for cheats such as god mode, unlimited resources, and unlocking all blueprints. Unknown Worlds has confirmed plans for official console and camera functions in future updates.
Buddies and better base building: Previewing Subnautica 2’s newly launched early access
Subnautica 2 has launched into Early Access, emphasizing exploration, base building, and co-op multiplayer for up to four players. Unknown Worlds developers highlighted new mechanics like player adaptation to the environment and a flexible save system for multiplayer sessions. The game is planned for two years of development with ongoing updates to expand its world and story.
"We will probably get some flack": Subnautica 2 may feel polished for an early access game, but it was important for the team it launched unfinished
Unknown Worlds Entertainment has launched Subnautica 2 into early access, aiming for a more complete initial offering than its predecessor, Subnautica. Design lead Anthony Gallegos and producer Scott MacDonald emphasize that early access is integral to their studio's philosophy of building games alongside players, contrasting it with their previous title, Moonbreaker. The developers believe they have found a balance, providing enough content for players to engage with while still allowing for significant changes based on community feedback.
One country's Subnautica 2 fans "overwhelmingly" wanted to be able to craft weapons, but its devs "feel strongly" about continuing to avoid them
Unknown Worlds developers Anthony Gallegos and Scott MacDonald discussed the decision to maintain a non-violent approach in Subnautica 2, despite some player feedback from one country requesting weapon crafting. The studio emphasizes environmental cohabitation and adapting to the world over conquest, a core tenet stemming from the franchise's origins. While acknowledging the desire for self-defense, the team plans to address this through narrative means rather than direct player weaponry.
Subnautica 2 Early Access Might Be An Excellent Follow Up | Console Creatures
Subnautica 2 is launching into Early Access on May 14th with significant new features, including optional 4-player co-op with crossplay between PC and Xbox Series X|S. Developed by Unknown Worlds using Unreal Engine 5, the sequel introduces a more unstable ocean world, a BioMod evolution system for player customization, and enhanced base building. The game will be available day one on Game Pass, with a full release planned around 2027.
I’m Deeply Upset Subnautica 2 Won’t Let Me Mutate Into A Little Aquatic Freak
Subnautica 2 game design lead Anthony Gallegos confirmed that the game will feature minor adaptations for the player character, but not significant mutations into aquatic freaks. These adaptations are described as secondary progression layers, akin to action-RPG skills, rather than a core focus on character transformation. The game is currently in early access on Xbox Series X|S and PC, with plans for a lengthy development period.
Subnautica 2 Early Access Preview – More Of What Fans Love
Subnautica 2 has launched into early access on PC and Xbox Series X, offering a new planet and story separate from previous titles. The game introduces a genetic modification system for player abilities and features modular base building. Future updates will focus on quality-of-life improvements and co-op features, with a four-player limit for multiplayer.