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Anthony Gallegos

Reporting and statements that mention Anthony Gallegos.

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Rock Paper ShotgunPositive

Subnautica 2‘s early access will introduce you to a massive squid monster, before the first post-launch update sends you into its lair

Subnautica 2 is set to enter early access on May 14th, following a delay attributed to publisher disputes. Game design lead Anthony Gallegos revealed that the massive squid monster, The Collector, will be present at launch and will receive an explorable lair in the first post-launch update. The delay allowed for more development time, though the team is eager for player feedback.

Rock Paper ShotgunPositive

After a year of messy legal shenanigans, Subnautica 2 has an early access release date

Unknown Worlds has announced that Subnautica 2 will launch in early access on May 14th for $30 USD, with regional pricing available. The developer confirmed that players will only need to purchase the game once during early access to receive all future updates up to the 1.0 launch and beyond. Krafton has been removed as the publisher from the game's store pages following legal disputes.

EurogamerNeutral

Despite Krafton's "AI-first" ambitions, absolutely no generative AI has been involved in Subnautica 2: "It's not something we're using at all"

Despite publisher Krafton's stated "AI-first" ambitions, developer Unknown Worlds confirmed that no generative AI has been used in the creation of Subnautica 2. Creative media producer Scott MacDonald and design lead Anthony Gallegos clarified that any AI mentioned in the game refers to traditional, programmer-created creature AI, not generative tools. While Krafton made AI tools available, the team opted not to use them for Subnautica 2, believing it would be disruptive to their development process.

EurogamerPositive

"Co-op makes everything significantly more difficult" - How Subnautica 2's addition of multiplayer required ground-up rethinking of the survival classic

Unknown Worlds Entertainment's Anthony Gallegos and Scott MacDonald discuss the challenges and design decisions behind implementing four-player co-op in Subnautica 2. They explain how the addition of multiplayer required a ground-up rethinking of core mechanics to maintain the survival classic's spirit while offering new, shared terrifying experiences and addressing player quality-of-life requests like non-shared inventories.

PC GamerPositive

Subnautica 2's lead game designer says it helped cure his sea terror—only for its new apex ocean predator to give him all-new phobias: 'This is going to make many people sad and scared'

Subnautica 2's lead game designer, Anthony Gallegos, discusses how working on the sequel helped him overcome his fear of the ocean, only for a new apex predator called The Collector to reintroduce phobias. The Collector, a massive squid-like monster, is designed to be a terrifying threat, even in co-op gameplay. Subnautica 2 is set to launch in early access on May 14.

PC GamerVery positive

Subnautica 2 devs say it's 'an exploration game first,' expanding on the first game's 'masterclass' in designing player-driven discovery

Developers at Unknown Worlds state that Subnautica 2 prioritizes exploration over its survival mechanics, aiming to recapture the player-driven discovery of the original game. New features like ocean currents and updated graphics with dynamic lighting are intended to create a fresh sense of danger and wonder in the alien underwater world.

Adventure GamersVery positive

Subnautica 2 developers showcase new modular base building system at GDC

Unknown Worlds showcased the new modular base-building system for Subnautica 2 at GDC, highlighting increased player expression and flexibility. The system allows for custom shapes, adaptable windows, and collaborative construction in its optional four-player cooperative mode.

Adventure GamersVery positive

Subnautica 2 developers showcase new modular base building system at GDC

Unknown Worlds showcased the new modular base-building system for Subnautica 2 at GDC, highlighting increased player expression and flexibility. The system allows for custom shapes, adaptable windows, and collaborative construction in its optional four-player cooperative mode.

Escapist MagazineVery positive

Subnautica 2 reveals overhauled modular base-building system in new dev blog, now the storm has passed

Subnautica 2 is set to enter Early Access in early 2026, featuring an overhauled modular base-building system that offers players greater control and flexibility. The new system allows for more intricate seabase construction, both solo and in optional four-player cooperative multiplayer. Design Lead Anthony Gallegos highlighted the focus on player expression and pushing the system's limits.

Games PressVery positive

UNKNOWN WORLDS REVEALS OVERHAULED MODULAR BASE-BUILDING SYSTEM FOR SUBNAUTICA 2 

Unknown Worlds has revealed an overhauled modular base-building system for Subnautica 2, allowing for greater player creativity and expanded underwater habitat design. The new system, powered by Unreal Engine 5, introduces modular construction tools and optional four-player cooperative gameplay. Subnautica 2 is scheduled to enter Early Access on PC and Xbox Series consoles in 2026.