Eurogamer
Published
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"Co-op makes everything significantly more difficult" - How Subnautica 2's addition of multiplayer required ground-up rethinking of the survival classic
Unknown Worlds Entertainment's Anthony Gallegos and Scott MacDonald discuss the challenges and design decisions behind implementing four-player co-op in Subnautica 2. They explain how the addition of multiplayer required a ground-up rethinking of core mechanics to maintain the survival classic's spirit while offering new, shared terrifying experiences and addressing player quality-of-life requests like non-shared inventories.
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