"Co-op makes everything significantly more difficult" - How Subnautica 2's addition of multiplayer required ground-up rethinking of the survival classic
Unknown Worlds Entertainment's Anthony Gallegos and Scott MacDonald discuss the challenges and design decisions behind implementing four-player co-op in Subnautica 2. They explain how the addition of multiplayer required a ground-up rethinking of core mechanics to maintain the survival classic's spirit while offering new, shared terrifying experiences and addressing player quality-of-life requests like non-shared inventories.
- Entities
- Game: Content Warning
- Topic: Co-op
- Topic: Survival Game
- Person: Scott MacDonald
- Game: Lethal Company
- Game: The Forest
- Game: Phasmaphobia
- Company: Unknown Worlds Entertainment
- Game: Sons Of The Forest
- Topic: Game Design
- Person: Anthony Gallegos
- Game: Subnautica
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