"Co-op makes everything significantly more difficult" - How Subnautica 2's addition of multiplayer required ground-up rethinking of the survival classic
Unknown Worlds Entertainment's Anthony Gallegos and Scott MacDonald discuss the challenges and design decisions behind implementing four-player co-op in Subnautica 2. They explain how the addition of multiplayer required a ground-up rethinking of core mechanics to maintain the survival classic's spirit while offering new, shared terrifying experiences and addressing player quality-of-life requests like non-shared inventories.
Eurogamer
- Entities
- Content Warning
- Co-op
- Survival Game
- Scott MacDonald
- Lethal Company
- The Forest
- Phasmaphobia
- Unknown Worlds Entertainment
- Sons Of The Forest
- Game Design
- Anthony Gallegos
- Subnautica
Original source
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