Skip to content
feed.gg
Person18 articles

Clay Stone

Reporting and statements that mention Clay Stone.

Latest coverage

newest first, grouped by day
Retro GamerPositive

World of Warcraft: Forever's devs are preserving "meaningful friction" and going "beyond consoles", giving us 7 reasons to be excited for launch: "We don't know what's going to happen"

World of Warcraft: Forever is launching next week as a new pillar for the franchise, aiming to recapture the spirit of early WoW with new graphics, UI, content, and systems. Executive producer Holly Longdale and associate production director Clay Stone expressed excitement over the beta's success, noting the community's positive response to the game's focus on "meaningful friction" and exploration. The game will feature controller support, with Blizzard aiming for players to be able to play "wherever they want and, at some point, on whatever they want."

PC GamerNegative

Now it's over, WoW: Forever's beta has left me with just one fear—its endgame

The beta for World of Warcraft: Forever has been a positive experience, but concerns remain about its long-term endgame design. While the developers aim for horizontal progression, the inclusion of vertical gear progression in raid tiers raises questions about sustainability and player retention over a decade.

GamespotNegative

WoW: Forever’s Divisive Layering Will See Major Improvements For Launch, Blizzard Says

Blizzard Entertainment has acknowledged significant issues with the layering system in World of Warcraft: Forever, particularly concerning players being unexpectedly separated. Associate production director Clay Stone stated that improvements are being made to ensure players remain together, especially on transports and when entering/leaving capital cities, aiming to recreate a more persistent world feel for the game's launch.

EurogamerPositive

World of Warcraft: Forever's beta has been extended, as community members mourn the loss of their hunter pets

The beta for World of Warcraft: Forever has been extended until this Friday, allowing players more time to experience the MMO's level 1-30 journey. Associate production director Clayton Stone announced the extension on X, with a server stress test also scheduled. Players are sharing emotional farewell posts for their hunter pets as the beta concludes, highlighting the community's attachment to the game.

PC GamerPositive

World of Warcraft: Forever devs say gear upgrades will stay relevant 'for a long, long time': 'It's very much our intention to try wherever we can to not invalidate old content'

Developers for World of Warcraft: Forever, a new 'Classic+' version, are emphasizing that gear upgrades will remain relevant for an extended period, unlike in the modern version of the game. This approach aims to prevent older content from becoming obsolete and to maintain the meaningfulness of gear acquisition throughout the leveling process.

GamespotPositive

How WoW: Forever Is “Pushing The Envelope,” And What Comes After Launch

Blizzard Entertainment is launching World of Warcraft: Forever on November 4, a new version of its MMORPG that aims to push boundaries by incorporating 22 years of hindsight and community feedback. The game will feature over 1,000 new quests, four new zones, substantial class changes, and a new playable race, Skyborne elves. Developers Clay Stone and Holly Longdale discussed the game's approach to endgame content, monetization strategies like charging for the Skyborne race, and plans for future content updates, emphasizing a commitment to long-term player engagement.

Massively OverpoweredPositive

World of Warcraft Forever had a much smaller original pitch, but it ‘built up over time’

The development team behind World of Warcraft Forever initially had a much smaller scope for the project, focusing on minor class changes to Vanilla World of Warcraft. However, the ambition grew within the team and Blizzard to deliver a more substantial experience than players might have expected, leading to the expanded scope for the game's launch.

Retro GamerPositive

World of Warcraft: Forever may take us to Northrend and Pandaria one day as "Azeroth is a big place," Blizzard teases, even if it's all about the first year of the MMO for now

Blizzard Entertainment executives Holly Longdale and Clay Stone have teased that World of Warcraft: Forever could eventually take players to regions like Northrend and Pandaria. While the current focus is on the game's first year, they stated that "nothing is off the table" for future content expansions, with the original continents also having potential for evolution.

PC GamesNPositive

World of Warcraft Forever devs have learned "you don't listen to the loudest people in the room"

Blizzard Entertainment executives Holly Longdale and Clay Stone discussed the development of World of Warcraft Forever at PAX Australia, emphasizing a new direction that retains core values while expanding horizontally. They highlighted the massive engagement in the beta and the lesson learned to not solely listen to the loudest voices, but to research player feedback trends to create a complete experience.

PC GamerPositive

WoW: Forever, by casting off modern convenience, has horseshoed back around to being casual friendly again

This article argues that World of Warcraft: Forever, despite its initial appearance as an antidote to modern MMO convenience, is actually very casual-friendly. It contrasts the game's slower, more deliberate pace with the overwhelming nature of seasonal structures in retail World of Warcraft, suggesting that the older design offers a more relaxing experience for players with limited time.

PC GamerPositive

WoW: Forever dev says 'there's a real longing for that slower, more deliberate pace' in MMOs: 'A…

World of Warcraft: Forever's associate production director Clay Stone discusses the appeal of a slower, more deliberate pace in MMORPGs, citing the success of Classic, Season of Discovery, and Hardcore modes. He suggests that the modern world's constant information overload creates a longing for less rushed gameplay experiences, and that "WoW Forever" aims to answer the question of whether it's too late to start playing with an emphatic 'no'.

PC GamerPositive

WoW: Forever's list of changes snowballed as Blizzard got more excited, says dev: 'Our original pitch internally was: We'll do 4 new dungeons'

Blizzard Entertainment's associate production director Clay Stone revealed that the scope of World of Warcraft: Forever evolved significantly from its initial concept. What began as a pitch for four new dungeons expanded to nine, driven by developer excitement and player reception to previous classic iterations like Season of Discovery. This evolution aims to deliver a more substantial experience than initially expected.

Massively OverpoweredNegative

World of Warcraft Forever’s first day of beta sees massive queues, lag, bugs, and plenty of early opinions

The first day of the beta for World of Warcraft Forever was met with massive server queues, lag, and bugs, surprising both players and developers. While some players managed to access the game and reported various issues, Blizzard Entertainment acknowledged the overwhelming demand and is working to address the problems.

Retro GamerNegative

World of Warcraft: Forever beta struggles to launch as devs say "the number of people hammering at the door of the…

The beta launch for World of Warcraft: Forever is experiencing significant issues, including long queues and disconnects, surprising even the development team. Senior game producer Tom Ellis and associate production director Clayton Stone acknowledged the overwhelming player numbers and assured fans that services are being scaled up to accommodate everyone soon.

PC GamerPositive

World of Warcraft: Forever will get a hardcore mode by winter, say devs—which'll be interesting, given all the new and undiscovered ways to die

Blizzard Entertainment announced that World of Warcraft: Forever, a Classic+ reimagining of vanilla WoW, will receive a Hardcore mode by winter. This mode proved popular in World of Warcraft Classic and will be added to Forever with new content, offering a fresh challenge for players.

Retro GamerNeutral

World of Warcraft: Forever devs have "no plans" to implement Tokens or level boosts, confirms Blizzard, as…

Blizzard Entertainment has confirmed that World of Warcraft: Forever will not feature WoW Tokens or purchasable experience boosts at launch. Associate production director Clayton Stone emphasized the importance of the leveling journey, stating there are currently no plans for such microtransactions. Despite Blizzard's assurances, some players on social media express skepticism about the long-term commitment to this monetization-free approach.

Massively OverpoweredPositive

BlizzCon 2026: World of Warcraft Forever’s deep-dive panel talks group play, progression, and item updates

A BlizzCon 2026 panel delved into the mechanics of World of Warcraft Forever, focusing on group play, player progression, and item updates. Key features discussed include a new campfire system for buffs, extensive tradeskill overhauls, an improved transmog system with opt-out options, and a new legacy system with account-wide points for customization. The game will also be 'realmless' within chosen rulesets to manage population.

EurogamerPositive

The World of Warcraft "Classic+" rumours were true and it's called World of Warcraft: Forever

Blizzard Entertainment has officially confirmed World of Warcraft: Forever, a new "Classic+" experience set to launch on November 4th. Beta access begins September 17th for pre-purchasers of upgrade packs. The game will be included with an existing World of Warcraft subscription and features new zones, quests, dungeons, raids, and playable races, set between existing lore points.